size_t GetMipCount() const
const TextureDescriptor & GetTextureDescriptor() const
TextureCoordinateSystem GetCoordinateSystem() const
bool NeedsMipmapGeneration() const
Texture(TextureDescriptor desc)
void SetCoordinateSystem(TextureCoordinateSystem coordinate_system)
virtual Scalar GetYCoordScale() const
virtual bool OnSetContents(const uint8_t *contents, size_t length, size_t slice)=0
bool SetContents(const uint8_t *contents, size_t length, size_t slice=0, bool is_opaque=false)
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...