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SkOpAngle.cpp
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1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8
13#include "src/base/SkTSort.h"
21
22#include <algorithm>
23#include <cmath>
24
25/* Angles are sorted counterclockwise. The smallest angle has a positive x and the smallest
26 positive y. The largest angle has a positive x and a zero y. */
27
28#if DEBUG_ANGLE
29 static bool CompareResult(const char* func, SkString* bugOut, SkString* bugPart, int append,
30 bool compare) {
31 SkDebugf("%s %c %d\n", bugOut->c_str(), compare ? 'T' : 'F', append);
32 SkDebugf("%sPart %s\n", func, bugPart[0].c_str());
33 SkDebugf("%sPart %s\n", func, bugPart[1].c_str());
34 SkDebugf("%sPart %s\n", func, bugPart[2].c_str());
35 return compare;
36 }
37
38 #define COMPARE_RESULT(append, compare) CompareResult(__FUNCTION__, &bugOut, bugPart, append, \
39 compare)
40#else
41 #define COMPARE_RESULT(append, compare) compare
42#endif
43
44/* quarter angle values for sector
45
4631 x > 0, y == 0 horizontal line (to the right)
470 x > 0, y == epsilon quad/cubic horizontal tangent eventually going +y
481 x > 0, y > 0, x > y nearer horizontal angle
492 x + e == y quad/cubic 45 going horiz
503 x > 0, y > 0, x == y 45 angle
514 x == y + e quad/cubic 45 going vert
525 x > 0, y > 0, x < y nearer vertical angle
536 x == epsilon, y > 0 quad/cubic vertical tangent eventually going +x
547 x == 0, y > 0 vertical line (to the top)
55
56 8 7 6
57 9 | 5
58 10 | 4
59 11 | 3
60 12 \ | / 2
61 13 | 1
62 14 | 0
63 15 --------------+------------- 31
64 16 | 30
65 17 | 29
66 18 / | \ 28
67 19 | 27
68 20 | 26
69 21 | 25
70 22 23 24
71*/
72
73// return true if lh < this < rh
74bool SkOpAngle::after(SkOpAngle* test) {
75 SkOpAngle* lh = test;
76 SkOpAngle* rh = lh->fNext;
77 SkASSERT(lh != rh);
78 fPart.fCurve = fOriginalCurvePart;
79 // Adjust lh and rh to share the same origin (floating point error in intersections can mean
80 // they aren't exactly the same).
81 lh->fPart.fCurve = lh->fOriginalCurvePart;
82 lh->fPart.fCurve[0] = fPart.fCurve[0];
83 rh->fPart.fCurve = rh->fOriginalCurvePart;
84 rh->fPart.fCurve[0] = fPart.fCurve[0];
85
86#if DEBUG_ANGLE
87 SkString bugOut;
88 bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
89 " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
90 " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
91 lh->segment()->debugID(), lh->debugID(), lh->fSectorStart, lh->fSectorEnd,
92 lh->fStart->t(), lh->fEnd->t(),
93 segment()->debugID(), debugID(), fSectorStart, fSectorEnd, fStart->t(), fEnd->t(),
94 rh->segment()->debugID(), rh->debugID(), rh->fSectorStart, rh->fSectorEnd,
95 rh->fStart->t(), rh->fEnd->t());
96 SkString bugPart[3] = { lh->debugPart(), this->debugPart(), rh->debugPart() };
97#endif
98 if (lh->fComputeSector && !lh->computeSector()) {
99 return COMPARE_RESULT(1, true);
100 }
101 if (fComputeSector && !this->computeSector()) {
102 return COMPARE_RESULT(2, true);
103 }
104 if (rh->fComputeSector && !rh->computeSector()) {
105 return COMPARE_RESULT(3, true);
106 }
107#if DEBUG_ANGLE // reset bugOut with computed sectors
108 bugOut.printf("%s [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
109 " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g"
110 " < [%d/%d] %d/%d tStart=%1.9g tEnd=%1.9g ", __FUNCTION__,
111 lh->segment()->debugID(), lh->debugID(), lh->fSectorStart, lh->fSectorEnd,
112 lh->fStart->t(), lh->fEnd->t(),
113 segment()->debugID(), debugID(), fSectorStart, fSectorEnd, fStart->t(), fEnd->t(),
114 rh->segment()->debugID(), rh->debugID(), rh->fSectorStart, rh->fSectorEnd,
115 rh->fStart->t(), rh->fEnd->t());
116#endif
117 bool ltrOverlap = (lh->fSectorMask | rh->fSectorMask) & fSectorMask;
118 bool lrOverlap = lh->fSectorMask & rh->fSectorMask;
119 int lrOrder; // set to -1 if either order works
120 if (!lrOverlap) { // no lh/rh sector overlap
121 if (!ltrOverlap) { // no lh/this/rh sector overlap
122 return COMPARE_RESULT(4, (lh->fSectorEnd > rh->fSectorStart)
123 ^ (fSectorStart > lh->fSectorEnd) ^ (fSectorStart > rh->fSectorStart));
124 }
125 int lrGap = (rh->fSectorStart - lh->fSectorStart + 32) & 0x1f;
126 /* A tiny change can move the start +/- 4. The order can only be determined if
127 lr gap is not 12 to 20 or -12 to -20.
