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text_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include <cstring>
8#include <optional>
9#include <utility>
10
19
20namespace impeller {
21namespace {
22
23// TODO(gaaclarke): Investigate if this is still needed for Windows.
24// On Linux we use FreeType to rasterize glyphs. FreeType does not perform
25// gamma correction itself during rasterization. Because we render in linear
26// space, light text on a dark background would look too thin without
27// correction. To compensate, we calculate a contrast/gamma correction
28// factor based on the text color's luminance, which is used in the shader
29// to adjust the glyph's coverage.
30constexpr bool kPlatformGammaCorrectionDefault =
31#if FML_OS_LINUX
32 true;
33#else
34 false;
35#endif
36
37Point SizeToPoint(Size size) {
38 return Point(size.width, size.height);
39}
40} // namespace
41
42using VS = GlyphAtlasPipeline::VertexShader;
43using FS = GlyphAtlasPipeline::FragmentShader;
44
46
48
49void TextContents::SetTextFrame(const std::shared_ptr<TextFrame>& frame) {
50 frame_ = frame;
51}
52
54 color_ = color;
55}
56
58 return color_.WithAlpha(color_.alpha * inherited_opacity_);
59}
60
62 inherited_opacity_ = opacity;
63}
64
66 position_ = position;
67}
68
70 screen_transform_ = transform;
71}
72
74 force_text_color_ = value;
75}
76
77std::optional<Rect> TextContents::GetCoverage(const Entity& entity) const {
78 return frame_->GetBounds().TransformBounds(entity.GetTransform());
79}
80
82 Color color,
83 const std::optional<StrokeParameters>& stroke) {
84 if (frame_->HasColor()) {
85 // Alpha is always applied when rendering, remove it here so
86 // we do not double-apply the alpha.
87 properties_.tone_or_color = color.WithAlpha(1.0);
88 } else {
90 }
91 properties_.stroke = stroke;
92}
93
94namespace {
95Scalar AttractToOne(Scalar x) {
96 // Epsilon was decided by looking at the floating point inaccuracies in
97 // the ScaledK test.
98 const Scalar epsilon = 0.005f;
99 if (std::abs(x - 1.f) < epsilon) {
100 return 1.f;
101 }
102 if (std::abs(x + 1.f) < epsilon) {
103 return -1.f;
104 }
105 return x;
106}
107
108} // namespace
109
110void TextContents::ComputeVertexData(VS::PerVertexData* vtx_contents,
111 const Matrix& entity_offset_transform,
112 const std::shared_ptr<TextFrame>& frame,
113 Point position,
114 const Matrix& screen_transform,
115 GlyphProperties glyph_properties,
116 const std::shared_ptr<GlyphAtlas>& atlas) {
117 // Common vertex information for all glyphs.
118 // All glyphs are given the same vertex information in the form of a
119 // unit-sized quad. The size of the glyph is specified in per instance data
120 // and the vertex shader uses this to size the glyph correctly. The
121 // interpolated vertex information is also used in the fragment shader to
122 // sample from the glyph atlas.
123
124 constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
125 Point{0, 1}, Point{1, 1}};
126
127 ISize atlas_size = atlas->GetTexture()->GetSize();
128 bool is_translation_scale = entity_offset_transform.IsTranslationScaleOnly();
129 Matrix basis_transform = entity_offset_transform.Basis();
130
131 VS::PerVertexData vtx;
132 size_t i = 0u;
133
134 const Matrix frame_transform =
135 screen_transform * Matrix::MakeTranslation(position);
136 Rational rounded_scale =
138 Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
139 Matrix unscaled_basis =
140 basis_transform *
141 Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
142
143 // In typical scales < 48x these values should be -1 or 1. We round to
144 // those to avoid inaccuracies.
145 unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
146 unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
147
148 // Compute the device origin of the entire frame.
149 Point screen_offset = (entity_offset_transform * Point(0, 0));
150
151 for (const TextRun& run : frame->GetRuns()) {
152 const Font& font = run.GetFont();
153 const ScaledFont scaled_font{.font = font, .scale = rounded_scale};
154 const FontGlyphAtlas* font_atlas = atlas->GetFontGlyphAtlas(scaled_font);
155
156 if (!font_atlas) {
157 VALIDATION_LOG << "Could not find font in the atlas.";
158 // We will not find glyph bounds data for any characters in this run.
159 break;
160 }
161
162 // Adjust glyph position based on the subpixel rounding used by the font.
163 //
164 // This value is really only used in the is_translation_scale case below,
165 // but that usage appears inside a pair of nested loops so we compute it
166 // once here for the common case for use many times below.
167 // For the other case, this is a fairly quick computation if we are
168 // only doing it just once.
169 Point subpixel_adjustment(0.5, 0.5);
170 switch (font.GetAxisAlignment()) {
172 break;
174 subpixel_adjustment.x = 0.125;
175 break;
177 subpixel_adjustment.y = 0.125;
178 break;
180 subpixel_adjustment.x = 0.125;
181 subpixel_adjustment.y = 0.125;
182 break;
183 }
184
185 for (const TextRun::GlyphPosition& glyph_position :
186 run.GetGlyphPositions()) {
188 glyph_position, font.GetAxisAlignment(), frame_transform);
189 SubpixelGlyph subpixel_glyph(glyph_position.glyph, subpixel,
190 glyph_properties);
191 FrameBounds frame_bounds =
192 font_atlas->FindGlyphBounds(subpixel_glyph).value_or(FrameBounds{});
193
194 // If frame_bounds.is_placeholder is true, either this set of attributes
195 // were not captured by the FirstPass dispatcher or this is the first
196 // frame the glyph has been rendered and so its atlas position was not
197 // known when the glyph was recorded. Perform a slow lookup into the
198 // glyph atlas hash table.
199 if (frame_bounds.is_placeholder) {
200 VALIDATION_LOG << "Frame bounds are not present in the atlas "
201 << font_atlas;
202 continue;
203 }
204
205 // For each glyph, we compute two rectangles. One for the vertex
206 // positions and one for the texture coordinates (UVs). The atlas
207 // glyph bounds are used to compute UVs in cases where the
208 // destination and source sizes may differ due to clamping the sizes
209 // of large glyphs.
210 Point uv_origin = frame_bounds.atlas_bounds.GetLeftTop() / atlas_size;
211 Point uv_size =
212 SizeToPoint(frame_bounds.atlas_bounds.GetSize()) / atlas_size;
213
214 for (const Point& point : unit_points) {
215 Point position;
216 if (is_translation_scale) {
217 Point unrounded_glyph_position =
218 // This is for RTL text.
219 unscaled_basis * frame_bounds.glyph_bounds.GetLeftTop() +
220 (basis_transform * glyph_position.position);
221
222 Point screen_glyph_position =
223 (screen_offset + unrounded_glyph_position + subpixel_adjustment)
224 .Floor();
225 position =
226 (screen_glyph_position +
227 (unscaled_basis * point * frame_bounds.glyph_bounds.GetSize()))
228 .Round();
229 } else {
230 Rect scaled_bounds =
231 frame_bounds.glyph_bounds.Scale(inverted_rounded_scale);
232 position = entity_offset_transform *
233 (glyph_position.position + scaled_bounds.GetLeftTop() +
234 point * scaled_bounds.GetSize());
235 }
236 vtx.uv = uv_origin + (uv_size * point);
237 vtx.position = position;
238 vtx_contents[i++] = vtx;
239 }
240 }
241 }
242}
243
245 const Entity& entity,
246 RenderPass& pass) const {
247 Color color = GetColor();
248 if (color.IsTransparent()) {
249 return true;
250 }
251
252 GlyphAtlas::Type type = frame_->GetAtlasType();
253 const std::shared_ptr<GlyphAtlas>& atlas =
254 renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
255 *renderer.GetContext(), renderer.GetTransientsDataBuffer(), type);
256
257 if (!atlas || !atlas->IsValid()) {
258 VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
259 return false;
260 }
261
262 // Information shared by all glyph draw calls.
263 pass.SetCommandLabel("TextFrame");
264 auto opts = OptionsFromPassAndEntity(pass, entity);
265 opts.primitive_type = PrimitiveType::kTriangle;
266 pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
267
268 // Common vertex uniforms for all glyphs.
269 VS::FrameInfo frame_info;
270 frame_info.mvp =
272 const Matrix& entity_transform = entity.GetTransform();
273 bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
274
275 VS::BindFrameInfo(
276 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frame_info));
277
278 FS::FragInfo frag_info;
279 frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
280 frag_info.text_color = ToVector(color.Premultiply());
281 frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
282 bool enable_gamma_correction = frame_->GetEnableGammaCorrection().value_or(
283 kPlatformGammaCorrectionDefault);
284 if (enable_gamma_correction) {
285 // Calculate relative luminance using Rec. 709 luma coefficients.
286 Scalar luma =
287 color.red * 0.2126f + color.green * 0.7152f + color.blue * 0.0722f;
288 // The contrast/gamma exponent applied in the shader ranges from 1.0 for
289 // black text to 2.2 (standard sRGB gamma) for white text. This interpolates
290 // the exponent based on the text color's luminance.
291 constexpr Scalar kMaxGammaCorrection = 1.2f;
292 frag_info.text_contrast = 1.0f + luma * kMaxGammaCorrection;
293 } else {
294 frag_info.text_contrast = 1.0f;
295 }
296
297 FS::BindFragInfo(
298 pass, renderer.GetTransientsDataBuffer().EmplaceUniform(frag_info));
299
300 SamplerDescriptor sampler_desc;
301 if (is_translation_scale) {
302 // When the transform is translation+scale only, we normally use nearest-
303 // neighbor sampling for pixel-perfect text. However, if the X and Y
304 // scales differ significantly (non-uniform / anisotropic scaling, e.g.
305 // Transform.scale(scaleY: 2)), the glyph atlas entry is rasterized at
306 // max(|scaleX|,|scaleY|) uniformly and the compensating unscaled_basis
307 // squeezes one axis, causing a minification. Nearest-neighbor during
308 // minification discards texel columns/rows, producing jagged diagonals
309 // and varying stroke weights. Fall back to bilinear in that case.
310 // See https://github.com/flutter/flutter/issues/182143
311 constexpr Scalar kMinScaleForRatio = 0.001f;
312 constexpr Scalar kAnisotropicScaleThreshold = 1.15f;
313 const Scalar sx = entity_transform.GetBasisX().GetLength();
314 const Scalar sy = entity_transform.GetBasisY().GetLength();
315 const Scalar ratio = (sx > sy) ? sx / std::max(sy, kMinScaleForRatio)
316 : sy / std::max(sx, kMinScaleForRatio);
317 if (ratio > kAnisotropicScaleThreshold) {
318 // Non-uniform scale — use bilinear to avoid aliasing.
319 sampler_desc.min_filter = MinMagFilter::kLinear;
320 sampler_desc.mag_filter = MinMagFilter::kLinear;
321 } else {
322 sampler_desc.min_filter = MinMagFilter::kNearest;
323 sampler_desc.mag_filter = MinMagFilter::kNearest;
324 }
325 } else {
326 // Currently, we only propagate the scale of the transform to the atlas
327 // renderer, so if the transform has more than just a translation, we turn
328 // on linear sampling to prevent crunchiness caused by the pixel grid not
329 // being perfectly aligned.
330 // The downside is that this slightly over-blurs rotated/skewed text.
331 sampler_desc.min_filter = MinMagFilter::kLinear;
332 sampler_desc.mag_filter = MinMagFilter::kLinear;
333 }
334
335 // No mipmaps for glyph atlas (glyphs are generated at exact scales).
336 sampler_desc.mip_filter = MipFilter::kBase;
337
338 FS::BindGlyphAtlasSampler(
339 pass, // command
340 atlas->GetTexture(), // texture
341 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
342 sampler_desc) // sampler
343 );
344
345 HostBuffer& data_host_buffer = renderer.GetTransientsDataBuffer();
346 HostBuffer& indexes_host_buffer = renderer.GetTransientsIndexesBuffer();
347 size_t glyph_count = 0;
348 for (const auto& run : frame_->GetRuns()) {
349 glyph_count += run.GetGlyphPositions().size();
350 }
351 size_t vertex_count = glyph_count * 4;
352 size_t index_count = glyph_count * 6;
353
354 BufferView buffer_view = data_host_buffer.Emplace(
355 vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
356 [&](uint8_t* data) {
357 VS::PerVertexData* vtx_contents =
358 reinterpret_cast<VS::PerVertexData*>(data);
359 ComputeVertexData(/*vtx_contents=*/vtx_contents,
360 /*entity_transform=*/entity.GetTransform(),
361 /*frame=*/frame_,
362 /*position=*/position_,
363 /*screen_transform=*/screen_transform_,
364 /*glyph_properties=*/properties_,
365 /*atlas=*/atlas);
366 });
367 BufferView index_buffer_view = indexes_host_buffer.Emplace(
368 index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
369 uint16_t* indices = reinterpret_cast<uint16_t*>(data);
370 size_t j = 0;
371 for (auto i = 0u; i < glyph_count; i++) {
372 size_t base = i * 4;
373 indices[j++] = base + 0;
374 indices[j++] = base + 1;
375 indices[j++] = base + 2;
376 indices[j++] = base + 1;
377 indices[j++] = base + 2;
378 indices[j++] = base + 3;
379 }
380 });
381
382 pass.SetVertexBuffer(std::move(buffer_view));
383 pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
384 pass.SetElementCount(index_count);
385
386 return pass.Draw().ok();
387}
388
389} // namespace impeller
bool ok() const
Definition status.h:71
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
const std::shared_ptr< LazyGlyphAtlas > & GetLazyGlyphAtlas() const
PipelineRef GetGlyphAtlasPipeline(ContentContextOptions opts) const
HostBuffer & GetTransientsIndexesBuffer() const
Retrieve the current host buffer for transient storage of indexes used for indexed draws.
std::shared_ptr< Context > GetContext() const
Matrix GetShaderTransform(const RenderPass &pass) const
Definition entity.cc:50
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
float GetShaderClipDepth() const
Definition entity.cc:90
An object that can look up glyph locations within the GlyphAtlas for a particular typeface.
std::optional< FrameBounds > FindGlyphBounds(const SubpixelGlyph &glyph) const
Find the location of a glyph in the atlas.
Describes a typeface along with any modifications to its intrinsic properties.
Definition font.h:36
AxisAlignment GetAxisAlignment() const
Definition font.cc:41
Type
Describes how the glyphs are represented in the texture.
Definition glyph_atlas.h:41
BufferView Emplace(const BufferType &buffer, size_t alignment=0)
Emplace non-uniform data (like contiguous vertices) onto the host buffer.
Definition host_buffer.h:92
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition host_buffer.h:47
Rational Invert() const
Definition rational.cc:46
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
virtual bool SetIndexBuffer(BufferView index_buffer, IndexType index_type)
Specify an index buffer to use for this command. To unset the index buffer, pass IndexType::kNone to ...
virtual void SetPipeline(PipelineRef pipeline)
The pipeline to use for this command.
virtual fml::Status Draw()
Record the currently pending command.
virtual void SetElementCount(size_t count)
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const Matrix &entity_transform, const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &screen_transform, GlyphProperties glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Computes the vertex data for the render operation from a collection of data drawn from the DrawTextFr...
void SetInheritedOpacity(Scalar opacity) override
Inherit the provided opacity.
void SetForceTextColor(bool value)
Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.
void SetTextProperties(Color color, const std::optional< StrokeParameters > &stroke)
Must be set after text frame.
void SetPosition(Point position)
void SetScreenTransform(const Matrix &transform)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
void SetTextFrame(const std::shared_ptr< TextFrame > &frame)
void SetColor(Color color)
static Rational RoundScaledFontSize(Scalar scale)
Definition text_frame.cc:55
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition text_frame.cc:94
Represents a collection of positioned glyphs from a specific font.
Definition text_run.h:20
int32_t value
int32_t x
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float Scalar
Definition scalar.h:19
TPoint< Scalar > Point
Definition point.h:426
LinePipeline::FragmentShader FS
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
TSize< Scalar > Size
Definition size.h:159
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.
impeller::ShaderType type
Scalar blue
Definition color.h:138
Scalar alpha
Definition color.h:143
constexpr bool IsTransparent() const
Definition color.h:897
constexpr Color WithAlpha(Scalar new_alpha) const
Definition color.h:283
Scalar red
Definition color.h:128
Scalar green
Definition color.h:133
constexpr Color Premultiply() const
Definition color.h:212
Rect atlas_bounds
The bounds of the glyph within the glyph atlas texture.
Definition glyph_atlas.h:24
Rect glyph_bounds
The glyph bounds within the local coordinate system.
Definition glyph_atlas.h:26
static Tone ComputeTone(const Color &c)
std::optional< StrokeParameters > stroke
A 4x4 matrix using column-major storage.
Definition matrix.h:37
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
constexpr Vector3 GetBasisY() const
Definition matrix.h:390
constexpr bool IsTranslationScaleOnly() const
Returns true if the matrix has a scale-only basis and is non-projective. Note that an identity matrix...
Definition matrix.h:501
Scalar m[16]
Definition matrix.h:39
constexpr Matrix Basis() const
The Matrix without its w components (without translation).
Definition matrix.h:239
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
constexpr Vector3 GetBasisX() const
Definition matrix.h:388
Scalar GetMaxBasisLengthXY() const
Return the maximum scale applied specifically to either the X axis or Y axis unit vectors (the bases)...
Definition matrix.h:328
A font and a scale. Used as a key that represents a typeface within a glyph atlas.
A glyph and its subpixel position.
static constexpr TPoint Round(const TPoint< U > &other)
Definition point.h:50
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
Definition rect.h:361
constexpr TPoint< T > GetLeftTop() const
Definition rect.h:393
constexpr TRect Scale(Type scale) const
Definition rect.h:226
Scalar GetLength() const
Definition vector.h:47
#define VALIDATION_LOG
Definition validation.h:91