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snapshot.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include <optional>
8
9namespace impeller {
10
11std::optional<Rect> Snapshot::GetCoverage() const {
12 if (!texture) {
13 return std::nullopt;
14 }
16}
17
18std::optional<Matrix> Snapshot::GetUVTransform() const {
19 if (!texture || texture->GetSize().IsEmpty()) {
20 return std::nullopt;
21 }
22 return Matrix::MakeScale(1 / Vector2(texture->GetSize())) *
24}
25
26std::optional<std::array<Point, 4>> Snapshot::GetCoverageUVs(
27 const Rect& coverage) const {
28 auto uv_transform = GetUVTransform();
29 if (!uv_transform.has_value()) {
30 return std::nullopt;
31 }
32 return coverage.GetTransformedPoints(uv_transform.value());
33}
34
35} // namespace impeller
Point Vector2
Definition point.h:320
Matrix Invert() const
Definition matrix.cc:97
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
Matrix transform
The transform that should be applied to this texture for rendering.
Definition snapshot.h:27
std::shared_ptr< Texture > texture
Definition snapshot.h:25
std::optional< std::array< Point, 4 > > GetCoverageUVs(const Rect &coverage) const
Map a coverage rect to this filter input's UV space. Result order: Top left, top right,...
Definition snapshot.cc:26
std::optional< Rect > GetCoverage() const
Definition snapshot.cc:11
std::optional< Matrix > GetUVTransform() const
Get the transform that converts screen space coordinates to the UV space of this snapshot.
Definition snapshot.cc:18
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition rect.h:440
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:146