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skgpu::graphite::GpuWorkSubmission Class Referenceabstract

#include <GpuWorkSubmission.h>

Inheritance diagram for skgpu::graphite::GpuWorkSubmission:
skgpu::graphite::MtlWorkSubmission skgpu::graphite::VulkanWorkSubmission

Public Member Functions

virtual ~GpuWorkSubmission ()
 
bool isFinished (const SharedContext *sharedContext)
 
void waitUntilFinished (const SharedContext *sharedContext)
 

Protected Member Functions

CommandBuffercommandBuffer ()
 
 GpuWorkSubmission (std::unique_ptr< CommandBuffer > cmdBuffer, QueueManager *queueManager)
 

Private Member Functions

virtual bool onIsFinished (const SharedContext *sharedContext)=0
 
virtual void onWaitUntilFinished (const SharedContext *sharedContext)=0
 

Detailed Description

Definition at line 20 of file GpuWorkSubmission.h.

Constructor & Destructor Documentation

◆ ~GpuWorkSubmission()

skgpu::graphite::GpuWorkSubmission::~GpuWorkSubmission ( )
virtual

Definition at line 34 of file GpuWorkSubmission.cpp.

34 {
35 fCommandBuffer->callFinishedProcs(/*success=*/true);
36 fCommandBuffer->resetCommandBuffer();
37 fQueueManager->returnCommandBuffer(std::move(fCommandBuffer));
38}
void returnCommandBuffer(std::unique_ptr< CommandBuffer >)

◆ GpuWorkSubmission()

skgpu::graphite::GpuWorkSubmission::GpuWorkSubmission ( std::unique_ptr< CommandBuffer cmdBuffer,
QueueManager queueManager 
)
protected

Definition at line 16 of file GpuWorkSubmission.cpp.

18 : fCommandBuffer(std::move(cmdBuffer))
19 , fQueueManager(queueManager) {
20 SkSpan<const sk_sp<Buffer>> buffers = fCommandBuffer->buffersToAsyncMapOnSubmit();
21 if (!buffers.empty()) {
22 fOutstandingAsyncMapCounter = sk_make_sp<SkRefCnt>();
23 for (auto& buffer : fCommandBuffer->buffersToAsyncMapOnSubmit()) {
24 SkASSERT(!buffer->isUnmappable());
25 fOutstandingAsyncMapCounter->ref();
27 static_cast<SkRefCnt*>(c)->unref();
28 },
29 fOutstandingAsyncMapCounter.get());
30 }
31 }
32}
#define SkASSERT(cond)
Definition: SkAssert.h:116
void ref() const
Definition: SkRefCnt.h:62
constexpr bool empty() const
Definition: SkSpan_impl.h:96
T * get() const
Definition: SkRefCnt.h:303
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace buffer
Definition: switches.h:126
void * GpuFinishedContext
Definition: GraphiteTypes.h:29
CallbackResult
Definition: GpuTypes.h:45

Member Function Documentation

◆ commandBuffer()

CommandBuffer * skgpu::graphite::GpuWorkSubmission::commandBuffer ( )
inlineprotected

Definition at line 28 of file GpuWorkSubmission.h.

28{ return fCommandBuffer.get(); }

◆ isFinished()

bool skgpu::graphite::GpuWorkSubmission::isFinished ( const SharedContext sharedContext)

Definition at line 40 of file GpuWorkSubmission.cpp.

40 {
41 return this->onIsFinished(sharedContext) &&
42 (!fOutstandingAsyncMapCounter || fOutstandingAsyncMapCounter->unique());
43}
bool unique() const
Definition: SkRefCnt.h:50
virtual bool onIsFinished(const SharedContext *sharedContext)=0

◆ onIsFinished()

virtual bool skgpu::graphite::GpuWorkSubmission::onIsFinished ( const SharedContext sharedContext)
privatepure virtual

◆ onWaitUntilFinished()

virtual void skgpu::graphite::GpuWorkSubmission::onWaitUntilFinished ( const SharedContext sharedContext)
privatepure virtual

◆ waitUntilFinished()

void skgpu::graphite::GpuWorkSubmission::waitUntilFinished ( const SharedContext sharedContext)

Definition at line 45 of file GpuWorkSubmission.cpp.

45 {
46 this->onWaitUntilFinished(sharedContext);
47 if (fOutstandingAsyncMapCounter) {
48 while (!fOutstandingAsyncMapCounter->unique()) {
49 fQueueManager->tick();
50 }
51 }
52}
virtual void onWaitUntilFinished(const SharedContext *sharedContext)=0
virtual void tick() const
Definition: QueueManager.h:58

The documentation for this class was generated from the following files: