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impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.
 
void SetTextProperties (Color color, const std::optional< StrokeParameters > &stroke)
 Must be set after text frame.
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
void SetPosition (Point position)
 
void SetScreenTransform (const Matrix &transform)
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Static Public Member Functions

static void ComputeVertexData (GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
 Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 23 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )

Definition at line 45 of file text_contents.cc.

45{}

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ ComputeVertexData()

void impeller::TextContents::ComputeVertexData ( GlyphAtlasPipeline::VertexShader::PerVertexData *  vtx_contents,
const Matrix entity_transform,
const std::shared_ptr< TextFrame > &  frame,
Point  position,
const Matrix screen_transform,
GlyphProperties  glyph_properties,
const std::shared_ptr< GlyphAtlas > &  atlas 
)
static

Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.

vtx_contents A pointer to the array of PerVertexData to fill. entity_transform The transform from the entity which might include offsets due to an intermediate temporary rendering target. This transform is used for final placement of glyphs on the screen. frame The TextFrame object from the DrawTextFrame call. position The position from the DrawTextFrame call. screen_transform The value of Canvas::GetCurrentTransform() from the DrawTextFrame call. It is the full transform of the text relative to screen space and is not adjusted relative to the origin of an intermidate buffer as the entity_transform may be. This transform is used to retrieve metrics and glyph information from the atlas so that the data matches what was stored in the atlas when the global DisplayList did a pre-pass to collect the glyph information. glyph_properties The GlyphProperties providing the color and stroke information from the Paint object used in the DrawTextFrame call, optionally and only if they should come into play for rendering the glyphs. atlas The glyph atlas containing the glyph texture and placement metrics for all of the glyphs that appear in the TextFrame.

Definition at line 110 of file text_contents.cc.

116 {
117 // Common vertex information for all glyphs.
118 // All glyphs are given the same vertex information in the form of a
119 // unit-sized quad. The size of the glyph is specified in per instance data
120 // and the vertex shader uses this to size the glyph correctly. The
121 // interpolated vertex information is also used in the fragment shader to
122 // sample from the glyph atlas.
123
124 constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
125 Point{0, 1}, Point{1, 1}};
126
127 ISize atlas_size = atlas->GetTexture()->GetSize();
128 bool is_translation_scale = entity_offset_transform.IsTranslationScaleOnly();
129 Matrix basis_transform = entity_offset_transform.Basis();
130
131 VS::PerVertexData vtx;
132 size_t i = 0u;
133
134 const Matrix frame_transform =
135 screen_transform * Matrix::MakeTranslation(position);
136 Rational rounded_scale =
137 TextFrame::RoundScaledFontSize(frame_transform.GetMaxBasisLengthXY());
138 Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
139 Matrix unscaled_basis =
140 basis_transform *
141 Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
142
143 // In typical scales < 48x these values should be -1 or 1. We round to
144 // those to avoid inaccuracies.
145 unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
146 unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
147
148 // Compute the device origin of the entire frame.
149 Point screen_offset = (entity_offset_transform * Point(0, 0));
150
151 for (const TextRun& run : frame->GetRuns()) {
152 const Font& font = run.GetFont();
153 const ScaledFont scaled_font{.font = font, .scale = rounded_scale};
154 const FontGlyphAtlas* font_atlas = atlas->GetFontGlyphAtlas(scaled_font);
155
156 if (!font_atlas) {
157 VALIDATION_LOG << "Could not find font in the atlas.";
158 // We will not find glyph bounds data for any characters in this run.
159 break;
160 }
161
162 // Adjust glyph position based on the subpixel rounding used by the font.
163 //
164 // This value is really only used in the is_translation_scale case below,
165 // but that usage appears inside a pair of nested loops so we compute it
166 // once here for the common case for use many times below.
167 // For the other case, this is a fairly quick computation if we are
168 // only doing it just once.
169 Point subpixel_adjustment(0.5, 0.5);
170 switch (font.GetAxisAlignment()) {
172 break;
174 subpixel_adjustment.x = 0.125;
175 break;
177 subpixel_adjustment.y = 0.125;
178 break;
180 subpixel_adjustment.x = 0.125;
181 subpixel_adjustment.y = 0.125;
182 break;
183 }
184
185 for (const TextRun::GlyphPosition& glyph_position :
186 run.GetGlyphPositions()) {
188 glyph_position, font.GetAxisAlignment(), frame_transform);
189 SubpixelGlyph subpixel_glyph(glyph_position.glyph, subpixel,
190 glyph_properties);
191 FrameBounds frame_bounds =
192 font_atlas->FindGlyphBounds(subpixel_glyph).value_or(FrameBounds{});
193
194 // If frame_bounds.is_placeholder is true, either this set of attributes
195 // were not captured by the FirstPass dispatcher or this is the first
196 // frame the glyph has been rendered and so its atlas position was not
197 // known when the glyph was recorded. Perform a slow lookup into the
198 // glyph atlas hash table.
199 if (frame_bounds.is_placeholder) {
200 VALIDATION_LOG << "Frame bounds are not present in the atlas "
201 << font_atlas;
202 continue;
203 }
204
205 // For each glyph, we compute two rectangles. One for the vertex
206 // positions and one for the texture coordinates (UVs). The atlas
207 // glyph bounds are used to compute UVs in cases where the
208 // destination and source sizes may differ due to clamping the sizes
209 // of large glyphs.
210 Point uv_origin = frame_bounds.atlas_bounds.GetLeftTop() / atlas_size;
211 Point uv_size =
212 SizeToPoint(frame_bounds.atlas_bounds.GetSize()) / atlas_size;
213
214 for (const Point& point : unit_points) {
215 Point position;
216 if (is_translation_scale) {
217 Point unrounded_glyph_position =
218 // This is for RTL text.
219 unscaled_basis * frame_bounds.glyph_bounds.GetLeftTop() +
220 (basis_transform * glyph_position.position);
221
222 Point screen_glyph_position =
223 (screen_offset + unrounded_glyph_position + subpixel_adjustment)
224 .Floor();
225 position =
226 (screen_glyph_position +
227 (unscaled_basis * point * frame_bounds.glyph_bounds.GetSize()))
228 .Round();
229 } else {
230 Rect scaled_bounds =
231 frame_bounds.glyph_bounds.Scale(inverted_rounded_scale);
232 position = entity_offset_transform *
233 (glyph_position.position + scaled_bounds.GetLeftTop() +
234 point * scaled_bounds.GetSize());
235 }
236 vtx.uv = uv_origin + (uv_size * point);
237 vtx.position = position;
238 vtx_contents[i++] = vtx;
239 }
240 }
241 }
242}
static Rational RoundScaledFontSize(Scalar scale)
Definition text_frame.cc:55
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition text_frame.cc:94
float Scalar
Definition scalar.h:19
TRect< Scalar > Rect
Definition rect.h:822
TPoint< Scalar > Point
Definition point.h:426
ISize64 ISize
Definition size.h:162
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
Scalar m[16]
Definition matrix.h:39
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
static constexpr TPoint Round(const TPoint< U > &other)
Definition point.h:50
constexpr TRect Scale(Type scale) const
Definition rect.h:226
#define VALIDATION_LOG
Definition validation.h:91

References impeller::FrameBounds::atlas_bounds, impeller::Matrix::Basis(), impeller::TextFrame::ComputeSubpixelPosition(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::ScaledFont::font, impeller::Font::GetAxisAlignment(), impeller::TRect< T >::GetLeftTop(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::TRect< T >::GetSize(), impeller::FrameBounds::glyph_bounds, i, impeller::Rational::Invert(), impeller::FrameBounds::is_placeholder, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kNone, impeller::kX, impeller::kY, impeller::Matrix::m, impeller::Matrix::MakeScale(), impeller::Matrix::MakeTranslation(), impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), VALIDATION_LOG, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by Render(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), and impeller::testing::TEST_P().

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 57 of file text_contents.cc.

57 {
58 return color_.WithAlpha(color_.alpha * inherited_opacity_);
59}
Scalar alpha
Definition color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition color.h:283

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 77 of file text_contents.cc.

77 {
78 return frame_->GetBounds().TransformBounds(entity.GetTransform());
79}

References impeller::Entity::GetTransform().

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 244 of file text_contents.cc.

246 {
247 Color color = GetColor();
248 if (color.IsTransparent()) {
249 return true;
250 }
251
252 GlyphAtlas::Type type = frame_->GetAtlasType();
253 const std::shared_ptr<GlyphAtlas>& atlas =
254 renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
255 *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
256
257 if (!atlas || !atlas->IsValid()) {
258 VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
259 return false;
260 }
261
262 // Information shared by all glyph draw calls.
263 pass.SetCommandLabel("TextFrame");
264 auto opts = OptionsFromPassAndEntity(pass, entity);
265 opts.primitive_type = PrimitiveType::kTriangle;
266 pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
267
268 // Common vertex uniforms for all glyphs.
269 VS::FrameInfo frame_info;
270 frame_info.mvp =
271 Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
272 const Matrix& entity_transform = entity.GetTransform();
273 bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
274
275 VS::BindFrameInfo(
276 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
277
278 FS::FragInfo frag_info;
279 frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
280 frag_info.text_color = ToVector(color.Premultiply());
281 frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
282 bool enable_gamma_correction = frame_->GetEnableGammaCorrection().value_or(
283 kPlatformGammaCorrectionDefault);
284 if (enable_gamma_correction) {
285 // Calculate relative luminance using Rec. 709 luma coefficients.
286 Scalar luma =
287 color.red * 0.2126f + color.green * 0.7152f + color.blue * 0.0722f;
288 // The contrast/gamma exponent applied in the shader ranges from 1.0 for
289 // black text to 2.2 (standard sRGB gamma) for white text. This interpolates
290 // the exponent based on the text color's luminance.
291 constexpr Scalar kMaxGammaCorrection = 1.2f;
292 frag_info.text_contrast = 1.0f + luma * kMaxGammaCorrection;
293 } else {
294 frag_info.text_contrast = 1.0f;
295 }
296
297 FS::BindFragInfo(
298 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
299
300 SamplerDescriptor sampler_desc;
301 if (is_translation_scale) {
302 // When the transform is translation+scale only, we normally use nearest-
303 // neighbor sampling for pixel-perfect text. However, if the X and Y
304 // scales differ significantly (non-uniform / anisotropic scaling, e.g.
305 // Transform.scale(scaleY: 2)), the glyph atlas entry is rasterized at
306 // max(|scaleX|,|scaleY|) uniformly and the compensating unscaled_basis
307 // squeezes one axis, causing a minification. Nearest-neighbor during
308 // minification discards texel columns/rows, producing jagged diagonals
309 // and varying stroke weights. Fall back to bilinear in that case.
310 // See https://github.com/flutter/flutter/issues/182143
311 constexpr Scalar kMinScaleForRatio = 0.001f;
312 constexpr Scalar kAnisotropicScaleThreshold = 1.15f;
313 const Scalar sx = entity_transform.GetBasisX().GetLength();
314 const Scalar sy = entity_transform.GetBasisY().GetLength();
315 const Scalar ratio = (sx > sy) ? sx / std::max(sy, kMinScaleForRatio)
316 : sy / std::max(sx, kMinScaleForRatio);
317 if (ratio > kAnisotropicScaleThreshold) {
318 // Non-uniform scale — use bilinear to avoid aliasing.
319 sampler_desc.min_filter = MinMagFilter::kLinear;
320 sampler_desc.mag_filter = MinMagFilter::kLinear;
321 } else {
322 sampler_desc.min_filter = MinMagFilter::kNearest;
323 sampler_desc.mag_filter = MinMagFilter::kNearest;
324 }
325 } else {
326 // Currently, we only propagate the scale of the transform to the atlas
327 // renderer, so if the transform has more than just a translation, we turn
328 // on linear sampling to prevent crunchiness caused by the pixel grid not
329 // being perfectly aligned.
330 // The downside is that this slightly over-blurs rotated/skewed text.
331 sampler_desc.min_filter = MinMagFilter::kLinear;
332 sampler_desc.mag_filter = MinMagFilter::kLinear;
333 }
334
335 // No mipmaps for glyph atlas (glyphs are generated at exact scales).
336 sampler_desc.mip_filter = MipFilter::kBase;
337
338 FS::BindGlyphAtlasSampler(
339 pass, // command
340 atlas->GetTexture(), // texture
341 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
342 sampler_desc) // sampler
343 );
344
345 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
346 HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
347 size_t glyph_count = 0;
348 for (const auto& run : frame_->GetRuns()) {
349 glyph_count += run.GetGlyphPositions().size();
350 }
351 size_t vertex_count = glyph_count * 4;
352 size_t index_count = glyph_count * 6;
353
354 BufferView buffer_view = data_host_buffer.Emplace(
355 vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
356 [&](uint8_t* data) {
357 VS::PerVertexData* vtx_contents =
358 reinterpret_cast<VS::PerVertexData*>(data);
359 ComputeVertexData(/*vtx_contents=*/vtx_contents,
360 /*entity_transform=*/entity.GetTransform(),
361 /*frame=*/frame_,
362 /*position=*/position_,
363 /*screen_transform=*/screen_transform_,
364 /*glyph_properties=*/properties_,
365 /*atlas=*/atlas);
366 });
367 BufferView index_buffer_view = indexes_host_buffer.Emplace(
368 index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
369 uint16_t* indices = reinterpret_cast<uint16_t*>(data);
370 size_t j = 0;
371 for (auto i = 0u; i < glyph_count; i++) {
372 size_t base = i * 4;
373 indices[j++] = base + 0;
374 indices[j++] = base + 1;
375 indices[j++] = base + 2;
376 indices[j++] = base + 1;
377 indices[j++] = base + 2;
378 indices[j++] = base + 3;
379 }
380 });
381
382 pass.SetVertexBuffer(std::move(buffer_view));
383 pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
384 pass.SetElementCount(index_count);
385
386 return pass.Draw().ok();
387}
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:50
Type
Describes how the glyphs are represented in the texture.
Definition glyph_atlas.h:41
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFr...
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot data
Definition switch_defs.h:36
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::ShaderType type

References impeller::Color::blue, ComputeVertexData(), impeller::RenderPass::Draw(), impeller::HostBuffer::Emplace(), impeller::HostBuffer::EmplaceUniform(), impeller::Matrix::GetBasisX(), impeller::Matrix::GetBasisY(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::Vector3::GetLength(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContext::GetTransientsIndexesBuffer(), impeller::Color::green, i, impeller::Matrix::IsTranslationScaleOnly(), impeller::Color::IsTransparent(), impeller::k16bit, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kTriangle, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, fml::Status::ok(), impeller::OptionsFromPassAndEntity(), impeller::Color::Premultiply(), impeller::Color::red, impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetElementCount(), impeller::RenderPass::SetIndexBuffer(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), type, and VALIDATION_LOG.

Referenced by impeller::testing::TEST_P().

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 53 of file text_contents.cc.

53 {
54 color_ = color;
55}

Referenced by impeller::testing::TEST_P().

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 73 of file text_contents.cc.

73 {
74 force_text_color_ = value;
75}
int32_t value

References value.

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 61 of file text_contents.cc.

61 {
62 inherited_opacity_ = opacity;
63}

◆ SetPosition()

void impeller::TextContents::SetPosition ( Point  position)

Definition at line 65 of file text_contents.cc.

65 {
66 position_ = position;
67}

Referenced by impeller::testing::TEST_P().

◆ SetScreenTransform()

void impeller::TextContents::SetScreenTransform ( const Matrix transform)

Definition at line 69 of file text_contents.cc.

69 {
70 screen_transform_ = transform;
71}

References transform.

Referenced by impeller::testing::TEST_P().

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 49 of file text_contents.cc.

49 {
50 frame_ = frame;
51}

Referenced by impeller::testing::TEST_P().

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
const std::optional< StrokeParameters > &  stroke 
)

Must be set after text frame.

Definition at line 81 of file text_contents.cc.

83 {
84 if (frame_->HasColor()) {
85 // Alpha is always applied when rendering, remove it here so
86 // we do not double-apply the alpha.
87 properties_.tone_or_color = color.WithAlpha(1.0);
88 } else {
90 }
91 properties_.stroke = stroke;
92}
static Tone ComputeTone(const Color &c)
std::optional< StrokeParameters > stroke

References impeller::GlyphProperties::ComputeTone(), impeller::GlyphProperties::stroke, impeller::GlyphProperties::tone_or_color, and impeller::Color::WithAlpha().


The documentation for this class was generated from the following files: