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clip_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <cmath>
6#include <optional>
7
8#include "fml/logging.h"
17
18namespace impeller {
19
20static Scalar GetShaderClipDepth(uint32_t clip_depth) {
21 // Draw the clip at the max of the clip entity's depth slice, so that other
22 // draw calls with this same depth value will be culled even if they have a
23 // perspective transform.
24 return std::nextafterf(Entity::GetShaderClipDepth(clip_depth + 1), 0.0f);
25}
26
27/*******************************************************************************
28 ******* ClipContents
29 ******************************************************************************/
30
31ClipContents::ClipContents(Rect coverage_rect, bool is_axis_aligned_rect)
32 : coverage_rect_(coverage_rect),
33 is_axis_aligned_rect_(is_axis_aligned_rect) {}
34
36
38 clip_geometry_ = std::move(clip_geometry);
39}
40
42 clip_op_ = clip_op;
43}
44
46 const std::optional<Rect>& current_clip_coverage) const {
47 if (!current_clip_coverage.has_value()) {
48 return ClipCoverage{.coverage = std::nullopt};
49 }
50 switch (clip_op_) {
52 // This can be optimized further by considering cases when the bounds of
53 // the current stencil will shrink.
54 return {
55 .is_difference_or_non_square = true, //
56 .coverage = current_clip_coverage //
57 };
59 if (coverage_rect_.IsEmpty() || !current_clip_coverage.has_value()) {
60 return ClipCoverage{.coverage = std::nullopt};
61 }
62 return {
63 .is_difference_or_non_square = !is_axis_aligned_rect_, //
64 .coverage = current_clip_coverage->Intersection(coverage_rect_), //
65 };
66 }
68}
69
71 RenderPass& pass,
72 uint32_t clip_depth) const {
73 if (!clip_geometry_.vertex_buffer) {
74 return true;
75 }
76
77 using VS = ClipPipeline::VertexShader;
78
79 VS::FrameInfo info;
80 info.depth = GetShaderClipDepth(clip_depth);
81 info.mvp = clip_geometry_.transform;
82
83 auto options = OptionsFromPass(pass);
84 options.blend_mode = BlendMode::kDst;
85 options.primitive_type = clip_geometry_.type;
86
87 pass.SetVertexBuffer(clip_geometry_.vertex_buffer);
88
89 // kNormal and kPreventOverdraw geometries can do a difference clip by writing
90 // depth directly without stencil-and-cover.
91 if ((clip_geometry_.mode == GeometryResult::Mode::kNormal ||
94 options.depth_write_enabled = true;
95 pass.SetPipeline(renderer.GetClipPipeline(options));
96
97 VS::BindFrameInfo(pass,
99
100 return pass.Draw().ok();
101 }
102
103 /// Stencil preparation draw.
104
105 pass.SetStencilReference(0);
106
107 options.depth_write_enabled = false;
108 switch (clip_geometry_.mode) {
110 pass.SetCommandLabel("Clip stencil preparation (NonZero)");
111 options.stencil_mode =
113 break;
115 pass.SetCommandLabel("Clip stencil preparation (EvenOdd)");
116 options.stencil_mode =
118 break;
121 pass.SetCommandLabel("Clip stencil preparation (Increment)");
122 options.stencil_mode =
124 break;
125 }
126 pass.SetPipeline(renderer.GetClipPipeline(options));
127
128 VS::BindFrameInfo(pass,
129 renderer.GetTransientsDataBuffer().EmplaceUniform(info));
130
131 if (!pass.Draw().ok()) {
132 return false;
133 }
134
135 /// Write depth.
136
137 options.depth_write_enabled = true;
138 options.primitive_type = PrimitiveType::kTriangleStrip;
139 Rect cover_area;
140 switch (clip_op_) {
142 pass.SetCommandLabel("Intersect Clip");
143 options.stencil_mode =
145 cover_area = Rect::MakeSize(pass.GetRenderTargetSize());
146 break;
148 pass.SetCommandLabel("Difference Clip");
150 cover_area = coverage_rect_;
151 break;
152 }
153 auto points = cover_area.GetPoints();
154 pass.SetVertexBuffer(
156
157 pass.SetPipeline(renderer.GetClipPipeline(options));
158
159 info.mvp = pass.GetOrthographicTransform();
160 VS::BindFrameInfo(pass,
161 renderer.GetTransientsDataBuffer().EmplaceUniform(info));
162
163 return pass.Draw().ok();
164}
165
166} // namespace impeller
bool ok() const
Definition status.h:71
ClipContents(Rect coverage_rect, bool is_axis_aligned_rect)
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
ClipCoverage GetClipCoverage(const std::optional< Rect > &current_clip_coverage) const
Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage...
void SetClipOperation(Entity::ClipOperation clip_op)
bool Render(const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth) const
HostBuffer & GetTransientsDataBuffer() const
Retrieve the current host buffer for transient storage of other non-index data.
PipelineRef GetClipPipeline(ContentContextOptions opts) const
float GetShaderClipDepth() const
Definition entity.cc:90
BufferView EmplaceUniform(const UniformType &uniform)
Emplace uniform data onto the host buffer. Ensure that backend specific uniform alignment requirement...
Definition host_buffer.h:47
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:30
virtual bool SetVertexBuffer(VertexBuffer buffer)
Specify the vertex and index buffer to use for this command.
virtual void SetStencilReference(uint32_t value)
const Matrix & GetOrthographicTransform() const
virtual void SetPipeline(PipelineRef pipeline)
The pipeline to use for this command.
ISize GetRenderTargetSize() const
virtual fml::Status Draw()
Record the currently pending command.
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
#define FML_UNREACHABLE()
Definition logging.h:128
float Scalar
Definition scalar.h:19
static Scalar GetShaderClipDepth(uint32_t clip_depth)
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &data_host_buffer)
Create an index-less vertex buffer from a fixed size array.
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPass(const RenderPass &pass)
Definition contents.cc:19
std::optional< Rect > coverage
This coverage is the outer coverage of the clip.
PrimitiveType type
Definition geometry.h:37
@ kNormal
The geometry has no overlapping triangles.
VertexBuffer vertex_buffer
Definition geometry.h:38
constexpr std::array< TPoint< T >, 4 > GetPoints() const
Get the points that represent the 4 corners of this rectangle in a Z order that is compatible with tr...
Definition rect.h:414
constexpr bool IsEmpty() const
Returns true if either of the width or height are 0, negative, or NaN.
Definition rect.h:297
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:150
std::vector< Point > points