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solid_color_contents.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_
6#define FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_
7
11
12namespace impeller {
13
15 public:
16 explicit SolidColorContents(const Geometry* geometry);
17
19
20 void SetColor(Color color);
21
22 Color GetColor() const;
23
24 // |ColorSourceContents|
25 bool IsSolidColor() const override;
26
27 const Geometry* GetGeometry() const override;
28
29 // |Contents|
30 bool IsOpaque(const Matrix& transform) const override;
31
32 // |Contents|
33 std::optional<Rect> GetCoverage(const Entity& entity) const override;
34
35 // |Contents|
36 bool Render(const ContentContext& renderer,
37 const Entity& entity,
38 RenderPass& pass) const override;
39
40 std::optional<Color> AsBackgroundColor(const Entity& entity,
41 ISize target_size) const override;
42
43 // |Contents|
44 [[nodiscard]] bool ApplyColorFilter(
45 const ColorFilterProc& color_filter_proc) override;
46
47 private:
48 const Geometry* geometry_ = nullptr;
49 Color color_;
50
52
53 SolidColorContents& operator=(const SolidColorContents&) = delete;
54};
55
56} // namespace impeller
57
58#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
bool IsOpaque(const Matrix &transform) const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Color > AsBackgroundColor(const Entity &entity, ISize target_size) const override
Returns a color if this Contents will flood the given target_size with a color. This output color is ...
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
const Geometry * GetGeometry() const override
Get the geometry that this contents will use to render.
std::function< Color(Color)> ColorFilterProc
A 4x4 matrix using column-major storage.
Definition matrix.h:37