5#ifndef FLUTTER_IMPELLER_SCENE_IMPORTER_CONVERSIONS_H_
6#define FLUTTER_IMPELLER_SCENE_IMPORTER_CONVERSIONS_H_
13#include "impeller/scene/importer/scene_flatbuffers.h"
51std::unique_ptr<fb::Color>
ToFBColor(
const std::vector<double>& c);
skvx::Vec< 4, float > Vec4
SK_API sk_sp< SkShader > Color(SkColor)
fb::Vec3 ToFBVec3(const Vector3 v)
fb::Vec4 ToFBVec4(const Vector4 v)
std::unique_ptr< fb::Matrix > ToFBMatrixUniquePtr(const Matrix &m)
fb::Vec2 ToFBVec2(const Vector2 v)
fb::Color ToFBColor(const Color c)
Matrix ToMatrix(const std::vector< double > &m)
Color ToColor(const fb::Color &c)
Vector3 ToVector3(const fb::Vec3 &v)
fb::Matrix ToFBMatrix(const Matrix &m)
Vector4 ToVector4(const fb::Vec4 &v)
Vector2 ToVector2(const fb::Vec2 &v)
SK_API sk_sp< PrecompileColorFilter > Matrix()