128 -31 ..-21 1
129 -20 ..-12 -1
130 -11 .. -1 0
131 0 shouldn't get here
132 11 .. 1 1
133 12 .. 20 -1
134 21 .. 31 0
135 */
136 lrOrder = lrGap > 20 ? 0 : lrGap > 11 ? -1 : 1;
137 } else {
138 lrOrder = lh->orderable(rh);
139 if (!ltrOverlap && lrOrder >= 0) {
140 return COMPARE_RESULT(5, !lrOrder);
141 }
142 }
143 int ltOrder;
144 SkASSERT((lh->fSectorMask & fSectorMask) || (rh->fSectorMask & fSectorMask) || -1 == lrOrder);
145 if (lh->fSectorMask & fSectorMask) {
146 ltOrder = lh->orderable(this);
147 } else {
148 int ltGap = (fSectorStart - lh->fSectorStart + 32) & 0x1f;
149 ltOrder = ltGap > 20 ? 0 : ltGap > 11 ? -1 : 1;
150 }
151 int trOrder;
152 if (rh->fSectorMask & fSectorMask) {
153 trOrder = this->orderable(rh);
154 } else {
155 int trGap = (rh->fSectorStart - fSectorStart + 32) & 0x1f;
156 trOrder = trGap > 20 ? 0 : trGap > 11 ? -1 : 1;
157 }
158 this->alignmentSameSide(lh, &ltOrder);
159 this->alignmentSameSide(rh, &trOrder);
160 if (lrOrder >= 0 && ltOrder >= 0 && trOrder >= 0) {
161 return COMPARE_RESULT(7, lrOrder ? (ltOrder & trOrder) : (ltOrder | trOrder));
162 }
163// SkASSERT(lrOrder >= 0 || ltOrder >= 0 || trOrder >= 0);
164// There's not enough information to sort. Get the pairs of angles in opposite planes.
165// If an order is < 0, the pair is already in an opposite plane. Check the remaining pairs.
166 // FIXME : once all variants are understood, rewrite this more simply
167 if (ltOrder == 0 && lrOrder == 0) {
168 SkASSERT(trOrder < 0);
169 // FIXME : once this is verified to work, remove one opposite angle call
170 SkDEBUGCODE(bool lrOpposite = lh->oppositePlanes(rh));
171 bool ltOpposite = lh->oppositePlanes(this);
172 SkOPASSERT(lrOpposite != ltOpposite);
173 return COMPARE_RESULT(8, ltOpposite);
174 } else if (ltOrder == 1 && trOrder == 0) {
175 SkASSERT(lrOrder < 0);
176 bool trOpposite = oppositePlanes(rh);
177 return COMPARE_RESULT(9, trOpposite);
178 } else if (lrOrder == 1 && trOrder == 1) {
179 SkASSERT(ltOrder < 0);
180// SkDEBUGCODE(bool trOpposite = oppositePlanes(rh));
181 bool lrOpposite = lh->oppositePlanes(rh);
182// SkASSERT(lrOpposite != trOpposite);
183 return COMPARE_RESULT(10, lrOpposite);
184 }
185 // If a pair couldn't be ordered, there's not enough information to determine the sort.
186 // Refer to: https://docs.google.com/drawings/d/1KV-8SJTedku9fj4K6fd1SB-8divuV_uivHVsSgwXICQ
187 if (fUnorderable || lh->fUnorderable || rh->fUnorderable) {
188 // limit to lines; should work with curves, but wait for a failing test to verify
189 if (!fPart.isCurve() && !lh->fPart.isCurve() && !rh->fPart.isCurve()) {
190 // see if original raw data is orderable
191 // if two share a point, check if third has both points in same half plane
192 int ltShare = lh->fOriginalCurvePart[0] == fOriginalCurvePart[0];
193 int lrShare = lh->fOriginalCurvePart[0] == rh->fOriginalCurvePart[0];
194 int trShare = fOriginalCurvePart[0] == rh->fOriginalCurvePart[0];
195 // if only one pair are the same, the third point touches neither of the pair
196 if (ltShare + lrShare + trShare == 1) {
197 if (lrShare) {
198 int ltOOrder = lh->linesOnOriginalSide(this);
199 int rtOOrder = rh->linesOnOriginalSide(this);
200 if ((rtOOrder ^ ltOOrder) == 1) {
201 return ltOOrder;
202 }
203 } else if (trShare) {
204 int tlOOrder = this->linesOnOriginalSide(lh);
205 int rlOOrder = rh->linesOnOriginalSide(lh);
206 if ((tlOOrder ^ rlOOrder) == 1) {
207 return rlOOrder;
208 }
209 } else {
210 SkASSERT(ltShare);
211 int trOOrder = rh->linesOnOriginalSide(this);
212 int lrOOrder = lh->linesOnOriginalSide(rh);
213 // result must be 0 and 1 or 1 and 0 to be valid
214 if ((lrOOrder ^ trOOrder) == 1) {
215 return trOOrder;
216 }
217 }
218 }
219 }
220 }
221 if (lrOrder < 0) {
222 if (ltOrder < 0) {
223 return COMPARE_RESULT(11, trOrder);
224 }
225 return COMPARE_RESULT(12, ltOrder);
226 }
227 return COMPARE_RESULT(13, !lrOrder);
228}
229
230int SkOpAngle::lineOnOneSide(const SkDPoint& origin, const SkDVector& line, const SkOpAngle* test,
231 bool useOriginal) const {
232 double crosses[3];
233 SkPath::Verb testVerb = test->segment()->verb();
234 int iMax = SkPathOpsVerbToPoints(testVerb);
235// SkASSERT(origin == test.fCurveHalf[0]);
236 const SkDCurve& testCurve = useOriginal ? test->fOriginalCurvePart : test->fPart.fCurve;
237 for (int index = 1; index <= iMax; ++index) {
238 double xy1 = line.fX * (testCurve[index].fY - origin.fY);
239 double xy2 = line.fY * (testCurve[index].fX - origin.fX);
240 crosses[index - 1] = AlmostBequalUlps(xy1, xy2) ? 0 : xy1 - xy2;
241 }
242 if (crosses[0] * crosses[1] < 0) {
243 return -1;
244 }
245 if (SkPath::kCubic_Verb == testVerb) {
246 if (crosses[0] * crosses[2] < 0 || crosses[1] * crosses[2] < 0) {
247 return -1;
248 }
249 }
250 if (crosses[0]) {
251 return crosses[0] < 0;
252 }
253 if (crosses[1]) {
254 return crosses[1] < 0;
255 }
256 if (SkPath::kCubic_Verb == testVerb && crosses[2]) {
257 return crosses[2] < 0;
258 }
259 return -2;
260}
261
262// given a line, see if the opposite curve's convex hull is all on one side
263// returns -1=not on one side 0=this CW of test 1=this CCW of test
264int SkOpAngle::lineOnOneSide(const SkOpAngle* test, bool useOriginal) {
265 SkASSERT(!fPart.isCurve());
266 SkASSERT(test->fPart.isCurve());
267 SkDPoint origin = fPart.fCurve[0];
268 SkDVector line = fPart.fCurve[1] - origin;
269 int result = this->lineOnOneSide(origin, line, test, useOriginal);
270 if (-2 == result) {
271 fUnorderable = true;
272 result = -1;
273 }
274 return result;
275}
276
277// experiment works only with lines for now
278int SkOpAngle::linesOnOriginalSide(const SkOpAngle* test) {
279 SkASSERT(!fPart.isCurve());
280 SkASSERT(!test->fPart.isCurve());
281 SkDPoint origin = fOriginalCurvePart[0];
282 SkDVector line = fOriginalCurvePart[1] - origin;
283 double dots[2];
284 double crosses[2];
285 const SkDCurve& testCurve = test->fOriginalCurvePart;
286 for (int index = 0; index < 2; ++index) {
287 SkDVector testLine = testCurve[index] - origin;
288 double xy1 = line.fX * testLine.fY;
289 double xy2 = line.fY * testLine.fX;
290 dots[index] = line.fX * testLine.fX + line.fY * testLine.fY;
291 crosses[index] = AlmostBequalUlps(xy1, xy2) ? 0 : xy1 - xy2;
292 }
293 if (crosses[0] * crosses[1] < 0) {
294 return -1;
295 }
296 if (crosses[0]) {
297 return crosses[0] < 0;
298 }
299 if (crosses[1]) {
300 return crosses[1] < 0;
301 }
302 if ((!dots[0] && dots[1] < 0) || (dots[0] < 0 && !dots[1])) {
303 return 2; // 180 degrees apart
304 }
305 fUnorderable = true;
306 return -1;
307}
308
309// To sort the angles, all curves are translated to have the same starting point.
310// If the curve's control point in its original position is on one side of a compared line,
311// and translated is on the opposite side, reverse the previously computed order.
312void SkOpAngle::alignmentSameSide(const SkOpAngle* test, int* order) const {
313 if (*order < 0) {
314 return;
315 }
316 if (fPart.isCurve()) {
317 // This should support all curve types, but only bug that requires this has lines
318 // Turning on for curves causes existing tests to fail
319 return;
320 }
321 if (test->fPart.isCurve()) {
322 return;
323 }
324 const SkDPoint& xOrigin = test->fPart.fCurve.fLine[0];
325 const SkDPoint& oOrigin = test->fOriginalCurvePart.fLine[0];
326 if (xOrigin == oOrigin) {
327 return;
328 }
329 int iMax = SkPathOpsVerbToPoints(this->segment()->verb());
330 SkDVector xLine = test->fPart.fCurve.fLine[1] - xOrigin;
331 SkDVector oLine = test->fOriginalCurvePart.fLine[1] - oOrigin;
332 for (int index = 1; index <= iMax; ++index) {
333 const SkDPoint& testPt = fPart.fCurve[index];
334 double xCross = oLine.crossCheck(testPt - xOrigin);
335 double oCross = xLine.crossCheck(testPt - oOrigin);
336 if (oCross * xCross < 0) {
337 *order ^= 1;
338 break;
339 }
340 }
341}
342
343bool SkOpAngle::checkCrossesZero() const {
344 int start = std::min(fSectorStart, fSectorEnd);
345 int end = std::max(fSectorStart, fSectorEnd);
346 bool crossesZero = end - start > 16;
347 return crossesZero;
348}
349
350bool SkOpAngle::checkParallel(SkOpAngle* rh) {
351 SkDVector scratch[2];
352 const SkDVector* sweep, * tweep;
353 if (this->fPart.isOrdered()) {
354 sweep = this->fPart.fSweep;
355 } else {
356 scratch[0] = this->fPart.fCurve[1] - this->fPart.fCurve[0];
357 sweep = &scratch[0];
358 }
359 if (rh->fPart.isOrdered()) {
360 tweep = rh->fPart.fSweep;
361 } else {
362 scratch[1] = rh->fPart.fCurve[1] - rh->fPart.fCurve[0];
363 tweep = &scratch[1];
364 }
365 double s0xt0 = sweep->crossCheck(*tweep);
366 if (tangentsDiverge(rh, s0xt0)) {
367 return s0xt0 < 0;
368 }
369 // compute the perpendicular to the endpoints and see where it intersects the opposite curve
370 // if the intersections within the t range, do a cross check on those
371 bool inside;
372 if (!fEnd->contains(rh->fEnd)) {
373 if (this->endToSide(rh, &inside)) {
374 return inside;
375 }
376 if (rh->endToSide(this, &inside)) {
377 return !inside;
378 }
379 }
380 if (this->midToSide(rh, &inside)) {
381 return inside;
382 }
383 if (rh->midToSide(this, &inside)) {
384 return !inside;
385 }
386 // compute the cross check from the mid T values (last resort)
387 SkDVector m0 = segment()->dPtAtT(this->midT()) - this->fPart.fCurve[0];
388 SkDVector m1 = rh->segment()->dPtAtT(rh->midT()) - rh->fPart.fCurve[0];
389 double m0xm1 = m0.crossCheck(m1);
390 if (m0xm1 == 0) {
391 this->fUnorderable = true;
392 rh->fUnorderable = true;
393 return true;
394 }
395 return m0xm1 < 0;
396}
397
398// the original angle is too short to get meaningful sector information
399// lengthen it until it is long enough to be meaningful or leave it unset if lengthening it
400// would cause it to intersect one of the adjacent angles
401bool SkOpAngle::computeSector() {
402 if (fComputedSector) {
403 return !fUnorderable;
404 }
405 fComputedSector = true;
406 bool stepUp = fStart->t() < fEnd->t();
407 SkOpSpanBase* checkEnd = fEnd;
408 if (checkEnd->final() && stepUp) {
409 fUnorderable = true;
410 return false;
411 }
412 do {
413// advance end
414 const SkOpSegment* other = checkEnd->segment();
415 const SkOpSpanBase* oSpan = other->head();
416 do {
417 if (oSpan->segment() != segment()) {
418 continue;
419 }
420 if (oSpan == checkEnd) {
421 continue;
422 }
423 if (!approximately_equal(oSpan->t(), checkEnd->t())) {
424 continue;
425 }
426 goto recomputeSector;
427 } while (!oSpan->final() && (oSpan = oSpan->upCast()->next()));
428 checkEnd = stepUp ? !checkEnd->final()
429 ? checkEnd->upCast()->next() : nullptr
430 : checkEnd->prev();
431 } while (checkEnd);
432recomputeSector:
433 SkOpSpanBase* computedEnd = stepUp ? checkEnd ? checkEnd->prev() : fEnd->segment()->head()
434 : checkEnd ? checkEnd->upCast()->next() : fEnd->segment()->tail();
435 if (checkEnd == fEnd || computedEnd == fEnd || computedEnd == fStart) {
436 fUnorderable = true;
437 return false;
438 }
439 if (stepUp != (fStart->t() < computedEnd->t())) {
440 fUnorderable = true;
441 return false;
442 }
443 SkOpSpanBase* saveEnd = fEnd;
444 fComputedEnd = fEnd = computedEnd;
445 setSpans();
446 setSector();
447 fEnd = saveEnd;
448 return !fUnorderable;
449}
450
451int SkOpAngle::convexHullOverlaps(const SkOpAngle* rh) {
452 const SkDVector* sweep = this->fPart.fSweep;
453 const SkDVector* tweep = rh->fPart.fSweep;
454 double s0xs1 = sweep[0].crossCheck(sweep[1]);
455 double s0xt0 = sweep[0].crossCheck(tweep[0]);
456 double s1xt0 = sweep[1].crossCheck(tweep[0]);
457 bool tBetweenS = s0xs1 > 0 ? s0xt0 > 0 && s1xt0 < 0 : s0xt0 < 0 && s1xt0 > 0;
458 double s0xt1 = sweep[0].crossCheck(tweep[1]);
459 double s1xt1 = sweep[1].crossCheck(tweep[1]);
460 tBetweenS |= s0xs1 > 0 ? s0xt1 > 0 && s1xt1 < 0 : s0xt1 < 0 && s1xt1 > 0;
461 double t0xt1 = tweep[0].crossCheck(tweep[1]);
462 if (tBetweenS) {
463 return -1;
464 }
465 if ((s0xt0 == 0 && s1xt1 == 0) || (s1xt0 == 0 && s0xt1 == 0)) { // s0 to s1 equals t0 to t1
466 return -1;
467 }
468 bool sBetweenT = t0xt1 > 0 ? s0xt0 < 0 && s0xt1 > 0 : s0xt0 > 0 && s0xt1 < 0;
469 sBetweenT |= t0xt1 > 0 ? s1xt0 < 0 && s1xt1 > 0 : s1xt0 > 0 && s1xt1 < 0;
470 if (sBetweenT) {
471 return -1;
472 }
473 // if all of the sweeps are in the same half plane, then the order of any pair is enough
474 if (s0xt0 >= 0 && s0xt1 >= 0 && s1xt0 >= 0 && s1xt1 >= 0) {
475 return 0;
476 }
477 if (s0xt0 <= 0 && s0xt1 <= 0 && s1xt0 <= 0 && s1xt1 <= 0) {
478 return 1;
479 }
480 // if the outside sweeps are greater than 180 degress:
481 // first assume the inital tangents are the ordering
482 // if the midpoint direction matches the inital order, that is enough
483 SkDVector m0 = this->segment()->dPtAtT(this->midT()) - this->fPart.fCurve[0];
484 SkDVector m1 = rh->segment()->dPtAtT(rh->midT()) - rh->fPart.fCurve[0];
485 double m0xm1 = m0.crossCheck(m1);
486 if (s0xt0 > 0 && m0xm1 > 0) {
487 return 0;
488 }
489 if (s0xt0 < 0 && m0xm1 < 0) {
490 return 1;
491 }
492 if (tangentsDiverge(rh, s0xt0)) {
493 return s0xt0 < 0;
494 }
495 return m0xm1 < 0;
496}
497
498// OPTIMIZATION: longest can all be either lazily computed here or precomputed in setup
499double SkOpAngle::distEndRatio(double dist) const {
500 double longest = 0;
501 const SkOpSegment& segment = *this->segment();
502 int ptCount = SkPathOpsVerbToPoints(segment.verb());
503 const SkPoint* pts = segment.pts();
504 for (int idx1 = 0; idx1 <= ptCount - 1; ++idx1) {
505 for (int idx2 = idx1 + 1; idx2 <= ptCount; ++idx2) {
506 if (idx1 == idx2) {
507 continue;
508 }
509 SkDVector v;
510 v.set(pts[idx2] - pts[idx1]);
511 double lenSq = v.lengthSquared();
512 longest = std::max(longest, lenSq);
513 }
514 }
515 return sqrt(longest) / dist;
516}
517
518bool SkOpAngle::endsIntersect(SkOpAngle* rh) {
519 SkPath::Verb lVerb = this->segment()->verb();
520 SkPath::Verb rVerb = rh->segment()->verb();
521 int lPts = SkPathOpsVerbToPoints(lVerb);
522 int rPts = SkPathOpsVerbToPoints(rVerb);
523 SkDLine rays[] = {{{this->fPart.fCurve[0], rh->fPart.fCurve[rPts]}},
524 {{this->fPart.fCurve[0], this->fPart.fCurve[lPts]}}};
525 if (this->fEnd->contains(rh->fEnd)) {
526 return checkParallel(rh);
527 }
528 double smallTs[2] = {-1, -1};
529 bool limited[2] = {false, false};
530 for (int index = 0; index < 2; ++index) {
531 SkPath::Verb cVerb = index ? rVerb : lVerb;
532 // if the curve is a line, then the line and the ray intersect only at their crossing
533 if (cVerb == SkPath::kLine_Verb) {
534 continue;
535 }
536 const SkOpSegment& segment = index ? *rh->segment() : *this->segment();
538 (*CurveIntersectRay[cVerb])(segment.pts(), segment.weight(), rays[index], &i);
539 double tStart = index ? rh->fStart->t() : this->fStart->t();
540 double tEnd = index ? rh->fComputedEnd->t() : this->fComputedEnd->t();
541 bool testAscends = tStart < (index ? rh->fComputedEnd->t() : this->fComputedEnd->t());
542 double t = testAscends ? 0 : 1;
543 for (int idx2 = 0; idx2 < i.used(); ++idx2) {
544 double testT = i[0][idx2];
545 if (!approximately_between_orderable(tStart, testT, tEnd)) {
546 continue;
547 }
548 if (approximately_equal_orderable(tStart, testT)) {
549 continue;
550 }
551 smallTs[index] = t = testAscends ? std::max(t, testT) : std::min(t, testT);
552 limited[index] = approximately_equal_orderable(t, tEnd);
553 }
554 }
555 bool sRayLonger = false;
556 SkDVector sCept = {0, 0};
557 double sCeptT = -1;
558 int sIndex = -1;
559 bool useIntersect = false;
560 for (int index = 0; index < 2; ++index) {
561 if (smallTs[index] < 0) {
562 continue;
563 }
564 const SkOpSegment& segment = index ? *rh->segment() : *this->segment();
565 const SkDPoint& dPt = segment.dPtAtT(smallTs[index]);
566 SkDVector cept = dPt - rays[index][0];
567 // If this point is on the curve, it should have been detected earlier by ordinary
568 // curve intersection. This may be hard to determine in general, but for lines,
569 // the point could be close to or equal to its end, but shouldn't be near the start.
570 if ((index ? lPts : rPts) == 1) {
571 SkDVector total = rays[index][1] - rays[index][0];
572 if (cept.lengthSquared() * 2 < total.lengthSquared()) {
573 continue;
574 }
575 }
576 SkDVector end = rays[index][1] - rays[index][0];
577 if (cept.fX * end.fX < 0 || cept.fY * end.fY < 0) {
578 continue;
579 }
580 double rayDist = cept.length();
581 double endDist = end.length();
582 bool rayLonger = rayDist > endDist;
583 if (limited[0] && limited[1] && rayLonger) {
584 useIntersect = true;
585 sRayLonger = rayLonger;
586 sCept = cept;
587 sCeptT = smallTs[index];
588 sIndex = index;
589 break;
590 }
591 double delta = fabs(rayDist - endDist);
592 double minX, minY, maxX, maxY;
593 minX = minY = SK_ScalarInfinity;
594 maxX = maxY = -SK_ScalarInfinity;
595 const SkDCurve& curve = index ? rh->fPart.fCurve : this->fPart.fCurve;
596 int ptCount = index ? rPts : lPts;
597 for (int idx2 = 0; idx2 <= ptCount; ++idx2) {
598 minX = std::min(minX, curve[idx2].fX);
599 minY = std::min(minY, curve[idx2].fY);
600 maxX = std::max(maxX, curve[idx2].fX);
601 maxY = std::max(maxY, curve[idx2].fY);
602 }
603 double maxWidth = std::max(maxX - minX, maxY - minY);
604 delta = sk_ieee_double_divide(delta, maxWidth);
605 // FIXME: move these magic numbers
606 // This fixes skbug.com/8380
607 // Larger changes (like changing the constant in the next block) cause other
608 // tests to fail as documented in the bug.
609 // This could probably become a more general test: e.g., if translating the
610 // curve causes the cross product of any control point or end point to change
611 // sign with regard to the opposite curve's hull, treat the curves as parallel.
612
613 // Moreso, this points to the general fragility of this approach of assigning
614 // winding by sorting the angles of curves sharing a common point, as mentioned
615 // in the bug.
616 if (delta < 4e-3 && delta > 1e-3 && !useIntersect && fPart.isCurve()
617 && rh->fPart.isCurve() && fOriginalCurvePart[0] != fPart.fCurve.fLine[0]) {
618 // see if original curve is on one side of hull; translated is on the other
619 const SkDPoint& origin = rh->fOriginalCurvePart[0];
620 int count = SkPathOpsVerbToPoints(rh->segment()->verb());
621 const SkDVector line = rh->fOriginalCurvePart[count] - origin;
622 int originalSide = rh->lineOnOneSide(origin, line, this, true);
623 if (originalSide >= 0) {
624 int translatedSide = rh->lineOnOneSide(origin, line, this, false);
625 if (originalSide != translatedSide) {
626 continue;
627 }
628 }
629 }
630 if (delta > 1e-3 && (useIntersect ^= true)) {
631 sRayLonger = rayLonger;
632 sCept = cept;
633 sCeptT = smallTs[index];
634 sIndex = index;
635 }
636 }
637 if (useIntersect) {
638 const SkDCurve& curve = sIndex ? rh->fPart.fCurve : this->fPart.fCurve;
639 const SkOpSegment& segment = sIndex ? *rh->segment() : *this->segment();
640 double tStart = sIndex ? rh->fStart->t() : fStart->t();
641 SkDVector mid = segment.dPtAtT(tStart + (sCeptT - tStart) / 2) - curve[0];
642 double septDir = mid.crossCheck(sCept);
643 if (!septDir) {
644 return checkParallel(rh);
645 }
646 return sRayLonger ^ (sIndex == 0) ^ (septDir < 0);
647 } else {
648 return checkParallel(rh);
649 }
650}
651
652bool SkOpAngle::endToSide(const SkOpAngle* rh, bool* inside) const {
653 const SkOpSegment* segment = this->segment();
654 SkPath::Verb verb = segment->verb();
655 SkDLine rayEnd;
656 rayEnd[0].set(this->fEnd->pt());
657 rayEnd[1] = rayEnd[0];
658 SkDVector slopeAtEnd = (*CurveDSlopeAtT[verb])(segment->pts(), segment->weight(),
659 this->fEnd->t());
660 rayEnd[1].fX += slopeAtEnd.fY;
661 rayEnd[1].fY -= slopeAtEnd.fX;
662 SkIntersections iEnd;
663 const SkOpSegment* oppSegment = rh->segment();
664 SkPath::Verb oppVerb = oppSegment->verb();
665 (*CurveIntersectRay[oppVerb])(oppSegment->pts(), oppSegment->weight(), rayEnd, &iEnd);
666 double endDist;
667 int closestEnd = iEnd.closestTo(rh->fStart->t(), rh->fEnd->t(), rayEnd[0], &endDist);
668 if (closestEnd < 0) {
669 return false;
670 }
671 if (!endDist) {
672 return false;
673 }
675 start.set(this->fStart->pt());
676 // OPTIMIZATION: multiple times in the code we find the max scalar
677 double minX, minY, maxX, maxY;
678 minX = minY = SK_ScalarInfinity;
679 maxX = maxY = -SK_ScalarInfinity;
680 const SkDCurve& curve = rh->fPart.fCurve;
681 int oppPts = SkPathOpsVerbToPoints(oppVerb);
682 for (int idx2 = 0; idx2 <= oppPts; ++idx2) {
683 minX = std::min(minX, curve[idx2].fX);
684 minY = std::min(minY, curve[idx2].fY);
685 maxX = std::max(maxX, curve[idx2].fX);
686 maxY = std::max(maxY, curve[idx2].fY);
687 }
688 double maxWidth = std::max(maxX - minX, maxY - minY);
689 endDist = sk_ieee_double_divide(endDist, maxWidth);
690 if (!(endDist >= 5e-12)) { // empirically found
691 return false; // ! above catches NaN
692 }
693 const SkDPoint* endPt = &rayEnd[0];
694 SkDPoint oppPt = iEnd.pt(closestEnd);
695 SkDVector vLeft = *endPt - start;
696 SkDVector vRight = oppPt - start;
697 double dir = vLeft.crossNoNormalCheck(vRight);
698 if (!dir) {
699 return false;
700 }
701 *inside = dir < 0;
702 return true;
703}
704
705/* y<0 y==0 y>0 x<0 x==0 x>0 xy<0 xy==0 xy>0
706 0 x x x
707 1 x x x
708 2 x x x
709 3 x x x
710 4 x x x
711 5 x x x
712 6 x x x
713 7 x x x
714 8 x x x
715 9 x x x
716 10 x x x
717 11 x x x
718 12 x x x
719 13 x x x
720 14 x x x
721 15 x x x
722*/
723int SkOpAngle::findSector(SkPath::Verb verb, double x, double y) const {
724 double absX = fabs(x);
725 double absY = fabs(y);
726 double xy = SkPath::kLine_Verb == verb || !AlmostEqualUlps(absX, absY) ? absX - absY : 0;
727 // If there are four quadrants and eight octants, and since the Latin for sixteen is sedecim,
728 // one could coin the term sedecimant for a space divided into 16 sections.
729 // http://english.stackexchange.com/questions/133688/word-for-something-partitioned-into-16-parts
730 static const int sedecimant[3][3][3] = {
731 // y<0 y==0 y>0
732 // x<0 x==0 x>0 x<0 x==0 x>0 x<0 x==0 x>0
733 {{ 4, 3, 2}, { 7, -1, 15}, {10, 11, 12}}, // abs(x) < abs(y)
734 {{ 5, -1, 1}, {-1, -1, -1}, { 9, -1, 13}}, // abs(x) == abs(y)
735 {{ 6, 3, 0}, { 7, -1, 15}, { 8, 11, 14}}, // abs(x) > abs(y)
736 };
737 int sector = sedecimant[(xy >= 0) + (xy > 0)][(y >= 0) + (y > 0)][(x >= 0) + (x > 0)] * 2 + 1;
738// SkASSERT(SkPath::kLine_Verb == verb || sector >= 0);
739 return sector;
740}
741
742SkOpGlobalState* SkOpAngle::globalState() const {
743 return this->segment()->globalState();
744}
745
746
747// OPTIMIZE: if this loops to only one other angle, after first compare fails, insert on other side
748// OPTIMIZE: return where insertion succeeded. Then, start next insertion on opposite side
750 if (angle->fNext) {
751 if (loopCount() >= angle->loopCount()) {
752 if (!merge(angle)) {
753 return true;
754 }
755 } else if (fNext) {
756 if (!angle->merge(this)) {
757 return true;
758 }
759 } else {
760 angle->insert(this);
761 }
762 return true;
763 }
764 bool singleton = nullptr == fNext;
765 if (singleton) {
766 fNext = this;
767 }
768 SkOpAngle* next = fNext;
769 if (next->fNext == this) {
770 if (singleton || angle->after(this)) {
771 this->fNext = angle;
772 angle->fNext = next;
773 } else {
774 next->fNext = angle;
775 angle->fNext = this;
776 }
778 return true;
779 }
780 SkOpAngle* last = this;
781 bool flipAmbiguity = false;
782 do {
783 SkASSERT(last->fNext == next);
784 if (angle->after(last) ^ (angle->tangentsAmbiguous() & flipAmbiguity)) {
785 last->fNext = angle;
786 angle->fNext = next;
788 break;
789 }
790 last = next;
791 if (last == this) {
792 FAIL_IF(flipAmbiguity);
793 // We're in a loop. If a sort was ambiguous, flip it to end the loop.
794 flipAmbiguity = true;
795 }
796 next = next->fNext;
797 } while (true);
798 return true;
799}
800
802 if (fLastMarked) {
803 if (fLastMarked->chased()) {
804 return nullptr;
805 }
806 fLastMarked->setChased(true);
807 }
808 return fLastMarked;
809}
810
811bool SkOpAngle::loopContains(const SkOpAngle* angle) const {
812 if (!fNext) {
813 return false;
814 }
815 const SkOpAngle* first = this;
816 const SkOpAngle* loop = this;
817 const SkOpSegment* tSegment = angle->fStart->segment();
818 double tStart = angle->fStart->t();
819 double tEnd = angle->fEnd->t();
820 do {
821 const SkOpSegment* lSegment = loop->fStart->segment();
822 if (lSegment != tSegment) {
823 continue;
824 }
825 double lStart = loop->fStart->t();
826 if (lStart != tEnd) {
827 continue;
828 }
829 double lEnd = loop->fEnd->t();
830 if (lEnd == tStart) {
831 return true;
832 }
833 } while ((loop = loop->fNext) != first);
834 return false;
835}
836
838 int count = 0;
839 const SkOpAngle* first = this;
840 const SkOpAngle* next = this;
841 do {
842 next = next->fNext;
843 ++count;
844 } while (next && next != first);
845 return count;
846}
847
848bool SkOpAngle::merge(SkOpAngle* angle) {
849 SkASSERT(fNext);
850 SkASSERT(angle->fNext);
851 SkOpAngle* working = angle;
852 do {
853 if (this == working) {
854 return false;
855 }
856 working = working->fNext;
857 } while (working != angle);
858 do {
859 SkOpAngle* next = working->fNext;
860 working->fNext = nullptr;
861 insert(working);
862 working = next;
863 } while (working != angle);
864 // it's likely that a pair of the angles are unorderable
866 return true;
867}
868
869double SkOpAngle::midT() const {
870 return (fStart->t() + fEnd->t()) / 2;
871}
872
873bool SkOpAngle::midToSide(const SkOpAngle* rh, bool* inside) const {
874 const SkOpSegment* segment = this->segment();
875 SkPath::Verb verb = segment->verb();
876 const SkPoint& startPt = this->fStart->pt();
877 const SkPoint& endPt = this->fEnd->pt();
878 SkDPoint dStartPt;
879 dStartPt.set(startPt);
880 SkDLine rayMid;
881 rayMid[0].fX = (startPt.fX + endPt.fX) / 2;
882 rayMid[0].fY = (startPt.fY + endPt.fY) / 2;
883 rayMid[1].fX = rayMid[0].fX + (endPt.fY - startPt.fY);
884 rayMid[1].fY = rayMid[0].fY - (endPt.fX - startPt.fX);
885 SkIntersections iMid;
886 (*CurveIntersectRay[verb])(segment->pts(), segment->weight(), rayMid, &iMid);
887 int iOutside = iMid.mostOutside(this->fStart->t(), this->fEnd->t(), dStartPt);
888 if (iOutside < 0) {
889 return false;
890 }
891 const SkOpSegment* oppSegment = rh->segment();
892 SkPath::Verb oppVerb = oppSegment->verb();
