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Public Member Functions | List of all members
impeller::SceneContents Class Referencefinal

#include <scene_contents.h>

Inheritance diagram for impeller::SceneContents:
impeller::ColorSourceContents impeller::Contents

Public Member Functions

 SceneContents ()
 
 ~SceneContents () override
 
void SetCameraTransform (Matrix matrix)
 
void SetNode (std::shared_ptr< scene::Node > node)
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (std::shared_ptr< Geometry > geometry)
 Set the geometry that this contents will use to render.
 
const std::shared_ptr< Geometry > & GetGeometry () const
 Get the geometry that this contents will use to render.
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source.
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source.
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source.
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source.
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
bool CanInheritOpacity (const Entity &entity) const override
 Whether or not this contents can accept the opacity peephole optimization.
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale)
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text.
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer.
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual const FilterContentsAsFilter () const
 Cast to a filter. Returns nullptr if this Contents is not a filter.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 
- Protected Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderMethod = std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const
 
using PipelineBuilderCallback = std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)>
 
- Protected Member Functions inherited from impeller::ColorSourceContents
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback) const
 

Detailed Description

Definition at line 22 of file scene_contents.h.

Constructor & Destructor Documentation

◆ SceneContents()

impeller::SceneContents::SceneContents ( )
default

◆ ~SceneContents()

impeller::SceneContents::~SceneContents ( )
overridedefault

Member Function Documentation

◆ Render()

bool impeller::SceneContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 29 of file scene_contents.cc.

31 {
32 if (!node_) {
33 return true;
34 }
35
36 auto coverage = GetCoverage(entity);
37 if (!coverage.has_value()) {
38 return true;
39 }
40
41 // This happens for CoverGeometry (DrawPaint). In this situation,
42 // Draw the scene to the full layer.
43 if (coverage.value().IsMaximum()) {
44 coverage = Rect::MakeSize(pass.GetRenderTargetSize());
45 }
46
47 RenderTarget subpass_target;
48 if (renderer.GetContext()->GetCapabilities()->SupportsOffscreenMSAA()) {
49 subpass_target = renderer.GetRenderTargetCache()->CreateOffscreenMSAA(
50 *renderer.GetContext(), // context
51 ISize(coverage.value().GetSize()), // size
52 /*mip_count=*/1,
53 "SceneContents", // label
54 RenderTarget::AttachmentConfigMSAA{
55 .storage_mode = StorageMode::kDeviceTransient,
56 .resolve_storage_mode = StorageMode::kDevicePrivate,
57 .load_action = LoadAction::kClear,
58 .store_action = StoreAction::kMultisampleResolve,
59 }, // color_attachment_config
60 RenderTarget::AttachmentConfig{
61 .storage_mode = StorageMode::kDeviceTransient,
62 .load_action = LoadAction::kDontCare,
63 .store_action = StoreAction::kDontCare,
64 } // stencil_attachment_config
65 );
66 } else {
67 subpass_target = renderer.GetRenderTargetCache()->CreateOffscreen(
68 *renderer.GetContext(), // context
69 ISize(coverage.value().GetSize()), // size
70 /*mip_count=*/1,
71 "SceneContents", // label
72 RenderTarget::AttachmentConfig{
73 .storage_mode = StorageMode::kDevicePrivate,
74 .load_action = LoadAction::kClear,
75 .store_action = StoreAction::kStore,
76 }, // color_attachment_config
77 RenderTarget::AttachmentConfig{
78 .storage_mode = StorageMode::kDeviceTransient,
79 .load_action = LoadAction::kClear,
80 .store_action = StoreAction::kDontCare,
81 } // stencil_attachment_config
82 );
83 }
84
85 if (!subpass_target.IsValid()) {
86 return false;
87 }
88
89 scene::Scene scene(renderer.GetSceneContext());
90 scene.GetRoot().AddChild(node_);
91
92 if (!scene.Render(subpass_target, camera_transform_)) {
93 return false;
94 }
95
96 // Render the texture to the pass.
97 TiledTextureContents contents;
98 contents.SetGeometry(GetGeometry());
99 contents.SetTexture(subpass_target.GetRenderTargetTexture());
100 contents.SetEffectTransform(
101 Matrix::MakeScale(1 / entity.GetTransform().GetScale()));
102 return contents.Render(renderer, entity, pass);
103}
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
SK_API sk_sp< SkSurface > RenderTarget(GrRecordingContext *context, skgpu::Budgeted budgeted, const SkImageInfo &imageInfo, int sampleCount, GrSurfaceOrigin surfaceOrigin, const SkSurfaceProps *surfaceProps, bool shouldCreateWithMips=false, bool isProtected=false)
TSize< int64_t > ISize
Definition size.h:138
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:146

◆ SetCameraTransform()

void impeller::SceneContents::SetCameraTransform ( Matrix  matrix)

Definition at line 21 of file scene_contents.cc.

21 {
22 camera_transform_ = matrix;
23}
unsigned useCenter Optional< SkMatrix > matrix
Definition SkRecords.h:258

◆ SetNode()

void impeller::SceneContents::SetNode ( std::shared_ptr< scene::Node node)

Definition at line 25 of file scene_contents.cc.

25 {
26 node_ = std::move(node);
27}

The documentation for this class was generated from the following files: