5#include "flutter/flow/layers/image_filter_layer.h"
7#include "flutter/display_list/utils/dl_comparable.h"
8#include "flutter/flow/layers/layer.h"
9#include "flutter/flow/raster_cache_util.h"
18 filter_(
std::move(filter)),
19 transformed_filter_(nullptr) {}
69 child_bounds.
offset(offset_);
83 filter_->map_device_bounds(filter_in_bounds,
SkMatrix::I(),
85 child_bounds.
set(filter_out_bounds);
86 child_bounds.
offset(offset_);
100 if (transformed_filter_) {
112 if (context.raster_cache) {
127 mutator.translate(offset_);
130 if (context.raster_cache) {
131 mutator.integralTransform();
141 paint.setImageFilter(transformed_filter_);
static float prev(float f)
static SkMatrix Translate(SkScalar dx, SkScalar dy)
static const SkMatrix & I()
std::unique_ptr< LayerRasterCacheItem > layer_raster_cache_item_
void PrerollChildren(PrerollContext *context, SkRect *child_paint_bounds)
void PaintChildren(PaintContext &context) const override
virtual void DiffChildren(DiffContext *context, const ContainerLayer *old_layer)
const SkRect & child_paint_bounds() const
SkMatrix GetTransform3x3() const
void PushTransform(const SkMatrix &transform)
void WillPaintWithIntegralTransform()
void SetLayerPaintRegion(const Layer *layer, const PaintRegion ®ion)
void MarkSubtreeDirty(const PaintRegion &previous_paint_region=PaintRegion())
PaintRegion CurrentSubtreeRegion() const
void PushFilterBoundsAdjustment(const FilterBoundsAdjustment &filter)
bool has_raster_cache() const
PaintRegion GetOldLayerPaintRegion(const Layer *layer) const
bool IsSubtreeDirty() const
void Diff(DiffContext *context, const Layer *old_layer) override
void Paint(PaintContext &context) const override
void Preroll(PrerollContext *context) override
ImageFilterLayer(std::shared_ptr< const DlImageFilter > filter, const SkPoint &offset=SkPoint::Make(0, 0))
void translate(SkScalar tx, SkScalar ty)
SkMatrix transform_3x3() const
void fill(MutatorsStack *mutators)
static constexpr int kCallerCanApplyColorFilter
static constexpr int kCallerCanApplyOpacity
static AutoPrerollSaveLayerState Create(PrerollContext *preroll_context, bool save_layer_is_active=true, bool layer_itself_performs_readback=false)
bool needs_painting(PaintContext &context) const
void set_paint_bounds(const SkRect &paint_bounds)
#define FML_DCHECK(condition)
sk_sp< SkBlender > blender SkRect rect
bool NotEquals(const T *a, const T *b)
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace Enable an endless trace buffer The default is a ring buffer This is useful when very old events need to viewed For during application launch Memory usage will continue to grow indefinitely however Start app with an specific route defined on the framework flutter assets Path to the Flutter assets directory enable service port Allow the VM service to fallback to automatic port selection if binding to a specified port fails trace Trace early application lifecycle Automatically switches to an endless trace buffer trace skia Filters out all Skia trace event categories except those that are specified in this comma separated list dump skp on shader Automatically dump the skp that triggers new shader compilations This is useful for writing custom ShaderWarmUp to reduce jank By this is not enabled to reduce the overhead purge persistent cache
static SkRect Make(const SkISize &size)
static constexpr SkRect MakeEmpty()
void roundOut(SkIRect *dst) const
void offset(float dx, float dy)
void set(const SkIRect &src)
LayerStateStack & state_stack
LayerStateStack & state_stack
int renderable_state_flags