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impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.
 
void SetTextProperties (Color color, const std::optional< StrokeParameters > &stroke)
 Must be set after text frame.
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity.
 
void SetPosition (Point position)
 
void SetScreenTransform (const Matrix &transform)
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, const SnapshotOptions &options) const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Static Public Member Functions

static void ComputeVertexData (GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
 Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 23 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )
default

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ ComputeVertexData()

void impeller::TextContents::ComputeVertexData ( GlyphAtlasPipeline::VertexShader::PerVertexData *  vtx_contents,
const Matrix entity_transform,
const std::shared_ptr< TextFrame > &  frame,
Point  position,
const Matrix screen_transform,
GlyphProperties  glyph_properties,
const std::shared_ptr< GlyphAtlas > &  atlas 
)
static

Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFrame call itself and the entity environment.

vtx_contents A pointer to the array of PerVertexData to fill. entity_transform The transform from the entity which might include offsets due to an intermediate temporary rendering target. This transform is used for final placement of glyphs on the screen. frame The TextFrame object from the DrawTextFrame call. position The position from the DrawTextFrame call. screen_transform The value of Canvas::GetCurrentTransform() from the DrawTextFrame call. It is the full transform of the text relative to screen space and is not adjusted relative to the origin of an intermidate buffer as the entity_transform may be. This transform is used to retrieve metrics and glyph information from the atlas so that the data matches what was stored in the atlas when the global DisplayList did a pre-pass to collect the glyph information. glyph_properties The GlyphProperties providing the color and stroke information from the Paint object used in the DrawTextFrame call, optionally and only if they should come into play for rendering the glyphs. atlas The glyph atlas containing the glyph texture and placement metrics for all of the glyphs that appear in the TextFrame.

Definition at line 95 of file text_contents.cc.

101 {
102 // Common vertex information for all glyphs.
103 // All glyphs are given the same vertex information in the form of a
104 // unit-sized quad. The size of the glyph is specified in per instance data
105 // and the vertex shader uses this to size the glyph correctly. The
106 // interpolated vertex information is also used in the fragment shader to
107 // sample from the glyph atlas.
108
109 constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
110 Point{0, 1}, Point{1, 1}};
111
112 Matrix entity_offset_transform =
113 entity_transform * Matrix::MakeTranslation(position);
114
115 ISize atlas_size = atlas->GetTexture()->GetSize();
116 bool is_translation_scale = entity_offset_transform.IsTranslationScaleOnly();
117 Matrix basis_transform = entity_offset_transform.Basis();
118
119 VS::PerVertexData vtx;
120 size_t i = 0u;
121
122 const Matrix frame_transform =
123 screen_transform * Matrix::MakeTranslation(position);
124 Rational rounded_scale =
125 TextFrame::RoundScaledFontSize(frame_transform.GetMaxBasisLengthXY());
126 Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
127 Matrix unscaled_basis =
128 basis_transform *
129 Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
130
131 // In typical scales < 48x these values should be -1 or 1. We round to
132 // those to avoid inaccuracies.
133 unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
134 unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
135
136 // Compute the device origin of the entire frame.
137 Point screen_offset = (entity_offset_transform * Point(0, 0));
138
139 for (const TextRun& run : frame->GetRuns()) {
140 const Font& font = run.GetFont();
141 const ScaledFont scaled_font{.font = font, .scale = rounded_scale};
142 const FontGlyphAtlas* font_atlas = atlas->GetFontGlyphAtlas(scaled_font);
143
144 if (!font_atlas) {
145 VALIDATION_LOG << "Could not find font in the atlas.";
146 // We will not find glyph bounds data for any characters in this run.
147 break;
148 }
149
150 // Adjust glyph position based on the subpixel rounding used by the font.
151 //
152 // This value is really only used in the is_translation_scale case below,
153 // but that usage appears inside a pair of nested loops so we compute it
154 // once here for the common case for use many times below.
155 // For the other case, this is a fairly quick computation if we are
156 // only doing it just once.
157 Point subpixel_adjustment(0.5, 0.5);
158 switch (font.GetAxisAlignment()) {
160 break;
162 subpixel_adjustment.x = 0.125;
163 break;
165 subpixel_adjustment.y = 0.125;
166 break;
168 subpixel_adjustment.x = 0.125;
169 subpixel_adjustment.y = 0.125;
170 break;
171 }
172
173 for (const TextRun::GlyphPosition& glyph_position :
174 run.GetGlyphPositions()) {
176 glyph_position, font.GetAxisAlignment(), frame_transform);
177 SubpixelGlyph subpixel_glyph(glyph_position.glyph, subpixel,
178 glyph_properties);
179 FrameBounds frame_bounds =
180 font_atlas->FindGlyphBounds(subpixel_glyph).value_or(FrameBounds{});
181
182 // If frame_bounds.is_placeholder is true, either this set of attributes
183 // were not captured by the FirstPass dispatcher or this is the first
184 // frame the glyph has been rendered and so its atlas position was not
185 // known when the glyph was recorded. Perform a slow lookup into the
186 // glyph atlas hash table.
187 if (frame_bounds.is_placeholder) {
188 VALIDATION_LOG << "Frame bounds are not present in the atlas "
189 << font_atlas;
190 continue;
191 }
192
193 // For each glyph, we compute two rectangles. One for the vertex
194 // positions and one for the texture coordinates (UVs). The atlas
195 // glyph bounds are used to compute UVs in cases where the
196 // destination and source sizes may differ due to clamping the sizes
197 // of large glyphs.
198 Point uv_origin = frame_bounds.atlas_bounds.GetLeftTop() / atlas_size;
199 Point uv_size =
200 SizeToPoint(frame_bounds.atlas_bounds.GetSize()) / atlas_size;
201
202 for (const Point& point : unit_points) {
203 Point position;
204 if (is_translation_scale) {
205 Point unrounded_glyph_position =
206 // This is for RTL text.
207 unscaled_basis * frame_bounds.glyph_bounds.GetLeftTop() +
208 (basis_transform * glyph_position.position);
209
210 Point screen_glyph_position =
211 (screen_offset + unrounded_glyph_position + subpixel_adjustment)
212 .Floor();
213 position =
214 (screen_glyph_position +
215 (unscaled_basis * point * frame_bounds.glyph_bounds.GetSize()))
216 .Round();
217 } else {
218 Rect scaled_bounds =
219 frame_bounds.glyph_bounds.Scale(inverted_rounded_scale);
220 position = entity_offset_transform *
221 (glyph_position.position + scaled_bounds.GetLeftTop() +
222 point * scaled_bounds.GetSize());
223 }
224 vtx.uv = uv_origin + (uv_size * point);
225 vtx.position = position;
226 vtx_contents[i++] = vtx;
227 }
228 }
229 }
230}
static Rational RoundScaledFontSize(Scalar scale)
Definition text_frame.cc:55
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition text_frame.cc:94
float Scalar
Definition scalar.h:19
TRect< Scalar > Rect
Definition rect.h:822
TPoint< Scalar > Point
Definition point.h:426
Point SizeToPoint(Size size)
ISize64 ISize
Definition size.h:162
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
Scalar m[16]
Definition matrix.h:39
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
static constexpr TPoint Round(const TPoint< U > &other)
Definition point.h:50
constexpr TRect Scale(Type scale) const
Definition rect.h:226
#define VALIDATION_LOG
Definition validation.h:91

References impeller::FrameBounds::atlas_bounds, impeller::Matrix::Basis(), impeller::TextFrame::ComputeSubpixelPosition(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::ScaledFont::font, impeller::Font::GetAxisAlignment(), impeller::TRect< T >::GetLeftTop(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::TRect< T >::GetSize(), impeller::FrameBounds::glyph_bounds, i, impeller::Rational::Invert(), impeller::FrameBounds::is_placeholder, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kNone, impeller::kX, impeller::kY, impeller::Matrix::m, impeller::Matrix::MakeScale(), impeller::Matrix::MakeTranslation(), impeller::TPoint< T >::Round(), impeller::TextFrame::RoundScaledFontSize(), impeller::TRect< T >::Scale(), impeller::SizeToPoint(), VALIDATION_LOG, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by Render(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), impeller::testing::TEST_P(), and impeller::testing::TEST_P().

