5#ifndef FLUTTER_LIB_UI_PAINTING_SCENE_SCENE_SHADER_H_
6#define FLUTTER_LIB_UI_PAINTING_SCENE_SCENE_SHADER_H_
11#include "flutter/lib/ui/dart_wrapper.h"
12#include "flutter/lib/ui/painting/scene/scene_node.h"
13#include "flutter/lib/ui/painting/shader.h"
21 DEFINE_WRAPPERTYPEINFO();
static sk_sp< Effect > Create()
void SetCameraTransform(const tonic::Float64List &matrix4)
std::shared_ptr< DlColorSource > shader(DlImageSampling) override
struct _Dart_Handle * Dart_Handle
#define FML_FRIEND_MAKE_REF_COUNTED(T)
A 4x4 matrix using column-major storage.