#include <GpuWorkSubmission.h>
Definition at line 20 of file GpuWorkSubmission.h.
◆ ~GpuWorkSubmission()
skgpu::graphite::GpuWorkSubmission::~GpuWorkSubmission |
( |
| ) |
|
|
virtual |
Definition at line 34 of file GpuWorkSubmission.cpp.
34 {
35 fCommandBuffer->callFinishedProcs(true);
36 fCommandBuffer->resetCommandBuffer();
38}
void returnCommandBuffer(std::unique_ptr< CommandBuffer >)
◆ GpuWorkSubmission()
skgpu::graphite::GpuWorkSubmission::GpuWorkSubmission |
( |
std::unique_ptr< CommandBuffer > |
cmdBuffer, |
|
|
QueueManager * |
queueManager |
|
) |
| |
|
protected |
Definition at line 16 of file GpuWorkSubmission.cpp.
18 : fCommandBuffer(std::move(cmdBuffer))
19 , fQueueManager(queueManager) {
21 if (!buffers.
empty()) {
22 fOutstandingAsyncMapCounter = sk_make_sp<SkRefCnt>();
23 for (
auto&
buffer : fCommandBuffer->buffersToAsyncMapOnSubmit()) {
25 fOutstandingAsyncMapCounter->
ref();
28 },
29 fOutstandingAsyncMapCounter.
get());
30 }
31 }
32}
constexpr bool empty() const
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
void * GpuFinishedContext
◆ commandBuffer()
CommandBuffer * skgpu::graphite::GpuWorkSubmission::commandBuffer |
( |
| ) |
|
|
inlineprotected |
◆ isFinished()
bool skgpu::graphite::GpuWorkSubmission::isFinished |
( |
const SharedContext * |
sharedContext | ) |
|
Definition at line 40 of file GpuWorkSubmission.cpp.
40 {
42 (!fOutstandingAsyncMapCounter || fOutstandingAsyncMapCounter->
unique());
43}
virtual bool onIsFinished(const SharedContext *sharedContext)=0
◆ onIsFinished()
virtual bool skgpu::graphite::GpuWorkSubmission::onIsFinished |
( |
const SharedContext * |
sharedContext | ) |
|
|
privatepure virtual |
◆ onWaitUntilFinished()
virtual void skgpu::graphite::GpuWorkSubmission::onWaitUntilFinished |
( |
const SharedContext * |
sharedContext | ) |
|
|
privatepure virtual |
◆ waitUntilFinished()
void skgpu::graphite::GpuWorkSubmission::waitUntilFinished |
( |
const SharedContext * |
sharedContext | ) |
|
Definition at line 45 of file GpuWorkSubmission.cpp.
45 {
47 if (fOutstandingAsyncMapCounter) {
48 while (!fOutstandingAsyncMapCounter->
unique()) {
49 fQueueManager->
tick();
50 }
51 }
52}
virtual void onWaitUntilFinished(const SharedContext *sharedContext)=0
virtual void tick() const
The documentation for this class was generated from the following files: