24 const Matrix& effect_transform,
26 const std::optional<Rect>& coverage_hint)
const {
35 inputs[0]->GetSnapshot(
"SrgbToLinear", renderer, entity);
36 if (!input_snapshot.has_value()) {
47 pass.SetCommandLabel(
"sRGB to Linear Filter");
51 pass.SetPipeline(renderer.GetSrgbToLinearFilterPipeline(
options));
53 auto size = input_snapshot->texture->GetSize();
63 auto& host_buffer = renderer.GetTransientsBuffer();
66 VS::FrameInfo frame_info;
71 frame_info.texture_sampler_y_coord_scale =
72 input_snapshot->texture->GetYCoordScale();
74 FS::FragInfo frag_info;
75 frag_info.input_alpha =
77 ? input_snapshot->opacity
80 const std::unique_ptr<const Sampler>& sampler =
81 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
82 FS::BindInputTexture(pass, input_snapshot->texture, sampler);
83 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
84 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
86 return pass.Draw().ok();
90 [coverage](
const Entity& entity) -> std::optional<Rect> {
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
AbsorbOpacity GetAbsorbOpacity() const
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
~SrgbToLinearFilterContents() override
std::optional< Entity > RenderFilter(const FilterInput::Vector &input_textures, const ContentContext &renderer, const Entity &entity, const Matrix &effect_transform, const Rect &coverage, const std::optional< Rect > &coverage_hint) const override
Converts zero or more filter inputs into a render instruction.