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Sk4fBench.cpp
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1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "bench/Benchmark.h"
10#include "src/base/SkVx.h"
11
12// Writing into this array prevents the loops from being compiled away.
13static volatile float blackhole[4];
14
15template <typename T>
18
19 const char* onGetName() override {
20 switch (sizeof(T)) {
21 case 1: return "Sk4f_roundtrip_u8";
22 case 2: return "Sk4f_roundtrip_u16";
23 case 4: return "Sk4f_roundtrip_int";
24 }
25 SkASSERT(false);
26 return "";
27 }
28
29 bool isSuitableFor(Backend backend) override { return backend == Backend::kNonRendering; }
30
31 void onDraw(int loops, SkCanvas* canvas) override {
32 skvx::float4 fs(1,2,3,4);
33 while (loops --> 0) {
34 fs = skvx::cast<float>(skvx::cast<T>(fs));
35 }
36 fs.store(const_cast<float*>(blackhole));
37 }
38};
42
43struct Sk4fFloorBench : public Benchmark {
45
46 const char* onGetName() override { return "Sk4f_floor"; }
47 bool isSuitableFor(Backend backend) override { return backend == Backend::kNonRendering; }
48
49 void onDraw(int loops, SkCanvas* canvas) override {
50 skvx::float4 fs(1,2,3,4);
51 while (loops --> 0) {
52 fs = floor(fs);
53 }
54 fs.store(const_cast<float*>(blackhole));
55 }
56};
57DEF_BENCH(return new Sk4fFloorBench;)
58
60 const char* onGetName() override { return "Sk4f_gradient"; }
61 bool isSuitableFor(Backend backend) override { return backend == Backend::kNonRendering; }
62
63 SkPMColor fDevice[100];
64 void onDraw(int loops, SkCanvas*) override {
65 skvx::float4 c0(0,0,255,255),
66 c1(255,0,0,255),
67 dc = c1 - c0,
68 fx(0.1f),
69 dx(0.002f),
70 dcdx(dc*dx),
71 dcdx4(dcdx+dcdx+dcdx+dcdx);
72
73 for (int n = 0; n < loops; n++) {
74 auto a = c0 + dc*fx + 0.5f, // add an extra 0.5f to get rounding for free.
75 b = a + dcdx,
76 c = b + dcdx,
77 d = c + dcdx;
78 for (size_t i = 0; i < std::size(fDevice); i += 4) {
79 skvx::cast<uint8_t>(a).store(fDevice + i + 0);
80 skvx::cast<uint8_t>(b).store(fDevice + i + 1);
81 skvx::cast<uint8_t>(c).store(fDevice + i + 2);
82 skvx::cast<uint8_t>(d).store(fDevice + i + 3);
83 a = a + dcdx4;
84 b = b + dcdx4;
85 c = c + dcdx4;
86 d = d + dcdx4;
87 }
88 }
89 }
90};
#define DEF_BENCH(code)
Definition Benchmark.h:20
const char * backend
static volatile float blackhole[4]
Definition Sk4fBench.cpp:13
#define SkASSERT(cond)
Definition SkAssert.h:116
uint32_t SkPMColor
Definition SkColor.h:205
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE auto & d
Definition main.cc:19
static bool b
struct MyStruct a[10]
#define T
const char * onGetName() override
Definition Sk4fBench.cpp:46
void onDraw(int loops, SkCanvas *canvas) override
Definition Sk4fBench.cpp:49
bool isSuitableFor(Backend backend) override
Definition Sk4fBench.cpp:47
void onDraw(int loops, SkCanvas *) override
Definition Sk4fBench.cpp:64
bool isSuitableFor(Backend backend) override
Definition Sk4fBench.cpp:61
const char * onGetName() override
Definition Sk4fBench.cpp:19
void onDraw(int loops, SkCanvas *canvas) override
Definition Sk4fBench.cpp:31
bool isSuitableFor(Backend backend) override
Definition Sk4fBench.cpp:29
SKVX_ALWAYS_INLINE void store(void *ptr) const
Definition SkVx.h:112