12 std::shared_ptr<RenderPass> delegate,
13 const std::shared_ptr<const Context>& context,
22 delegate_->SetPipeline(pipeline);
28 pending_.label = std::string(label);
31 delegate_->SetCommandLabel(label);
39 delegate_->SetStencilReference(
value);
47 delegate_->SetBaseVertex(
value);
55 delegate_->SetViewport(viewport);
63 delegate_->SetScissor(scissor);
71 delegate_->SetInstanceCount(
count);
79 return delegate_->SetVertexBuffer(
buffer);
86 commands_.emplace_back(std::move(pending_));
89 return delegate_->Draw();
102 return delegate_->EncodeCommands();
115 return delegate_->BindResource(stage,
type, slot, metadata, view);
125 const std::shared_ptr<const ShaderMetadata>& metadata,
129 return delegate_->BindResource(stage,
type, slot, metadata, view);
140 std::shared_ptr<const Texture>
texture,
141 const std::unique_ptr<const Sampler>& sampler) {
144 return delegate_->BindResource(stage,
type, slot, metadata,
texture,
To do anything rendering related with Impeller, you need a context.
void SetStencilReference(uint32_t value) override
RecordingRenderPass(std::shared_ptr< RenderPass > delegate, const std::shared_ptr< const Context > &context, const RenderTarget &render_target)
void SetCommandLabel(std::string_view label) override
The debugging label to use for the command.
bool SetVertexBuffer(VertexBuffer buffer) override
Specify the vertex and index buffer to use for this command.
fml::Status Draw() override
Record the currently pending command.
void SetBaseVertex(uint64_t value) override
bool OnEncodeCommands(const Context &context) const override
void SetInstanceCount(size_t count) override
void SetViewport(Viewport viewport) override
void OnSetLabel(std::string label) override
bool BindResource(ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override
void SetPipeline(const std::shared_ptr< Pipeline< PipelineDescriptor > > &pipeline) override
The pipeline to use for this command.
void SetScissor(IRect scissor) override
Render passes encode render commands directed as one specific render target into an underlying comman...
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
std::shared_ptr< Pipeline< PipelineDescriptor > > pipeline
uint32_t stencil_reference
std::optional< Viewport > viewport
VertexBuffer vertex_buffer
The bound per-vertex data and optional index buffer.
std::optional< IRect > scissor
bool BindResource(ShaderStage stage, DescriptorType type, const ShaderUniformSlot &slot, const ShaderMetadata &metadata, BufferView view) override
Metadata required to bind a combined texture and sampler.