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Public Member Functions | Private Member Functions | List of all members
impeller::SrgbToLinearFilterContents Class Referencefinal

#include <srgb_to_linear_filter_contents.h>

Inheritance diagram for impeller::SrgbToLinearFilterContents:
impeller::ColorFilterContents impeller::FilterContents impeller::Contents

Public Member Functions

 SrgbToLinearFilterContents ()
 
 ~SrgbToLinearFilterContents () override
 
- Public Member Functions inherited from impeller::ColorFilterContents
 ColorFilterContents ()
 
 ~ColorFilterContents () override
 
void SetAbsorbOpacity (AbsorbOpacity absorb_opacity)
 
AbsorbOpacity GetAbsorbOpacity () const
 
void SetAlpha (Scalar alpha)
 Sets an alpha that is applied to the final blended result.
 
std::optional< ScalarGetAlpha () const
 
std::optional< RectGetFilterSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const override
 Internal utility method for |GetSourceCoverage| that computes the inverse effect of this transform on the specified output coverage, ignoring the inputs which will be accommodated by the caller.
 
- Public Member Functions inherited from impeller::FilterContents
 FilterContents ()
 
 ~FilterContents () override
 
void SetInputs (FilterInput::Vector inputs)
 The input texture sources for this filter. Each input's emitted texture is expected to have premultiplied alpha colors.
 
void SetEffectTransform (const Matrix &effect_transform)
 Sets the transform which gets appended to the effect of this filter. Note that this is in addition to the entity's transform.
 
std::optional< EntityGetEntity (const ContentContext &renderer, const Entity &entity, const std::optional< Rect > &coverage_hint) const
 Create an Entity that renders this filter's output.
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered.
 
void PopulateGlyphAtlas (const std::shared_ptr< LazyGlyphAtlas > &lazy_glyph_atlas, Scalar scale) override
 Add any text data to the specified lazy atlas. The scale parameter must be used again later when drawing the text.
 
std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, const std::string &label="Filter Snapshot") const override
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).
 
const FilterContentsAsFilter () const override
 Cast to a filter. Returns nullptr if this Contents is not a filter.
 
std::optional< RectGetSourceCoverage (const Matrix &effect_transform, const Rect &output_limit) const
 Determines the coverage of source pixels that will be needed to produce results for the specified |output_limit| under the specified |effect_transform|. This is essentially a reverse of the |GetCoverage| method computing a source coverage from an intended |output_limit| coverage.
 
virtual Matrix GetLocalTransform (const Matrix &parent_transform) const
 
Matrix GetTransform (const Matrix &parent_transform) const
 
virtual bool IsTranslationOnly () const
 Returns true if this filter graph doesn't perform any basis transforms to the filtered content. For example: Rotating, scaling, and skewing are all basis transforms, but translating is not.
 
bool IsLeaf () const
 Returns true if this filter does not have any FilterInput children.
 
void SetLeafInputs (const FilterInput::Vector &inputs)
 Replaces the set of all leaf FilterContents with a new set of FilterInputs.
 
virtual void SetRenderingMode (Entity::RenderingMode rendering_mode)
 Marks this filter chain as applying in a subpass scenario.
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage().
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque () const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.
 
virtual ClipCoverage GetClipCoverage (const Entity &entity, const std::optional< Rect > &current_clip_coverage) const
 Given the current pass space bounding rectangle of the clip buffer, return the expected clip coverage after this draw call. This should only be implemented for contents that may write to the clip buffer.
 
virtual bool ShouldRender (const Entity &entity, const std::optional< Rect > clip_coverage) const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available.
 
void SetColorSourceSize (Size size)
 
virtual bool CanInheritOpacity (const Entity &entity) const
 Whether or not this contents can accept the opacity peephole optimization.
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity.
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation.
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU.
 

Private Member Functions

std::optional< EntityRenderFilter (const FilterInput::Vector &input_textures, const ContentContext &renderer, const Entity &entity, const Matrix &effect_transform, const Rect &coverage, const std::optional< Rect > &coverage_hint) const override
 Converts zero or more filter inputs into a render instruction.
 

Additional Inherited Members

- Public Types inherited from impeller::ColorFilterContents
enum class  AbsorbOpacity { kYes , kNo }
 
- Public Types inherited from impeller::FilterContents
enum class  BlurStyle { kNormal , kSolid , kOuter , kInner }
 
enum class  MorphType { kDilate , kErode }
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::ColorFilterContents
static std::shared_ptr< ColorFilterContentsMakeBlend (BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
 the [inputs] are expected to be in the order of dst, src.
 
static std::shared_ptr< ColorFilterContentsMakeColorMatrix (FilterInput::Ref input, const ColorMatrix &color_matrix)
 
static std::shared_ptr< ColorFilterContentsMakeLinearToSrgbFilter (FilterInput::Ref input)
 
static std::shared_ptr< ColorFilterContentsMakeSrgbToLinearFilter (FilterInput::Ref input)
 
