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text_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include <cstring>
8#include <optional>
9#include <utility>
10
19
20namespace impeller {
22 return Point(size.width, size.height);
23}
24
25using VS = GlyphAtlasPipeline::VertexShader;
26using FS = GlyphAtlasPipeline::FragmentShader;
27
29
31
32void TextContents::SetTextFrame(const std::shared_ptr<TextFrame>& frame) {
33 frame_ = frame;
34}
35
37 color_ = color;
38}
39
41 return color_.WithAlpha(color_.alpha * inherited_opacity_);
42}
43
45 inherited_opacity_ = opacity;
46}
47
49 offset_ = offset;
50}
51
53 force_text_color_ = value;
54}
55
56std::optional<Rect> TextContents::GetCoverage(const Entity& entity) const {
57 return frame_->GetBounds().TransformBounds(entity.GetTransform());
58}
59
61 Color color,
62 const std::optional<StrokeParameters>& stroke) {
63 if (frame_->HasColor()) {
64 // Alpha is always applied when rendering, remove it here so
65 // we do not double-apply the alpha.
66 properties_.color = color.WithAlpha(1.0);
67 }
68 properties_.stroke = stroke;
69}
70
71namespace {
72Scalar AttractToOne(Scalar x) {
73 // Epsilon was decided by looking at the floating point inaccuracies in
74 // the ScaledK test.
75 const Scalar epsilon = 0.005f;
76 if (std::abs(x - 1.f) < epsilon) {
77 return 1.f;
78 }
79 if (std::abs(x + 1.f) < epsilon) {
80 return -1.f;
81 }
82 return x;
83}
84
85} // namespace
86
88 VS::PerVertexData* vtx_contents,
89 const std::shared_ptr<TextFrame>& frame,
90 Scalar scale,
91 const Matrix& entity_transform,
92 Vector2 offset,
93 std::optional<GlyphProperties> glyph_properties,
94 const std::shared_ptr<GlyphAtlas>& atlas) {
95 // Common vertex information for all glyphs.
96 // All glyphs are given the same vertex information in the form of a
97 // unit-sized quad. The size of the glyph is specified in per instance data
98 // and the vertex shader uses this to size the glyph correctly. The
99 // interpolated vertex information is also used in the fragment shader to
100 // sample from the glyph atlas.
101
102 constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
103 Point{0, 1}, Point{1, 1}};
104
105 ISize atlas_size = atlas->GetTexture()->GetSize();
106 bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
107 Matrix basis_transform = entity_transform.Basis();
108
109 VS::PerVertexData vtx;
110 size_t i = 0u;
111 size_t bounds_offset = 0u;
112 Rational rounded_scale = frame->GetScale();
113 Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
114 Matrix unscaled_basis =
115 basis_transform *
116 Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
117
118 // In typical scales < 48x these values should be -1 or 1. We round to
119 // those to avoid inaccuracies.
120 unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
121 unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
122
123 for (const TextRun& run : frame->GetRuns()) {
124 const Font& font = run.GetFont();
125 const Matrix transform = frame->GetOffsetTransform();
126 FontGlyphAtlas* font_atlas = nullptr;
127
128 // Adjust glyph position based on the subpixel rounding
129 // used by the font.
130 Point subpixel_adjustment(0.5, 0.5);
131 switch (font.GetAxisAlignment()) {
133 break;
135 subpixel_adjustment.x = 0.125;
136 break;
138 subpixel_adjustment.y = 0.125;
139 break;
141 subpixel_adjustment.x = 0.125;
142 subpixel_adjustment.y = 0.125;
143 break;
144 }
145
146 Point screen_offset = (entity_transform * Point(0, 0));
147 for (const TextRun::GlyphPosition& glyph_position :
148 run.GetGlyphPositions()) {
149 const FrameBounds& frame_bounds = frame->GetFrameBounds(bounds_offset);
150 bounds_offset++;
151 auto atlas_glyph_bounds = frame_bounds.atlas_bounds;
152 auto glyph_bounds = frame_bounds.glyph_bounds;
153
154 // If frame_bounds.is_placeholder is true, this is the first frame
155 // the glyph has been rendered and so its atlas position was not
156 // known when the glyph was recorded. Perform a slow lookup into the
157 // glyph atlas hash table.
158 if (frame_bounds.is_placeholder) {
159 if (!font_atlas) {
160 font_atlas =
161 atlas->GetOrCreateFontGlyphAtlas(ScaledFont{font, rounded_scale});
162 }
163
164 if (!font_atlas) {
165 VALIDATION_LOG << "Could not find font in the atlas.";
166 continue;
167 }
169 glyph_position, font.GetAxisAlignment(), transform);
170
171 std::optional<FrameBounds> maybe_atlas_glyph_bounds =
172 font_atlas->FindGlyphBounds(SubpixelGlyph{
173 glyph_position.glyph, //
174 subpixel, //
175 glyph_properties //
176 });
177 if (!maybe_atlas_glyph_bounds.has_value()) {
178 VALIDATION_LOG << "Could not find glyph position in the atlas.";
179 continue;
180 }
181 atlas_glyph_bounds = maybe_atlas_glyph_bounds.value().atlas_bounds;
182 }
183
184 Rect scaled_bounds = glyph_bounds.Scale(inverted_rounded_scale);
185 // For each glyph, we compute two rectangles. One for the vertex
186 // positions and one for the texture coordinates (UVs). The atlas
187 // glyph bounds are used to compute UVs in cases where the
188 // destination and source sizes may differ due to clamping the sizes
189 // of large glyphs.
190 Point uv_origin = atlas_glyph_bounds.GetLeftTop() / atlas_size;
191 Point uv_size = SizeToPoint(atlas_glyph_bounds.GetSize()) / atlas_size;
192
193 Point unrounded_glyph_position =
194 // This is for RTL text.
195 unscaled_basis * glyph_bounds.GetLeftTop() +
196 (basis_transform * glyph_position.position);
197
198 Point screen_glyph_position =
199 (screen_offset + unrounded_glyph_position + subpixel_adjustment)
200 .Floor();
201 for (const Point& point : unit_points) {
202 Point position;
203 if (is_translation_scale) {
204 position = (screen_glyph_position +
205 (unscaled_basis * point * glyph_bounds.GetSize()))
206 .Round();
207 } else {
208 position = entity_transform *
209 (glyph_position.position + scaled_bounds.GetLeftTop() +
210 point * scaled_bounds.GetSize());
211 }
212 vtx.uv = uv_origin + (uv_size * point);
213 vtx.position = position;
214 vtx_contents[i++] = vtx;
215 }
216 }
217 }
218}
219
221 const Entity& entity,
222 RenderPass& pass) const {
223 Color color = GetColor();
224 if (color.IsTransparent()) {
225 return true;
226 }
227
228 GlyphAtlas::Type type = frame_->GetAtlasType();
229 const std::shared_ptr<GlyphAtlas>& atlas =
230 renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
231 *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
232
233 if (!atlas || !atlas->IsValid()) {
234 VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
235 return false;
236 }
237 if (!frame_->IsFrameComplete()) {
238 VALIDATION_LOG << "Failed to find font glyph bounds.";
239 return false;
240 }
241
242 // Information shared by all glyph draw calls.
243 pass.SetCommandLabel("TextFrame");
244 auto opts = OptionsFromPassAndEntity(pass, entity);
245 opts.primitive_type = PrimitiveType::kTriangle;
246 pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
247
248 // Common vertex uniforms for all glyphs.
249 VS::FrameInfo frame_info;
250 frame_info.mvp =
252 bool is_translation_scale = entity.GetTransform().IsTranslationScaleOnly();
253 Matrix entity_transform = entity.GetTransform();
254
255 VS::BindFrameInfo(
256 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
257
258 FS::FragInfo frag_info;
259 frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
260 frag_info.text_color = ToVector(color.Premultiply());
261 frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
262
263 FS::BindFragInfo(
264 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
265
266 SamplerDescriptor sampler_desc;
267 if (is_translation_scale) {
268 sampler_desc.min_filter = MinMagFilter::kNearest;
269 sampler_desc.mag_filter = MinMagFilter::kNearest;
270 } else {
271 // Currently, we only propagate the scale of the transform to the atlas
272 // renderer, so if the transform has more than just a translation, we turn
273 // on linear sampling to prevent crunchiness caused by the pixel grid not
274 // being perfectly aligned.
275 // The downside is that this slightly over-blurs rotated/skewed text.
276 sampler_desc.min_filter = MinMagFilter::kLinear;
277 sampler_desc.mag_filter = MinMagFilter::kLinear;
278 }
279
280 // No mipmaps for glyph atlas (glyphs are generated at exact scales).
281 sampler_desc.mip_filter = MipFilter::kBase;
282
283 FS::BindGlyphAtlasSampler(
284 pass, // command
285 atlas->GetTexture(), // texture
286 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
287 sampler_desc) // sampler
288 );
289
290 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
291 HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
292 size_t glyph_count = 0;
293 for (const auto& run : frame_->GetRuns()) {
294 glyph_count += run.GetGlyphPositions().size();
295 }
296 size_t vertex_count = glyph_count * 4;
297 size_t index_count = glyph_count * 6;
298
299 BufferView buffer_view = data_host_buffer.Emplace(
300 vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
301 [&](uint8_t* data) {
302 VS::PerVertexData* vtx_contents =
303 reinterpret_cast<VS::PerVertexData*>(data);
304 ComputeVertexData(/*vtx_contents=*/vtx_contents,
305 /*frame=*/frame_,
306 /*scale=*/scale_,
307 /*entity_transform=*/entity_transform,
308 /*offset=*/offset_,
309 /*glyph_properties=*/GetGlyphProperties(),
310 /*atlas=*/atlas);
311 });
312 BufferView index_buffer_view = indexes_host_buffer.Emplace(
313 index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
314 uint16_t* indices = reinterpret_cast<uint16_t*>(data);
315 size_t j = 0;
316 for (auto i = 0u; i < glyph_count; i++) {
317 size_t base = i * 4;
318 indices[j++] = base + 0;
319 indices[j++] = base + 1;
320 indices[j++] = base + 2;
321 indices[j++] = base + 1;
322 indices[j++] = base + 2;
323 indices[j++] = base + 3;
324 }
325 });
326
327 pass.SetVertexBuffer(std::move(buffer_view));
328 pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
329 pass.SetElementCount(index_count);
330
331 return pass.Draw().ok();
332}
333
334std::optional<GlyphProperties> TextContents::GetGlyphProperties() const {
335 return (properties_.stroke || frame_->HasColor())
336 ? std::optional<GlyphProperties>(properties_)
337 : std::nullopt;
338}
339
340} // namespace impeller
GLenum type
BufferView buffer_view
bool ok() const
Definition status.h:71
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const std::shared_ptr< LazyGlyphAtlas > & GetLazyGlyphAtlas() const
PipelineRef GetGlyphAtlasPipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsIndexesBuffer() const
Retrieve the current host buffer for transient storage of indexes used for indexed draws.
std::shared_ptr< Context > GetContext() const
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:48
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:44
float GetShaderClipDepth() const
Definition entity.cc:88
An object that can look up glyph locations within the GlyphAtlas for a particular typeface.
std::optional< FrameBounds > FindGlyphBounds(const SubpixelGlyph &glyph) const
Find the location of a glyph in the atlas.
Describes a typeface along with any modifications to its intrinsic properties.
Definition font.h:35
AxisAlignment GetAxisAlignment() const
Definition font.cc:41
Type
Describes how the glyphs are represented in the texture.
Definition glyph_atlas.h:41
BufferView Emplace(const BufferType &buffer, size_t alignment=0)
Emplace non-uniform data (like contiguous vertices) onto the host buffer.
Definition host_buffer.h:92
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition host_buffer.h:47
Rational Invert() const
Definition rational.cc:46
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
virtual bool SetIndexBuffer(BufferView index_buffer, IndexType index_type)
Specify an index buffer to use for this command. To unset the index buffer, pass IndexType::kNone to ...
virtual void SetPipeline(PipelineRef pipeline)
The pipeline to use for this command.
virtual fml::Status Draw()
Record the currently pending command.
virtual void SetElementCount(size_t count)
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
void SetOffset(Vector2 offset)
void SetInheritedOpacity(Scalar opacity) override
Inherit the provided opacity.
void SetForceTextColor(bool value)
Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.
void SetTextProperties(Color color, const std::optional< StrokeParameters > &stroke)
Must be set after text frame.
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
void SetTextFrame(const std::shared_ptr< TextFrame > &frame)
void SetColor(Color color)
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const std::shared_ptr< TextFrame > &frame, Scalar scale, const Matrix &entity_transform, Vector2 offset, std::optional< GlyphProperties > glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition text_frame.cc:94
Represents a collection of positioned glyphs from a specific font.
Definition text_run.h:20
int32_t value
int32_t x
float Scalar
Definition scalar.h:19
TPoint< Scalar > Point
Definition point.h:327
LinePipeline::FragmentShader FS
@ kBase
The texture is sampled as if it only had a single mipmap level.
Point SizeToPoint(Size size)
constexpr Vector4 ToVector(Color color)
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.
Definition ref_ptr.h:261
Scalar alpha
Definition color.h:143
constexpr bool IsTransparent() const
Definition color.h:892
constexpr Color WithAlpha(Scalar new_alpha) const
Definition color.h:278
constexpr Color Premultiply() const
Definition color.h:212
Rect atlas_bounds
The bounds of the glyph within the glyph atlas.
Definition glyph_atlas.h:24
Rect glyph_bounds
The local glyph bounds.
Definition glyph_atlas.h:26
std::optional< StrokeParameters > stroke
A 4x4 matrix using column-major storage.
Definition matrix.h:37
constexpr bool IsTranslationScaleOnly() const
Returns true if the matrix has a scale-only basis and is non-projective. Note that an identity matrix...
Definition matrix.h:493
Scalar m[16]
Definition matrix.h:39
constexpr Matrix Basis() const
The Matrix without its w components (without translation).
Definition matrix.h:239
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
A font and a scale. Used as a key that represents a typeface within a glyph atlas.
A glyph and its subpixel position.
static constexpr TPoint Round(const TPoint< U > &other)
Definition point.h:49
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
Definition rect.h:327
constexpr TPoint< T > GetLeftTop() const
Definition rect.h:359
constexpr TRect Scale(Type scale) const
Definition rect.h:202
std::shared_ptr< const fml::Mapping > data
#define VALIDATION_LOG
Definition validation.h:91