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SkRecordOpts.cpp
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1/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
17#include "src/core/SkRecord.h"
19#include "src/core/SkRecords.h"
20
21#include <cstdint>
22#include <optional>
23
24using namespace SkRecords;
25
26// Most of the optimizations in this file are pattern-based. These are all defined as structs with:
27// - a Match typedef
28// - a bool onMatch(SkRceord*, Match*, int begin, int end) method,
29// which returns true if it made changes and false if not.
30
31// Run a pattern-based optimization once across the SkRecord, returning true if it made any changes.
32// It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern,
33// record, and [begin,end) span of the commands that matched.
34template <typename Pass>
35static bool apply(Pass* pass, SkRecord* record) {
36 typename Pass::Match match;
37 bool changed = false;
38 int begin, end = 0;
39
40 while (match.search(record, &begin, &end)) {
41 changed |= pass->onMatch(record, &match, begin, end);
42 }
43 return changed;
44}
45
46///////////////////////////////////////////////////////////////////////////////////////////////////
47
48// Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps.
50 typedef Pattern<Is<Save>,
54
55 bool onMatch(SkRecord* record, Match*, int begin, int end) {
56 record->replace<NoOp>(begin); // Save
57 record->replace<NoOp>(end-1); // Restore
58 return true;
59 }
60};
61
62static bool fold_opacity_layer_color_to_paint(const SkPaint* layerPaint,
63 bool isSaveLayer,
64 SkPaint* paint) {
65 // We assume layerPaint is always from a saveLayer. If isSaveLayer is
66 // true, we assume paint is too.
67
68 // The alpha folding can proceed if the filter layer paint does not have properties which cause
69 // the resulting filter layer to be "blended" in complex ways to the parent layer.
70 // TODO: most likely only some xfer modes are the hard constraints
71 if (!paint->isSrcOver()) {
72 return false;
73 }
74
75 if (!isSaveLayer && paint->getImageFilter()) {
76 // For normal draws, the paint color is used as one input for the color for the draw. Image
77 // filter will operate on the result, and thus we can not change the input.
78 // For layer saves, the image filter is applied to the layer contents. The layer is then
79 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
80 // paints with image filters.
81 return false;
82 }
83
84 if (paint->getColorFilter()) {
85 // Filter input depends on the paint color.
86
87 // Here we could filter the color if we knew the draw is going to be uniform color. This
88 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
89 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
90 // give the type out easily, so just do not optimize that at the moment.
91 return false;
92 }
93
94 if (layerPaint) {
95 const uint32_t layerColor = layerPaint->getColor();
96 // The layer paint color must have only alpha component.
98 return false;
99 }
100
101 // The layer paint can not have any effects.
102 if (layerPaint->getPathEffect() ||
103 layerPaint->getShader() ||
104 !layerPaint->isSrcOver() ||
105 layerPaint->getMaskFilter() ||
106 layerPaint->getColorFilter() ||
107 layerPaint->getImageFilter()) {
108 return false;
109 }
110 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));
111 }
112
113 return true;
114}
115
116// Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops.
118 // Greedy matches greedily, so we also have to exclude Save and Restore.
119 // Nested SaveLayers need to be excluded, or we'll match their Restore!
120 typedef Pattern<Is<Save>,
124 IsDraw>>>,
127
128 bool onMatch(SkRecord* record, Match*, int begin, int end) {
129 // The entire span between Save and Restore (inclusively) does nothing.
130 for (int i = begin; i < end; i++) {
131 record->replace<NoOp>(i);
132 }
133 return true;
134 }
135};
139
140 // Run until they stop changing things.
141 while (apply(&onlyDraws, record) || apply(&noDraws, record));
142}
143
144#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
145static bool effectively_srcover(const SkPaint* paint) {
146 if (!paint || paint->isSrcOver()) {
147 return true;
148 }
149 // src-mode with opaque and no effects (which might change opaqueness) is ok too.
150 return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() &&
151 0xFF == paint->getAlpha() && paint->asBlendMode() == SkBlendMode::kSrc;
152}
153
154// For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the
155// draw, and no-op the SaveLayer and Restore.
157 // Note that we use IsSingleDraw here, to avoid matching drawAtlas, drawVertices, etc...
158 // Those operations (can) draw multiple, overlapping primitives that blend with each other.
159 // Applying this operation to them changes their behavior. (skbug.com/14554)
161
162 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
163 if (match->first<SaveLayer>()->backdrop) {
164 // can't throw away the layer if we have a backdrop
165 return false;
166 }
167
168 if (!match->first<SaveLayer>()->filters.empty()) {
169 // Our optimizations don't handle the filter list correctly - don't bother trying
170 return false;
171 }
172
173 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it.
174 SkPaint* layerPaint = match->first<SaveLayer>()->paint;
175 SkPaint* drawPaint = match->second<SkPaint>();
176
177 if (nullptr == layerPaint && effectively_srcover(drawPaint)) {
178 // There wasn't really any point to this SaveLayer at all.
179 return KillSaveLayerAndRestore(record, begin);
180 }
181
182 if (drawPaint == nullptr) {
183 // We can just give the draw the SaveLayer's paint.
