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GraphiteVulkanWindowContext.cpp File Reference
#include "tools/window/GraphiteVulkanWindowContext.h"
#include "include/core/SkSurface.h"
#include "include/gpu/MutableTextureState.h"
#include "include/gpu/graphite/BackendSemaphore.h"
#include "include/gpu/graphite/BackendTexture.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/ContextOptions.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Surface.h"
#include "include/gpu/graphite/TextureInfo.h"
#include "include/gpu/graphite/vk/VulkanGraphiteTypes.h"
#include "include/gpu/graphite/vk/VulkanGraphiteUtils.h"
#include "include/gpu/vk/VulkanExtensions.h"
#include "include/gpu/vk/VulkanMutableTextureState.h"
#include "include/gpu/vk/VulkanTypes.h"
#include "include/private/gpu/graphite/ContextOptionsPriv.h"
#include "src/base/SkAutoMalloc.h"
#include "src/gpu/graphite/vk/VulkanGraphiteUtilsPriv.h"
#include "src/gpu/vk/VulkanInterface.h"
#include "tools/GpuToolUtils.h"
#include "tools/ToolUtils.h"

Go to the source code of this file.

Namespaces

namespace  skwindow
 
namespace  skwindow::internal
 

Macros

#define GET_PROC(F)
 
#define GET_DEV_PROC(F)
 

Macro Definition Documentation

◆ GET_DEV_PROC

#define GET_DEV_PROC (   F)
Value:
f ## F = \
(PFN_vk ## F) backendContext.fGetProc("vk" #F, VK_NULL_HANDLE, fDevice)
#define F(x)
Definition: SkMD5.cpp:120
#define VK_NULL_HANDLE
Definition: vulkan_core.h:46

Definition at line 39 of file GraphiteVulkanWindowContext.cpp.

◆ GET_PROC

#define GET_PROC (   F)
Value:
f ## F = \
(PFN_vk ## F) backendContext.fGetProc("vk" #F, fInstance, VK_NULL_HANDLE)

Definition at line 37 of file GraphiteVulkanWindowContext.cpp.