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tiled_texture_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
7#include "fml/logging.h"
9#include "impeller/entity/tiled_texture_fill.frag.h"
10#include "impeller/entity/tiled_texture_fill_external.frag.h"
12
13namespace impeller {
14
15static std::optional<SamplerAddressMode> TileModeToAddressMode(
16 Entity::TileMode tile_mode,
17 const Capabilities& capabilities) {
18 switch (tile_mode) {
21 break;
24 break;
27 break;
29 if (capabilities.SupportsDecalSamplerAddressMode()) {
31 }
32 return std::nullopt;
33 }
34}
35
37
39
40void TiledTextureContents::SetTexture(std::shared_ptr<Texture> texture) {
41 texture_ = std::move(texture);
42}
43
45 Entity::TileMode y_tile_mode) {
46 x_tile_mode_ = x_tile_mode;
47 y_tile_mode_ = y_tile_mode;
48}
49
51 sampler_descriptor_ = std::move(desc);
52}
53
57
58std::shared_ptr<Texture> TiledTextureContents::CreateFilterTexture(
59 const ContentContext& renderer) const {
60 if (!color_filter_) {
61 return nullptr;
62 }
63 auto color_filter_contents = color_filter_(FilterInput::Make(texture_));
64 auto snapshot = color_filter_contents->RenderToSnapshot(
65 renderer, // renderer
66 Entity(), // entity
67 std::nullopt, // coverage_limit
68 std::nullopt, // sampler_descriptor
69 true, // msaa_enabled
70 /*mip_count=*/1,
71 "TiledTextureContents Snapshot"); // label
72 if (snapshot.has_value()) {
73 return snapshot.value().texture;
74 }
75 return nullptr;
76}
77
78SamplerDescriptor TiledTextureContents::CreateSamplerDescriptor(
79 const Capabilities& capabilities) const {
80 SamplerDescriptor descriptor = sampler_descriptor_;
81 auto width_mode = TileModeToAddressMode(x_tile_mode_, capabilities);
82 auto height_mode = TileModeToAddressMode(y_tile_mode_, capabilities);
83 if (width_mode.has_value()) {
84 descriptor.width_address_mode = width_mode.value();
85 }
86 if (height_mode.has_value()) {
87 descriptor.height_address_mode = height_mode.value();
88 }
89 return descriptor;
90}
91
92bool TiledTextureContents::UsesEmulatedTileMode(
93 const Capabilities& capabilities) const {
94 return !TileModeToAddressMode(x_tile_mode_, capabilities).has_value() ||
95 !TileModeToAddressMode(y_tile_mode_, capabilities).has_value();
96}
97
98// |Contents|
100 if (GetOpacityFactor() < 1 || x_tile_mode_ == Entity::TileMode::kDecal ||
101 y_tile_mode_ == Entity::TileMode::kDecal) {
102 return false;
103 }
104 if (color_filter_) {
105 return false;
106 }
107 return texture_->IsOpaque();
108}
109
111 const Entity& entity,
112 RenderPass& pass) const {
113 if (texture_ == nullptr) {
114 return true;
115 }
116
117 using VS = TextureUvFillVertexShader;
118 using FS = TiledTextureFillFragmentShader;
119 using FSExternal = TiledTextureFillExternalFragmentShader;
120
121 const auto texture_size = texture_->GetSize();
122 if (texture_size.IsEmpty()) {
123 return true;
124 }
125
126 bool is_external_texture =
127 texture_->GetTextureDescriptor().type == TextureType::kTextureExternalOES;
128
129 VS::FrameInfo frame_info;
130 frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
131 frame_info.uv_transform =
134
135 PipelineBuilderMethod pipeline_method;
136
137#ifdef IMPELLER_ENABLE_OPENGLES
138 if (is_external_texture) {
139 pipeline_method = &ContentContext::GetTiledTextureExternalPipeline;
140 } else {
142 }
143#else
145#endif // IMPELLER_ENABLE_OPENGLES
146
147 PipelineBuilderCallback pipeline_callback =
148 [&renderer, &pipeline_method](ContentContextOptions options) {
149 return (renderer.*pipeline_method)(options);
150 };
151 return ColorSourceContents::DrawGeometry<VS>(
152 renderer, entity, pass, pipeline_callback, frame_info,
153 [this, &renderer, &is_external_texture](RenderPass& pass) {
154 auto& host_buffer = renderer.GetTransientsBuffer();
155
156 pass.SetCommandLabel("TextureFill");
157
158 if (is_external_texture) {
159 FSExternal::FragInfo frag_info;
160 frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
161 frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
162 frag_info.alpha = GetOpacityFactor();
163 FSExternal::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
164 } else {
165 FS::FragInfo frag_info;
166 frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
167 frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
168 frag_info.alpha = GetOpacityFactor();
169 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
170 }
171
172 if (is_external_texture) {
173 SamplerDescriptor sampler_desc;
174 // OES_EGL_image_external states that only CLAMP_TO_EDGE is valid, so
175 // we emulate all other tile modes here by remapping the texture
176 // coordinates.
179
180 // Also, external textures cannot be bound to color filters, so ignore
181 // this case for now.
182 FML_DCHECK(!color_filter_) << "Color filters are not currently "
183 "supported for external textures.";
184
185 FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
186 pass, texture_,
187 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
188 sampler_desc));
189 } else {
190 if (color_filter_) {
191 auto filtered_texture = CreateFilterTexture(renderer);
192 if (!filtered_texture) {
193 return false;
194 }
195 FS::BindTextureSampler(
196 pass, filtered_texture,
197 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
198 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
199 } else {
200 FS::BindTextureSampler(
201 pass, texture_,
202 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
203 CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
204 }
205 }
206
207 return true;
208 });
209}
210
212 const ContentContext& renderer,
213 const Entity& entity,
214 std::optional<Rect> coverage_limit,
215 const std::optional<SamplerDescriptor>& sampler_descriptor,
216 bool msaa_enabled,
217 int32_t mip_count,
218 const std::string& label) const {
219 std::optional<Rect> geometry_coverage = GetGeometry()->GetCoverage({});
220 if (GetInverseEffectTransform().IsIdentity() &&
221 GetGeometry()->IsAxisAlignedRect() &&
222 (!geometry_coverage.has_value() ||
223 Rect::MakeSize(texture_->GetSize())
224 .Contains(geometry_coverage.value()))) {
225 auto coverage = GetCoverage(entity);
226 if (!coverage.has_value()) {
227 return std::nullopt;
228 }
229 auto scale = Vector2(coverage->GetSize() / Size(texture_->GetSize()));
230
231 return Snapshot{
232 .texture = texture_,
233 .transform = Matrix::MakeTranslation(coverage->GetOrigin()) *
235 .sampler_descriptor = sampler_descriptor.value_or(sampler_descriptor_),
236 .opacity = GetOpacityFactor(),
237 };
238 }
239
241 renderer, // renderer
242 entity, // entity
243 std::nullopt, // coverage_limit
244 sampler_descriptor.value_or(sampler_descriptor_), // sampler_descriptor
245 true, // msaa_enabled
246 /*mip_count=*/1,
247 label); // label
248}
249
250} // namespace impeller
const char * options
static sk_sp< SkImage > color_filter(const SkImage *image, SkColorFilter *colorFilter)
virtual bool SupportsDecalSamplerAddressMode() const =0
Whether the context backend supports SamplerAddressMode::Decal.
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
std::shared_ptr< Pipeline< PipelineDescriptor > >(impeller::ContentContext::*)(ContentContextOptions) const PipelineBuilderMethod
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
const std::shared_ptr< Geometry > & GetGeometry() const
Get the geometry that this contents will use to render.
std::shared_ptr< Pipeline< PipelineDescriptor > > GetTiledTexturePipeline(ContentContextOptions opts) const
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Snapshot") const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition contents.cc:64
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:33
virtual void SetCommandLabel(std::string_view label)
The debugging label to use for the command.
void SetSamplerDescriptor(SamplerDescriptor desc)
bool IsOpaque() const override
Whether this Contents only emits opaque source colors from the fragment stage. This value does not ac...
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Tiled Texture Snapshot") const override
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
void SetColorFilter(ColorFilterProc color_filter)
Set a color filter to apply directly to this tiled texture.
void SetTileModes(Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode)
std::function< std::shared_ptr< ColorFilterContents >(FilterInput::Ref)> ColorFilterProc
void SetTexture(std::shared_ptr< Texture > texture)
#define FML_DCHECK(condition)
Definition logging.h:103
FlTexture * texture
Point Vector2
Definition point.h:320
float Scalar
Definition scalar.h:18
SolidFillVertexShader VS
@ kDecal
decal sampling mode is only supported on devices that pass the Capabilities.SupportsDecalSamplerAddre...
static std::optional< SamplerAddressMode > TileModeToAddressMode(Entity::TileMode tile_mode, const Capabilities &capabilities)
const Scalar scale
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104
SamplerAddressMode width_address_mode
SamplerAddressMode height_address_mode
Represents a texture and its intended draw transform/sampler configuration.
Definition snapshot.h:24
std::shared_ptr< Texture > texture
Definition snapshot.h:25
constexpr bool Contains(const TPoint< Type > &p) const
Returns true iff the provided point |p| is inside the half-open interior of this rectangle.
Definition rect.h:217
constexpr Matrix GetNormalizingTransform() const
Constructs a Matrix that will map all points in the coordinate space of the rectangle into a new norm...
Definition rect.h:459
static constexpr TRect MakeSize(const TSize< U > &size)
Definition rect.h:146