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impeller
renderer
backend
vulkan
queue_vk.cc
Go to the documentation of this file.
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "
impeller/renderer/backend/vulkan/queue_vk.h
"
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#include "
impeller/renderer/backend/vulkan/context_vk.h
"
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namespace
impeller
{
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QueueVK::QueueVK
(
QueueIndexVK
index, vk::Queue queue)
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: index_(index), queue_(
queue
) {}
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QueueVK::~QueueVK
() =
default
;
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const
QueueIndexVK
&
QueueVK::GetIndex
()
const
{
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return
index_;
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}
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vk::Result
QueueVK::Submit
(
const
vk::SubmitInfo& submit_info,
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const
vk::Fence& fence)
const
{
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Lock
lock(queue_mutex_);
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return
queue_.submit(submit_info, fence);
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}
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vk::Result
QueueVK::Present
(
const
vk::PresentInfoKHR& present_info) {
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Lock
lock(queue_mutex_);
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return
queue_.presentKHR(present_info);
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}
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void
QueueVK::InsertDebugMarker
(std::string_view label)
const
{
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if
(!
HasValidationLayers
()) {
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return
;
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}
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vk::DebugUtilsLabelEXT label_info;
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label_info.pLabelName = label.data();
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Lock
lock(queue_mutex_);
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queue_.insertDebugUtilsLabelEXT(label_info);
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}
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QueuesVK::QueuesVK
() =
default
;
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QueuesVK::QueuesVK
(
const
vk::Device&
device
,
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QueueIndexVK
graphics,
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QueueIndexVK
compute,
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QueueIndexVK
transfer) {
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auto
vk_graphics =
device
.getQueue(graphics.
family
, graphics.
index
);
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auto
vk_compute =
device
.getQueue(compute.
family
, compute.
index
);
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auto
vk_transfer =
device
.getQueue(transfer.
family
, transfer.
index
);
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// Always set up the graphics queue.
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graphics_queue
= std::make_shared<QueueVK>(graphics, vk_graphics);
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ContextVK::SetDebugName
(
device
, vk_graphics,
"ImpellerGraphicsQ"
);
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// Setup the compute queue if its different from the graphics queue.
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if
(compute == graphics) {
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compute_queue
=
graphics_queue
;
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}
else
{
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compute_queue
= std::make_shared<QueueVK>(compute, vk_compute);
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ContextVK::SetDebugName
(
device
, vk_compute,
"ImpellerComputeQ"
);
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}
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// Setup the transfer queue if its different from the graphics or compute
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// queues.
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if
(transfer == graphics) {
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transfer_queue
=
graphics_queue
;
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}
else
if
(transfer == compute) {
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transfer_queue
=
compute_queue
;
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}
else
{
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transfer_queue
= std::make_shared<QueueVK>(transfer, vk_transfer);
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ContextVK::SetDebugName
(
device
, vk_transfer,
"ImpellerTransferQ"
);
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}
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}
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bool
QueuesVK::IsValid
()
const
{
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return
graphics_queue
&&
compute_queue
&&
transfer_queue
;
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}
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}
// namespace impeller
impeller::ContextVK::SetDebugName
bool SetDebugName(T handle, std::string_view label) const
Definition
context_vk.h:108
impeller::Lock
Definition
thread.h:75
impeller::QueueVK::QueueVK
QueueVK(QueueIndexVK index, vk::Queue queue)
Definition
queue_vk.cc:11
impeller::QueueVK::GetIndex
const QueueIndexVK & GetIndex() const
Definition
queue_vk.cc:16
impeller::QueueVK::InsertDebugMarker
void InsertDebugMarker(std::string_view label) const
Definition
queue_vk.cc:31
impeller::QueueVK::Present
vk::Result Present(const vk::PresentInfoKHR &present_info)
Definition
queue_vk.cc:26
impeller::QueueVK::~QueueVK
~QueueVK()
impeller::QueueVK::Submit
vk::Result Submit(const vk::SubmitInfo &submit_info, const vk::Fence &fence) const
Definition
queue_vk.cc:20
context_vk.h
device
VkDevice device
Definition
main.cc:53
queue
VkQueue queue
Definition
main.cc:55
impeller
Definition
texture.h:18
impeller::HasValidationLayers
bool HasValidationLayers()
Definition
context_vk.cc:48
queue_vk.h
impeller::QueueIndexVK
Definition
queue_vk.h:15
impeller::QueueIndexVK::family
size_t family
Definition
queue_vk.h:16
impeller::QueueIndexVK::index
size_t index
Definition
queue_vk.h:17
impeller::QueuesVK::compute_queue
std::shared_ptr< QueueVK > compute_queue
Definition
queue_vk.h:63
impeller::QueuesVK::transfer_queue
std::shared_ptr< QueueVK > transfer_queue
Definition
queue_vk.h:64
impeller::QueuesVK::graphics_queue
std::shared_ptr< QueueVK > graphics_queue
Definition
queue_vk.h:62
impeller::QueuesVK::IsValid
bool IsValid() const
Definition
queue_vk.cc:75
impeller::QueuesVK::QueuesVK
QueuesVK()
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