Flutter Engine
The Flutter Engine
ContextOptions.h
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1/*
2 * Copyright 2022 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef skgpu_graphite_ContextOptions_DEFINED
9#define skgpu_graphite_ContextOptions_DEFINED
10
13
14namespace skgpu { class ShaderErrorHandler; }
15
16namespace skgpu::graphite {
17
18struct ContextOptionsPriv;
19
22
23 /**
24 * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
25 * This does not affect code path choices that are made for perfomance reasons nor does it
26 * override other ContextOption settings.
27 */
28 bool fDisableDriverCorrectnessWorkarounds = false;
29
30 /**
31 * If present, use this object to report shader compilation failures. If not, report failures
32 * via SkDebugf and assert.
33 */
34 skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr;
35
36 /**
37 * Specifies the number of samples Graphite should use when performing internal draws with MSAA
38 * (hardware capabilities permitting).
39 *
40 * If <= 1, Graphite will disable internal code paths that use multisampling.
41 */
42 int fInternalMultisampleCount = 4;
43
44 /**
45 * Will the client make sure to only ever be executing one thread that uses the Context and all
46 * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some
47 * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance.
48 */
49 bool fClientWillExternallySynchronizeAllThreads = false;
50
51 /**
52 * The maximum size of cache textures used for Skia's Glyph cache.
53 */
54 size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
55
56 /**
57 * Below this threshold size in device space distance field fonts won't be used. Distance field
58 * fonts don't support hinting which is more important at smaller sizes.
59 */
60 float fMinDistanceFieldFontSize = 18;
61
62 /**
63 * Above this threshold size in device space glyphs are drawn as individual paths.
64 */
65#if defined(SK_BUILD_FOR_ANDROID)
66 float fGlyphsAsPathsFontSize = 384;
67#elif defined(SK_BUILD_FOR_MAC)
68 float fGlyphsAsPathsFontSize = 256;
69#else
70 float fGlyphsAsPathsFontSize = 324;
71#endif
72
73 /**
74 * The maximum size of textures used for Skia's PathAtlas caches.
75 */
76 int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller
77
78 /**
79 * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is
80 * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively.
81 */
82 bool fAllowMultipleAtlasTextures = true;
83 bool fSupportBilerpFromGlyphAtlas = false;
84
85 /**
86 * Disable caching of glyph uploads at the start of each Recording. These can add additional
87 * overhead and are only necessary if Recordings are replayed or played out of order.
88 *
89 * Deprecated, now only used to set requireOrderedRecordings Caps.
90 */
91 bool fDisableCachedGlyphUploads = false;
92
93 static constexpr size_t kDefaultContextBudget = 256 * (1 << 20);
94 /**
95 * What is the budget for GPU resources allocated and held by the Context.
96 */
97 size_t fGpuBudgetInBytes = kDefaultContextBudget;
98
99 /**
100 * Whether labels will be set on backend resources.
101 */
102#if defined(SK_DEBUG)
103 bool fSetBackendLabels = true;
104#else
105 bool fSetBackendLabels = false;
106#endif
107
108 /**
109 * Private options that are only meant for testing within Skia's tools.
110 */
111 ContextOptionsPriv* fOptionsPriv = nullptr;
112};
113
114} // namespace skgpu::graphite
115
116#endif // skgpu_graphite_ContextOptions
#define SK_API
Definition: SkAPI.h:35
Definition: GpuTools.h:21