Flutter Engine
The Flutter Engine
Functions
transparency.cpp File Reference
#include "gm/gm.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradientShader.h"

Go to the source code of this file.

Functions

static void make_transparency (SkCanvas *canvas, SkScalar width, SkScalar height)
 
static sk_sp< SkShadercreate_checkerboard_shader (SkColor c1, SkColor c2, int size)
 
static void checkerboard (SkCanvas *canvas, SkColor c1, SkColor c2, int size)
 
 DEF_SIMPLE_GM (transparency_check, canvas, 1792, 1080)
 

Function Documentation

◆ checkerboard()

static void checkerboard ( SkCanvas canvas,
SkColor  c1,
SkColor  c2,
int  size 
)
static

Definition at line 60 of file transparency.cpp.

60 {
62 paint.setShader(create_checkerboard_shader(c1, c2, size));
63 canvas->drawPaint(paint);
64}
void drawPaint(const SkPaint &paint)
Definition: SkCanvas.cpp:1668
const Paint & paint
Definition: color_source.cc:38
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
Definition: switches.h:259
static sk_sp< SkShader > create_checkerboard_shader(SkColor c1, SkColor c2, int size)

◆ create_checkerboard_shader()

static sk_sp< SkShader > create_checkerboard_shader ( SkColor  c1,
SkColor  c2,
int  size 
)
static

Definition at line 50 of file transparency.cpp.

50 {
51 SkBitmap bm;
52 bm.allocN32Pixels(2 * size, 2 * size);
53 bm.eraseColor(c1);
54 bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
55 bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
57}
void eraseArea(const SkIRect &area, SkColor c) const
Definition: SkBitmap.h:854
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
Definition: SkBitmap.cpp:669
void allocN32Pixels(int width, int height, bool isOpaque=false)
Definition: SkBitmap.cpp:232
void eraseColor(SkColor4f) const
Definition: SkBitmap.cpp:442
SkSamplingOptions(SkFilterMode::kLinear))
static constexpr SkIRect MakeLTRB(int32_t l, int32_t t, int32_t r, int32_t b)
Definition: SkRect.h:91

◆ DEF_SIMPLE_GM()

DEF_SIMPLE_GM ( transparency_check  ,
canvas  ,
1792  ,
1080   
)

This GM verifies that a transparent bitmap drawn over a checkerboard pattern looks correct.

Definition at line 70 of file transparency.cpp.

70 {
71 checkerboard(canvas, 0xFF999999, 0xFF666666, 8);
72 {
73 SkAutoCanvasRestore autoCanvasRestore(canvas, true);
75 make_transparency(surface->getCanvas(), 256.0f, 9.0f);
76 canvas->scale(7.0f, 120.0f);
77 surface->draw(canvas, 0, 0);
78 }
79}
VkSurfaceKHR surface
Definition: main.cc:49
SK_API sk_sp< SkSurface > Raster(const SkImageInfo &imageInfo, size_t rowBytes, const SkSurfaceProps *surfaceProps)
static SkImageInfo MakeN32Premul(int width, int height)
static void make_transparency(SkCanvas *canvas, SkScalar width, SkScalar height)
static void checkerboard(SkCanvas *canvas, SkColor c1, SkColor c2, int size)

◆ make_transparency()

static void make_transparency ( SkCanvas canvas,
SkScalar  width,
SkScalar  height 
)
static

Definition at line 23 of file transparency.cpp.

23 {
24 SkPoint pts[2];
25 pts[0] = SkPoint::Make(0, 0);
26 pts[1] = SkPoint::Make(width, 0);
27 const SkColor kColors[] = {
37 };
38 const SkScalar kRowHeight = height / std::size(kColors);
39 for (size_t i = 0; i < std::size(kColors); ++i) {
40 SkColor shaderColors[2];
41 shaderColors[0] = SK_AlphaTRANSPARENT;
42 shaderColors[1] = kColors[i];
43 SkPaint p;
44 p.setShader(SkGradientShader::MakeLinear(pts, shaderColors, nullptr, 2, SkTileMode::kClamp));
45 canvas->drawRect(SkRect::MakeXYWH(0, i * kRowHeight, width, kRowHeight), p);
46 }
47}
constexpr SkColor SK_ColorYELLOW
Definition: SkColor.h:139
constexpr SkColor SK_ColorMAGENTA
Definition: SkColor.h:147
uint32_t SkColor
Definition: SkColor.h:37
constexpr SkColor SK_ColorCYAN
Definition: SkColor.h:143
constexpr SkColor SK_ColorGRAY
Definition: SkColor.h:113
constexpr SkColor SK_ColorBLUE
Definition: SkColor.h:135
constexpr SkColor SK_ColorRED
Definition: SkColor.h:126
constexpr SkColor SK_ColorBLACK
Definition: SkColor.h:103
constexpr SkColor SK_ColorGREEN
Definition: SkColor.h:131
constexpr SkColor SK_ColorWHITE
Definition: SkColor.h:122
constexpr SkAlpha SK_AlphaTRANSPARENT
Definition: SkColor.h:89
void drawRect(const SkRect &rect, const SkPaint &paint)
Definition: SkCanvas.cpp:1673
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
float SkScalar
Definition: extension.cpp:12
const DlColor kColors[]
int32_t height
int32_t width
static constexpr SkPoint Make(float x, float y)
Definition: SkPoint_impl.h:173
static constexpr SkRect MakeXYWH(float x, float y, float w, float h)
Definition: SkRect.h:659