Flutter Engine
The Flutter Engine
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#include <cstddef>
#include <map>
#include <vector>
#include "impeller/geometry/matrix.h"
#include "impeller/scene/importer/scene_flatbuffers.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
namespace | impeller::scene |
namespace | impeller::scene::importer |
Functions | |
Matrix | impeller::scene::importer::ToMatrix (const std::vector< double > &m) |
Matrix | impeller::scene::importer::ToMatrix (const fb::Matrix &m) |
Vector2 | impeller::scene::importer::ToVector2 (const fb::Vec2 &v) |
Vector3 | impeller::scene::importer::ToVector3 (const fb::Vec3 &v) |
Vector4 | impeller::scene::importer::ToVector4 (const fb::Vec4 &v) |
Color | impeller::scene::importer::ToColor (const fb::Color &c) |
fb::Matrix | impeller::scene::importer::ToFBMatrix (const Matrix &m) |
std::unique_ptr< fb::Matrix > | impeller::scene::importer::ToFBMatrixUniquePtr (const Matrix &m) |
fb::Vec2 | impeller::scene::importer::ToFBVec2 (const Vector2 v) |
fb::Vec3 | impeller::scene::importer::ToFBVec3 (const Vector3 v) |
fb::Vec4 | impeller::scene::importer::ToFBVec4 (const Vector4 v) |
fb::Color | impeller::scene::importer::ToFBColor (const Color c) |
std::unique_ptr< fb::Color > | impeller::scene::importer::ToFBColor (const std::vector< double > &c) |