8#ifndef GrD3DCommandSignature_DEFINED
9#define GrD3DCommandSignature_DEFINED
25 return (fIndexed == indexed && fSlot == slot);
30#ifdef SK_TRACE_MANAGED_RESOURCES
33 void dumpInfo()
const override {
34 SkDebugf(
"GrD3DCommandSignature: %p, (%d refs)\n",
35 fCommandSignature.
get(), this->getRefCnt());
48 void freeGPUData()
const override {}
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
@ kYes
Do pre-clip the geometry before applying the (perspective) matrix.
@ kNo
Don't pre-clip the geometry before applying the (perspective) matrix.
bool isCompatible(ForIndexed indexed, unsigned int slot) const
ID3D12CommandSignature * commandSignature() const
static sk_sp< GrD3DCommandSignature > Make(GrD3DGpu *gpu, ForIndexed indexed, unsigned int slot)