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 40 of file text_contents.cc.

40 {
41 return color_.WithAlpha(color_.alpha * inherited_opacity_);
42}
Scalar alpha
Definition color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition color.h:283

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 60 of file text_contents.cc.

60 {
61 const Matrix entity_offset_transform =
62 entity.GetTransform() * Matrix::MakeTranslation(position_);
63 return frame_->GetBounds().TransformBounds(entity_offset_transform);
64}

References impeller::Entity::GetTransform(), and impeller::Matrix::MakeTranslation().

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 232 of file text_contents.cc.

234 {
235 Color color = GetColor();
236 if (color.IsTransparent()) {
237 return true;
238 }
239
240 GlyphAtlas::Type type = frame_->GetAtlasType();
241 const std::shared_ptr<GlyphAtlas>& atlas =
242 renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
243 *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
244
245 if (!atlas || !atlas->IsValid()) {
246 VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
247 return false;
248 }
249
250 // Information shared by all glyph draw calls.
251 pass.SetCommandLabel("TextFrame");
252 auto opts = OptionsFromPassAndEntity(pass, entity);
253 opts.primitive_type = PrimitiveType::kTriangle;
254 pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
255
256 // Common vertex uniforms for all glyphs.
257 VS::FrameInfo frame_info;
258 frame_info.mvp =
259 Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
260 const Matrix& entity_transform = entity.GetTransform();
261 bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
262
263 VS::BindFrameInfo(
264 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
265
266 FS::FragInfo frag_info;
267 frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
268 frag_info.text_color = ToVector(color.Premultiply());
269 frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
270
271 FS::BindFragInfo(
272 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
273
274 SamplerDescriptor sampler_desc;
275 if (is_translation_scale) {
276 // When the transform is translation+scale only, we normally use nearest-
277 // neighbor sampling for pixel-perfect text. However, if the X and Y
278 // scales differ significantly (non-uniform / anisotropic scaling, e.g.
279 // Transform.scale(scaleY: 2)), the glyph atlas entry is rasterized at
280 // max(|scaleX|,|scaleY|) uniformly and the compensating unscaled_basis
281 // squeezes one axis, causing a minification. Nearest-neighbor during
282 // minification discards texel columns/rows, producing jagged diagonals
283 // and varying stroke weights. Fall back to bilinear in that case.
284 // See https://github.com/flutter/flutter/issues/182143
285 constexpr Scalar kMinScaleForRatio = 0.001f;
286 constexpr Scalar kAnisotropicScaleThreshold = 1.15f;
287 const Scalar sx = entity_transform.GetBasisX().GetLength();
288 const Scalar sy = entity_transform.GetBasisY().GetLength();
289 const Scalar ratio = (sx > sy) ? sx / std::max(sy, kMinScaleForRatio)
290 : sy / std::max(sx, kMinScaleForRatio);
291 if (ratio > kAnisotropicScaleThreshold) {
292 // Non-uniform scale — use bilinear to avoid aliasing.
293 sampler_desc.min_filter = MinMagFilter::kLinear;
294 sampler_desc.mag_filter = MinMagFilter::kLinear;
295 } else {
296 sampler_desc.min_filter = MinMagFilter::kNearest;
297 sampler_desc.mag_filter = MinMagFilter::kNearest;
298 }
299 } else {
300 // Currently, we only propagate the scale of the transform to the atlas
301 // renderer, so if the transform has more than just a translation, we turn
302 // on linear sampling to prevent crunchiness caused by the pixel grid not
303 // being perfectly aligned.
304 // The downside is that this slightly over-blurs rotated/skewed text.
305 sampler_desc.min_filter = MinMagFilter::kLinear;
306 sampler_desc.mag_filter = MinMagFilter::kLinear;
307 }
308
309 // No mipmaps for glyph atlas (glyphs are generated at exact scales).
310 sampler_desc.mip_filter = MipFilter::kBase;
311
312 FS::BindGlyphAtlasSampler(
313 pass, // command
314 atlas->GetTexture(), // texture
315 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
316 sampler_desc) // sampler
317 );
318
319 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
320 HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
321 size_t glyph_count = 0;
322 for (const auto& run : frame_->GetRuns()) {
323 glyph_count += run.GetGlyphPositions().size();
324 }
325 size_t vertex_count = glyph_count * 4;
326 size_t index_count = glyph_count * 6;
327
328 BufferView buffer_view = data_host_buffer.Emplace(
329 vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
330 [&](uint8_t* data) {
331 VS::PerVertexData* vtx_contents =
332 reinterpret_cast<VS::PerVertexData*>(data);
333 ComputeVertexData(/*vtx_contents=*/vtx_contents,
334 /*entity_transform=*/entity.GetTransform(),
335 /*frame=*/frame_,
336 /*position=*/position_,
337 /*screen_transform=*/screen_transform_,
338 /*glyph_properties=*/properties_,
339 /*atlas=*/atlas);
340 });
341 BufferView index_buffer_view = indexes_host_buffer.Emplace(
342 index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
343 uint16_t* indices = reinterpret_cast<uint16_t*>(data);
344 size_t j = 0;
345 for (auto i = 0u; i < glyph_count; i++) {
346 size_t base = i * 4;
347 indices[j++] = base + 0;
348 indices[j++] = base + 1;
349 indices[j++] = base + 2;
350 indices[j++] = base + 1;
351 indices[j++] = base + 2;
352 indices[j++] = base + 3;
353 }
354 });
355
356 pass.SetVertexBuffer(std::move(buffer_view));
357 pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
358 pass.SetElementCount(index_count);
359
360 return pass.Draw().ok();
361}
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:50
Type
Describes how the glyphs are represented in the texture.
Definition glyph_atlas.h:41
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFr...
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot data
Definition switch_defs.h:36
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::ShaderType type

References ComputeVertexData(), impeller::RenderPass::Draw(), impeller::HostBuffer::Emplace(), impeller::HostBuffer::EmplaceUniform(), impeller::Matrix::GetBasisX(), impeller::Matrix::GetBasisY(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::Vector3::GetLength(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsDataBuffer(), impeller::ContentContext::GetTransientsIndexesBuffer(), i, impeller::Matrix::IsTranslationScaleOnly(), impeller::Color::IsTransparent(), impeller::k16bit, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kTriangle, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, fml::Status::ok(), impeller::OptionsFromPassAndEntity(), impeller::Color::Premultiply(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetElementCount(), impeller::RenderPass::SetIndexBuffer(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), type, and VALIDATION_LOG.

Referenced by impeller::testing::TEST_P().

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 36 of file text_contents.cc.

36 {
37 color_ = color;
38}

Referenced by impeller::testing::TEST_P().

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 56 of file text_contents.cc.

56 {
57 force_text_color_ = value;
58}
int32_t value

References value.

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 44 of file text_contents.cc.

44 {
45 inherited_opacity_ = opacity;
46}

◆ SetPosition()

void impeller::TextContents::SetPosition ( Point  position)

Definition at line 48 of file text_contents.cc.

48 {
49 position_ = position;
50}

Referenced by impeller::testing::TEST_P().

◆ SetScreenTransform()

void impeller::TextContents::SetScreenTransform ( const Matrix transform)

Definition at line 52 of file text_contents.cc.

52 {
53 screen_transform_ = transform;
54}

References transform.

Referenced by impeller::testing::TEST_P().

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 32 of file text_contents.cc.

32 {
33 frame_ = frame;
34}

Referenced by impeller::testing::TEST_P().

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
const std::optional< StrokeParameters > &  stroke 
)

Must be set after text frame.

Definition at line 66 of file text_contents.cc.

68 {
69 if (frame_->HasColor()) {
70 // Alpha is always applied when rendering, remove it here so
71 // we do not double-apply the alpha.
72 properties_.tone_or_color = color.WithAlpha(1.0);
73 } else {
75 }
76 properties_.stroke = stroke;
77}
static Tone ComputeTone(const Color &c)
std::optional< StrokeParameters > stroke

References impeller::GlyphProperties::ComputeTone(), impeller::GlyphProperties::stroke, impeller::GlyphProperties::tone_or_color, and impeller::Color::WithAlpha().


The documentation for this class was generated from the following files: