Flutter Engine
The Flutter Engine
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#include "impeller/scene/node.h"
#include <inttypes.h>
#include <atomic>
#include <memory>
#include <vector>
#include "flutter/fml/logging.h"
#include "impeller/base/strings.h"
#include "impeller/base/thread.h"
#include "impeller/base/validation.h"
#include "impeller/geometry/matrix.h"
#include "impeller/scene/animation/animation_player.h"
#include "impeller/scene/importer/conversions.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
#include "impeller/scene/mesh.h"
#include "impeller/scene/scene_encoder.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
namespace | impeller::scene |
Functions | |
static std::shared_ptr< Texture > | impeller::scene::UnpackTextureFromFlatbuffer (const fb::Texture *iptexture, Allocator &allocator) |
Variables | |
static std::atomic_uint64_t | impeller::scene::kNextNodeID = 0 |