184 // TODO(mtklein): figure out how to do this clearly
185 return false;
186 }
187
188 if (!fold_opacity_layer_color_to_paint(layerPaint, false /*isSaveLayer*/, drawPaint)) {
189 return false;
190 }
191
192 return KillSaveLayerAndRestore(record, begin);
193 }
194
195 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
196 record->replace<NoOp>(saveLayerIndex); // SaveLayer
197 record->replace<NoOp>(saveLayerIndex+2); // Restore
198 return true;
199 }
200};
203 apply(&pass, record);
204}
205#endif
206
207/* For SVG generated:
208 SaveLayer (non-opaque, typically for CSS opacity)
209 Save
210 ClipRect
211 SaveLayer (typically for SVG filter)
212 Restore
213 Restore
214 Restore
215*/
219
220 bool onMatch(SkRecord* record, Match* match, int begin, int end) {
221 if (match->first<SaveLayer>()->backdrop) {
222 // can't throw away the layer if we have a backdrop
223 return false;
224 }
225
226 if (!match->first<SaveLayer>()->filters.empty() ||
227 !match->fourth<SaveLayer>()->filters.empty()) {
228 // Our optimizations don't handle the filter list correctly - don't bother trying
229 return false;
230 }
231
232 SkPaint* opacityPaint = match->first<SaveLayer>()->paint;
233 if (nullptr == opacityPaint) {
234 // There wasn't really any point to this SaveLayer at all.
235 return KillSaveLayerAndRestore(record, begin);
236 }
237
238 // This layer typically contains a filter, but this should work for layers with for other
239 // purposes too.
240 SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint;
241 if (filterLayerPaint == nullptr) {
242 // We can just give the inner SaveLayer the paint of the outer SaveLayer.
243 // TODO(mtklein): figure out how to do this clearly
244 return false;
245 }
246
247 if (!fold_opacity_layer_color_to_paint(opacityPaint, true /*isSaveLayer*/,
248 filterLayerPaint)) {
249 return false;
250 }
251
252 return KillSaveLayerAndRestore(record, begin);
253 }
254
255 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) {
256 record->replace<NoOp>(saveLayerIndex); // SaveLayer
257 record->replace<NoOp>(saveLayerIndex + 6); // Restore
258 return true;
259 }
260};
261
266
267///////////////////////////////////////////////////////////////////////////////////////////////////
268
270 // This might be useful as a first pass in the future if we want to weed
271 // out junk for other optimization passes. Right now, nothing needs it,
272 // and the bounding box hierarchy will do the work of skipping no-op
273 // Save-NoDraw-Restore sequences better than we can here.
274 // As there is a known problem with this peephole and drawAnnotation, disable this.
275 // If we want to enable this we must first fix this bug:
276 // https://bugs.chromium.org/p/skia/issues/detail?id=5548
277// SkRecordNoopSaveRestores(record);
278
279 // Turn off this optimization completely for Android framework
280 // because it makes the following Android CTS test fail:
281 // android.uirendering.cts.testclasses.LayerTests#testSaveLayerClippedWithAlpha
282#ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK
284#endif
286
287 record->defrag();
288}
static bool match(const char *needle, const char *haystack)
Definition DM.cpp:1132
constexpr SkColor SK_ColorTRANSPARENT
Definition SkColor.h:99
static constexpr SkColor SkColorSetA(SkColor c, U8CPU a)
Definition SkColor.h:82
#define SkColorGetA(color)
Definition SkColor.h:61
constexpr SkAlpha SK_AlphaTRANSPARENT
Definition SkColor.h:89
static U8CPU SkMulDiv255Round(U16CPU a, U16CPU b)
Definition SkMath.h:73
static bool apply(Pass *pass, SkRecord *record)
static bool fold_opacity_layer_color_to_paint(const SkPaint *layerPaint, bool isSaveLayer, SkPaint *paint)
void SkRecordOptimize(SkRecord *record)
void SkRecordNoopSaveRestores(SkRecord *record)
void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord *record)
void SkRecordNoopSaveLayerDrawRestores(SkRecord *record)
static bool effectively_srcover(const SkPaint *paint)
SkPathEffect * getPathEffect() const
Definition SkPaint.h:506
bool isSrcOver() const
Definition SkPaint.cpp:147
SkColor getColor() const
Definition SkPaint.h:225
SkColorFilter * getColorFilter() const
Definition SkPaint.h:426
SkMaskFilter * getMaskFilter() const
Definition SkPaint.h:534
SkImageFilter * getImageFilter() const
Definition SkPaint.h:564
SkShader * getShader() const
Definition SkPaint.h:397
T * replace(int i)
Definition SkRecord.h:83
void defrag()
Definition SkRecord.cpp:30
static const char * begin(const StringSlice &s)
Definition editor.cpp:252
glong glong end
Optional< SkPaint > paint
Definition SkRecords.h:190
bool onMatch(SkRecord *record, Match *match, int begin, int end)
static bool KillSaveLayerAndRestore(SkRecord *record, int saveLayerIndex)
Pattern< Is< SaveLayer >, IsSingleDraw, Is< Restore > > Match
bool onMatch(SkRecord *record, Match *, int begin, int end)
Pattern< Is< Save >, Greedy< Not< Or< Is< Save >, Is< SaveLayer >, Is< Restore >, IsDraw > > >, Is< Restore > > Match
bool onMatch(SkRecord *record, Match *, int begin, int end)
Pattern< Is< Save >, Greedy< Or< Is< NoOp >, IsDraw > >, Is< Restore > > Match
bool onMatch(SkRecord *record, Match *match, int begin, int end)
Pattern< Is< SaveLayer >, Is< Save >, Is< ClipRect >, Is< SaveLayer >, Is< Restore >, Is< Restore >, Is< Restore > > Match
static bool KillSaveLayerAndRestore(SkRecord *record, int saveLayerIndex)