- Static Public Member Functions inherited from impeller::FilterContents
static std::shared_ptr< FilterContentsMakeGaussianBlur (const FilterInput::Ref &input, Sigma sigma_x, Sigma sigma_y, Entity::TileMode tile_mode=Entity::TileMode::kDecal, BlurStyle mask_blur_style=BlurStyle::kNormal, const std::shared_ptr< Geometry > &mask_geometry=nullptr)
 
static std::shared_ptr< FilterContentsMakeBorderMaskBlur (FilterInput::Ref input, Sigma sigma_x, Sigma sigma_y, BlurStyle blur_style=BlurStyle::kNormal)
 
static std::shared_ptr< FilterContentsMakeDirectionalMorphology (FilterInput::Ref input, Radius radius, Vector2 direction, MorphType morph_type)
 
static std::shared_ptr< FilterContentsMakeMorphology (FilterInput::Ref input, Radius radius_x, Radius radius_y, MorphType morph_type)
 
static std::shared_ptr< FilterContentsMakeMatrixFilter (FilterInput::Ref input, const Matrix &matrix, const SamplerDescriptor &desc)
 
static std::shared_ptr< FilterContentsMakeLocalMatrixFilter (FilterInput::Ref input, const Matrix &matrix)
 
static std::shared_ptr< FilterContentsMakeYUVToRGBFilter (std::shared_ptr< Texture > y_texture, std::shared_ptr< Texture > uv_texture, YUVColorSpace yuv_color_space)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 
- Static Public Attributes inherited from impeller::FilterContents
static const int32_t kBlurFilterRequiredMipCount
 

Detailed Description

Definition at line 13 of file srgb_to_linear_filter_contents.h.

Constructor & Destructor Documentation

◆ SrgbToLinearFilterContents()

impeller::SrgbToLinearFilterContents::SrgbToLinearFilterContents ( )
default

◆ ~SrgbToLinearFilterContents()

impeller::SrgbToLinearFilterContents::~SrgbToLinearFilterContents ( )
overridedefault

Member Function Documentation

◆ RenderFilter()

std::optional< Entity > impeller::SrgbToLinearFilterContents::RenderFilter ( const FilterInput::Vector inputs,
const ContentContext renderer,
const Entity entity,
const Matrix effect_transform,
const Rect coverage,
const std::optional< Rect > &  coverage_hint 
) const
overrideprivatevirtual

Converts zero or more filter inputs into a render instruction.

Create AnonymousContents for rendering.

Implements impeller::FilterContents.

Definition at line 20 of file srgb_to_linear_filter_contents.cc.

26 {
27 if (inputs.empty()) {
28 return std::nullopt;
29 }
30
33
34 auto input_snapshot =
35 inputs[0]->GetSnapshot("SrgbToLinear", renderer, entity);
36 if (!input_snapshot.has_value()) {
37 return std::nullopt;
38 }
39
40 //----------------------------------------------------------------------------
41 /// Create AnonymousContents for rendering.
42 ///
43 RenderProc render_proc = [input_snapshot,
44 absorb_opacity = GetAbsorbOpacity()](
45 const ContentContext& renderer,
46 const Entity& entity, RenderPass& pass) -> bool {
47 pass.SetCommandLabel("sRGB to Linear Filter");
48
49 auto options = OptionsFromPassAndEntity(pass, entity);
51 pass.SetPipeline(renderer.GetSrgbToLinearFilterPipeline(options));
52
53 auto size = input_snapshot->texture->GetSize();
54
55 VertexBufferBuilder<VS::PerVertexData> vtx_builder;
56 vtx_builder.AddVertices({
57 {Point(0, 0)},
58 {Point(1, 0)},
59 {Point(0, 1)},
60 {Point(1, 1)},
61 });
62
63 auto& host_buffer = renderer.GetTransientsBuffer();
64 pass.SetVertexBuffer(vtx_builder.CreateVertexBuffer(host_buffer));
65
66 VS::FrameInfo frame_info;
67 frame_info.mvp = Entity::GetShaderTransform(
68 entity.GetShaderClipDepth(), pass,
69 entity.GetTransform() * input_snapshot->transform *
71 frame_info.texture_sampler_y_coord_scale =
72 input_snapshot->texture->GetYCoordScale();
73
74 FS::FragInfo frag_info;
75 frag_info.input_alpha =
77 ? input_snapshot->opacity
78 : 1.0f;
79
80 const std::unique_ptr<const Sampler>& sampler =
81 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
82 FS::BindInputTexture(pass, input_snapshot->texture, sampler);
83 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
84 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
85
86 return pass.Draw().ok();
87 };
88
89 CoverageProc coverage_proc =
90 [coverage](const Entity& entity) -> std::optional<Rect> {
91 return coverage.TransformBounds(entity.GetTransform());
92 };
93
94 auto contents = AnonymousContents::Make(render_proc, coverage_proc);
95
96 Entity sub_entity;
97 sub_entity.SetContents(std::move(contents));
98 sub_entity.SetBlendMode(entity.GetBlendMode());
99 return sub_entity;
100}
const char * options
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
Definition contents.h:50
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Definition contents.h:49
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition entity.cc:50
FragmentShader_ FragmentShader
Definition pipeline.h:106
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Definition switches.h:259
Point Vector2
Definition point.h:320
SolidFillVertexShader VS
TPoint< Scalar > Point
Definition point.h:316
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:35
static constexpr Matrix MakeScale(const Vector3 &s)
Definition matrix.h:104

The documentation for this class was generated from the following files: