GrBackendTexture::AnyTextureData AnyTextureData
GrGLBackendTextureData(const GrGLTextureInfo &info, sk_sp< GrGLTextureParameters > params)
const GrGLBackendTextureInfo & info() const
SK_API GrBackendTexture MakeGL(int width, int height, skgpu::Mipmapped, const GrGLTextureInfo &glInfo, std::string_view label={})