Flutter Engine
The Flutter Engine
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shader.cpp
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1// Copyright 2020 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4REG_FIDDLE(shader, 256, 256, false, 0) {
5SkPath star() {
6 const SkScalar R = 60.0f, C = 128.0f;
7 SkPath path;
8 path.moveTo(C + R, C);
9 for (int i = 1; i < 15; ++i) {
10 SkScalar a = 0.44879895f * i;
11 SkScalar r = R + R * (i % 2);
12 path.lineTo(C + r * cos(a), C + r * sin(a));
13 }
14 return path;
15}
16void draw(SkCanvas* canvas) {
18 paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f));
19 SkPoint points[2] = {SkPoint::Make(0.0f, 0.0f), SkPoint::Make(256.0f, 256.0f)};
20 SkColor colors[2] = {SkColorSetRGB(66, 133, 244), SkColorSetRGB(15, 157, 88)};
22 points, colors, nullptr, 2, SkTileMode::kClamp, 0, nullptr));
23 paint.setAntiAlias(true);
24 canvas->clear(SK_ColorWHITE);
25 SkPath path(star());
26 canvas->drawPath(path, paint);
27}
28} // END FIDDLE
static const int points[]
uint32_t SkColor
Definition SkColor.h:37
#define SkColorSetRGB(r, g, b)
Definition SkColor.h:57
constexpr SkColor SK_ColorWHITE
Definition SkColor.h:122
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition aaclip.cpp:27
void clear(SkColor color)
Definition SkCanvas.h:1199
void drawPath(const SkPath &path, const SkPaint &paint)
static sk_sp< SkPathEffect > Make(SkScalar segLength, SkScalar dev, uint32_t seedAssist=0)
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
const Paint & paint
#define REG_FIDDLE(NAME, W, H, TEXT, I)
Definition examples.h:60
float SkScalar
Definition extension.cpp:12
struct MyStruct a[10]
#define R(r)
static constexpr SkPoint Make(float x, float y)