Flutter Engine
The Flutter Engine
MemoryCache.cpp
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1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/base/SkBase64.h"
9#include "src/core/SkMD5.h"
13
14#if defined(SK_VULKAN)
16#endif
17
18// Change this to 1 to log cache hits/misses/stores using SkDebugf.
19#define LOG_MEMORY_CACHE 0
20
22 size_t encodeLength = SkBase64::EncodedSize(data.size());
23 SkString str;
24 str.resize(encodeLength);
25 SkBase64::Encode(data.data(), data.size(), str.data());
26 static constexpr size_t kMaxLength = 60;
27 static constexpr char kTail[] = "...";
28 static const size_t kTailLen = strlen(kTail);
29 bool overlength = encodeLength > kMaxLength;
30 if (overlength) {
31 str = SkString(str.c_str(), kMaxLength - kTailLen);
32 str.append(kTail);
33 }
34 return str;
35}
36
37namespace sk_gpu_test {
38
40 auto result = fMap.find(key);
41 if (result == fMap.end()) {
42 if (LOG_MEMORY_CACHE) {
43 SkDebugf("Load Key: %s\n\tNot Found.\n\n", data_to_str(key).c_str());
44 }
45 ++fCacheMissCnt;
46 return nullptr;
47 }
48 if (LOG_MEMORY_CACHE) {
49 SkDebugf("Load Key: %s\n\tFound Data: %s\n\n", data_to_str(key).c_str(),
50 data_to_str(*result->second.fData).c_str());
51 }
52 result->second.fHitCount++;
53 return result->second.fData;
54}
55
56void MemoryCache::store(const SkData& key, const SkData& data, const SkString& description) {
57 if (LOG_MEMORY_CACHE) {
58 SkDebugf("Store Key: %s\n\tData: %s\n\n", data_to_str(key).c_str(),
59 data_to_str(data).c_str());
60 }
61 ++fCacheStoreCnt;
62 fMap[Key(key)] = Value(data, description);
63}
64
66 if (GrBackendApi::kOpenGL != api && GrBackendApi::kVulkan != api) {
67 return;
68 }
69
70 for (auto it = fMap.begin(); it != fMap.end(); ++it) {
71 SkMD5 hash;
72 size_t bytesToHash = it->first.fKey->size();
73#if defined(SK_VULKAN)
74 if (GrBackendApi::kVulkan == api) {
75 // Vulkan stores two kinds of data in the cache (shaders and pipelines). The last four
76 // bytes of the key identify which one we have. We only want to extract shaders.
77 // Additionally, we don't want to hash the tag bytes, so we get the same keys as GL,
78 // which is good for cross-checking code generation and performance.
80 SkASSERT(bytesToHash >= sizeof(vkKeyType));
81 bytesToHash -= sizeof(vkKeyType);
82 memcpy(&vkKeyType, it->first.fKey->bytes() + bytesToHash, sizeof(vkKeyType));
84 continue;
85 }
86 }
87#endif
88 hash.write(it->first.fKey->bytes(), bytesToHash);
89 SkMD5::Digest digest = hash.finish();
91
93 std::string shaders[kGrShaderTypeCount];
94 const SkData* data = it->second.fData.get();
95 const SkString& description = it->second.fDescription;
96 SkReadBuffer reader(data->data(), data->size());
97 GrPersistentCacheUtils::GetType(&reader); // Shader type tag
99 interfacesIgnored, kGrShaderTypeCount);
100
101 // Even with the SPIR-V switches, it seems like we must use .spv, or malisc tries to
102 // run glslang on the input.
103 {
104 const char* ext = GrBackendApi::kOpenGL == api ? "frag" : "frag.spv";
105 SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
106 SkFILEWStream file(filename.c_str());
107 file.write(shaders[kFragment_GrShaderType].c_str(),
108 shaders[kFragment_GrShaderType].size());
109 }
110 {
111 const char* ext = GrBackendApi::kOpenGL == api ? "vert" : "vert.spv";
112 SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
113 SkFILEWStream file(filename.c_str());
114 file.write(shaders[kVertex_GrShaderType].c_str(),
115 shaders[kVertex_GrShaderType].size());
116 }
117
118 if (!description.isEmpty()) {
119 const char* ext = "key";
120 SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
121 SkFILEWStream file(filename.c_str());
122 file.write(description.c_str(), description.size());
123 }
124 }
125}
126
127} // namespace sk_gpu_test
static SkMD5::Digest md5(const SkBitmap &bm)
Definition: CodecTest.cpp:77
TArray< uint32_t > Key
@ kFragment_GrShaderType
Definition: GrTypesPriv.h:278
@ kVertex_GrShaderType
Definition: GrTypesPriv.h:277
static const int kGrShaderTypeCount
Definition: GrTypesPriv.h:282
GrBackendApi
Definition: GrTypes.h:95
static SkString data_to_str(const SkData &data)
Definition: MemoryCache.cpp:21
#define LOG_MEMORY_CACHE
Definition: MemoryCache.cpp:19
#define SkASSERT(cond)
Definition: SkAssert.h:116
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
static uint32_t hash(const SkShaderBase::GradientInfo &v)
SK_API SkString SkStringPrintf(const char *format,...) SK_PRINTF_LIKE(1
Creates a new string and writes into it using a printf()-style format.
PersistentCacheKeyType
Definition: GrVkGpu.h:184
@ kShader_PersistentCacheKeyType
Definition: GrVkGpu.h:185
Definition: SkData.h:25
Definition: SkMD5.h:19
size_t size() const
Definition: SkString.h:131
const char * data() const
Definition: SkString.h:132
bool isEmpty() const
Definition: SkString.h:130
void append(const char text[])
Definition: SkString.h:203
void resize(size_t len)
Definition: SkString.cpp:374
const char * c_str() const
Definition: SkString.h:133
void writeShadersToDisk(const char *path, GrBackendApi backend)
Definition: MemoryCache.cpp:65
void store(const SkData &key, const SkData &data, const SkString &description) override
Definition: MemoryCache.cpp:56
sk_sp< SkData > load(const SkData &key) override
Definition: MemoryCache.cpp:39
GAsyncResult * result
bool UnpackCachedShaders(SkReadBuffer *reader, std::string shaders[], SkSL::Program::Interface interfaces[], int numInterfaces, ShaderMetadata *meta)
SkFourByteTag GetType(SkReadBuffer *reader)
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir path
Definition: switches.h:57
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
Definition: switches.h:259
static size_t EncodedSize(size_t srcDataLength)
Definition: SkBase64.h:40
static size_t Encode(const void *src, size_t length, void *dst, const char *encode=nullptr)
Definition: SkBase64.cpp:113
SkString toLowercaseHexString() const
Definition: SkMD5.cpp:116
std::shared_ptr< const fml::Mapping > data
Definition: texture_gles.cc:63