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ahb_texture_pool_vk.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_AHB_AHB_TEXTURE_POOL_VK_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_AHB_AHB_TEXTURE_POOL_VK_H_
7
8#include <deque>
9
10#include "flutter/fml/unique_fd.h"
13
14namespace impeller {
15
16//------------------------------------------------------------------------------
17/// @brief Maintains a bounded pool of hardware buffer backed texture
18/// sources that can be used as swapchain images.
19///
20/// The number of cached entries in the texture pool is capped to a
21/// caller specified value.
22///
23/// If a previously cached entry cannot be obtained from the pool, a
24/// new entry is created. The only case where a valid texture source
25/// cannot be obtained is due to resource exhaustion.
26///
27/// Pools are thread-safe.
28///
30 public:
31 struct PoolEntry {
32 std::shared_ptr<AHBTextureSourceVK> texture;
33 std::shared_ptr<fml::UniqueFD> render_ready_fence;
34
35 explicit PoolEntry(std::shared_ptr<AHBTextureSourceVK> p_item,
36 fml::UniqueFD p_render_ready_fence = {})
37 : texture(std::move(p_item)),
38 render_ready_fence(std::make_shared<fml::UniqueFD>(
39 std::move(p_render_ready_fence))) {}
40
41 constexpr bool IsValid() const { return !!texture; }
42 };
43
44 //----------------------------------------------------------------------------
45 /// @brief Create a new (empty) texture pool.
46 ///
47 /// @param[in] context The context whose allocators will be used to
48 /// create the resources for the texture sources.
49 /// @param[in] desc The descriptor of the hardware buffers that
50 /// will be used to create the backing stores of
51 /// the texture sources.
52 /// @param[in] max_entries The maximum entries that will remain cached
53 /// in the pool.
54 ///
55 explicit AHBTexturePoolVK(std::weak_ptr<Context> context,
57 size_t max_entries = 3u);
58
60
62
64
65 //----------------------------------------------------------------------------
66 /// @brief If the pool can create and pool hardware buffer backed texture
67 /// sources. The only reason valid textures cannot be obtained
68 /// from a valid pool is because of resource exhaustion.
69 ///
70 /// @return `true` if valid, `false` otherwise.
71 ///
72 bool IsValid() const;
73
74 //----------------------------------------------------------------------------
75 /// @brief Pops an texture source from the pool. If the pool is empty, a
76 /// new texture source is created and returned.
77 ///
78 /// This operation is thread-safe.
79 ///
80 /// @return A texture source that can be used as a swapchain image. This
81 /// can be nullptr in case of resource exhaustion.
82 ///
83 PoolEntry Pop();
84
85 //----------------------------------------------------------------------------
86 /// @brief Push a popped texture back into the pool. This also performs a
87 /// GC.
88 ///
89 /// This operation is thread-safe.
90 ///
91 /// @warning Only a texture source obtained from the same pool can be
92 /// returned to it. It is user error to mix and match texture
93 /// sources from different pools.
94 ///
95 /// @param[in] texture The texture to be returned to the pool.
96 ///
97 void Push(std::shared_ptr<AHBTextureSourceVK> texture,
98 fml::UniqueFD render_ready_fence);
99
100 //----------------------------------------------------------------------------
101 /// @brief Perform an explicit GC of the pool items. This happens
102 /// implicitly when a texture source us pushed into the pool but
103 /// one may be necessary explicitly if there is no push back into
104 /// the pool for a long time.
105 ///
106 void PerformGC();
107
108 private:
109 const std::weak_ptr<Context> context_;
111 const size_t max_entries_;
112 bool is_valid_ = false;
113 Mutex pool_mutex_;
114 std::deque<PoolEntry> pool_ IPLR_GUARDED_BY(pool_mutex_);
115
116 void PerformGCLocked() IPLR_REQUIRES(pool_mutex_);
117
118 std::shared_ptr<AHBTextureSourceVK> CreateTexture() const;
119};
120
121} // namespace impeller
122
123#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SWAPCHAIN_AHB_AHB_TEXTURE_POOL_VK_H_
Maintains a bounded pool of hardware buffer backed texture sources that can be used as swapchain imag...
AHBTexturePoolVK & operator=(const AHBTexturePoolVK &)=delete
PoolEntry Pop()
Pops an texture source from the pool. If the pool is empty, a new texture source is created and retur...
AHBTexturePoolVK(std::weak_ptr< Context > context, android::HardwareBufferDescriptor desc, size_t max_entries=3u)
Create a new (empty) texture pool.
void PerformGC()
Perform an explicit GC of the pool items. This happens implicitly when a texture source us pushed int...
AHBTexturePoolVK(const AHBTexturePoolVK &)=delete
bool IsValid() const
If the pool can create and pool hardware buffer backed texture sources. The only reason valid texture...
void Push(std::shared_ptr< AHBTextureSourceVK > texture, fml::UniqueFD render_ready_fence)
Push a popped texture back into the pool. This also performs a GC.
A texture source that wraps an instance of AHardwareBuffer.
FlTexture * texture
Definition: ref_ptr.h:256
std::shared_ptr< AHBTextureSourceVK > texture
std::shared_ptr< fml::UniqueFD > render_ready_fence
PoolEntry(std::shared_ptr< AHBTextureSourceVK > p_item, fml::UniqueFD p_render_ready_fence={})
A descriptor use to specify hardware buffer allocations.
#define IPLR_REQUIRES(...)
Definition: thread_safety.h:30