RuntimeEffectDictionary * fRTEffectDict
const SkPMColor4f & paintColor() const
KeyContext(const Caps *caps, ShaderCodeDictionary *dict, RuntimeEffectDictionary *rtEffectDict, const SkColorInfo &dstColorInfo, sk_sp< TextureProxy > dstTexture, SkIPoint dstOffset)
SkColorInfo fDstColorInfo
ShaderCodeDictionary * fDictionary
FlPixelBufferTexturePrivate * priv