893 SkIntersections oppMid;
894 (*CurveIntersectRay[oppVerb])(oppSegment->pts(), oppSegment->weight(), rayMid, &oppMid);
895 int oppOutside = oppMid.mostOutside(rh->fStart->t(), rh->fEnd->t(), dStartPt);
896 if (oppOutside < 0) {
897 return false;
898 }
899 SkDVector iSide = iMid.pt(iOutside) - dStartPt;
900 SkDVector oppSide = oppMid.pt(oppOutside) - dStartPt;
901 double dir = iSide.crossCheck(oppSide);
902 if (!dir) {
903 return false;
904 }
905 *inside = dir < 0;
906 return true;
907}
908
909bool SkOpAngle::oppositePlanes(const SkOpAngle* rh) const {
910 int startSpan = SkTAbs(rh->fSectorStart - fSectorStart);
911 return startSpan >= 8;
912}
913
914int SkOpAngle::orderable(SkOpAngle* rh) {
915 int result;
916 if (!fPart.isCurve()) {
917 if (!rh->fPart.isCurve()) {
918 double leftX = fTangentHalf.dx();
919 double leftY = fTangentHalf.dy();
920 double rightX = rh->fTangentHalf.dx();
921 double rightY = rh->fTangentHalf.dy();
922 double x_ry = leftX * rightY;
923 double rx_y = rightX * leftY;
924 if (x_ry == rx_y) {
925 if (leftX * rightX < 0 || leftY * rightY < 0) {
926 return 1; // exactly 180 degrees apart
927 }
928 goto unorderable;
929 }
930 SkASSERT(x_ry != rx_y); // indicates an undetected coincidence -- worth finding earlier
931 return x_ry < rx_y ? 1 : 0;
932 }
933 if ((result = this->lineOnOneSide(rh, false)) >= 0) {
934 return result;
935 }
936 if (fUnorderable || approximately_zero(rh->fSide)) {
937 goto unorderable;
938 }
939 } else if (!rh->fPart.isCurve()) {
940 if ((result = rh->lineOnOneSide(this, false)) >= 0) {
941 return result ? 0 : 1;
942 }
943 if (rh->fUnorderable || approximately_zero(fSide)) {
944 goto unorderable;
945 }
946 } else if ((result = this->convexHullOverlaps(rh)) >= 0) {
947 return result;
948 }
949 return this->endsIntersect(rh) ? 1 : 0;
951 fUnorderable = true;
952 rh->fUnorderable = true;
953 return -1;
954}
955
956// OPTIMIZE: if this shows up in a profile, add a previous pointer
957// as is, this should be rarely called
959 SkOpAngle* last = fNext;
960 do {
961 SkOpAngle* next = last->fNext;
962 if (next == this) {
963 return last;
964 }
965 last = next;
966 } while (true);
967}
968
970 return fStart->segment();
971}
972
974 fStart = start;
975 fComputedEnd = fEnd = end;
976 SkASSERT(start != end);
977 fNext = nullptr;
978 fComputeSector = fComputedSector = fCheckCoincidence = fTangentsAmbiguous = false;
979 setSpans();
980 setSector();
981 SkDEBUGCODE(fID = start ? start->globalState()->nextAngleID() : -1);
982}
983
984void SkOpAngle::setSpans() {
985 fUnorderable = false;
986 fLastMarked = nullptr;
987 if (!fStart) {
988 fUnorderable = true;
989 return;
990 }
991 const SkOpSegment* segment = fStart->segment();
992 const SkPoint* pts = segment->pts();
993 SkDEBUGCODE(fPart.fCurve.fVerb = SkPath::kCubic_Verb); // required for SkDCurve debug check
994 SkDEBUGCODE(fPart.fCurve[2].fX = fPart.fCurve[2].fY = fPart.fCurve[3].fX = fPart.fCurve[3].fY
995 = SK_ScalarNaN); // make the non-line part uninitialized
996 SkDEBUGCODE(fPart.fCurve.fVerb = segment->verb()); // set the curve type for real
997 segment->subDivide(fStart, fEnd, &fPart.fCurve); // set at least the line part if not more
998 fOriginalCurvePart = fPart.fCurve;
999 const SkPath::Verb verb = segment->verb();
1000 fPart.setCurveHullSweep(verb);
1001 if (SkPath::kLine_Verb != verb && !fPart.isCurve()) {
1002 SkDLine lineHalf;
1003 fPart.fCurve[1] = fPart.fCurve[SkPathOpsVerbToPoints(verb)];
1004 fOriginalCurvePart[1] = fPart.fCurve[1];
1005 lineHalf[0].set(fPart.fCurve[0].asSkPoint());
1006 lineHalf[1].set(fPart.fCurve[1].asSkPoint());
1007 fTangentHalf.lineEndPoints(lineHalf);
1008 fSide = 0;
1009 }
1010 switch (verb) {
1011 case SkPath::kLine_Verb: {
1012 SkASSERT(fStart != fEnd);
1013 const SkPoint& cP1 = pts[fStart->t() < fEnd->t()];
1014 SkDLine lineHalf;
1015 lineHalf[0].set(fStart->pt());
1016 lineHalf[1].set(cP1);
1017 fTangentHalf.lineEndPoints(lineHalf);
1018 fSide = 0;
1019 } return;
1020 case SkPath::kQuad_Verb:
1021 case SkPath::kConic_Verb: {
1022 SkLineParameters tangentPart;
1023 (void) tangentPart.quadEndPoints(fPart.fCurve.fQuad);
1024 fSide = -tangentPart.pointDistance(fPart.fCurve[2]); // not normalized -- compare sign only
1025 } break;
1026 case SkPath::kCubic_Verb: {
1027 SkLineParameters tangentPart;
1028 (void) tangentPart.cubicPart(fPart.fCurve.fCubic);
1029 fSide = -tangentPart.pointDistance(fPart.fCurve[3]);
1030 double testTs[4];
1031 // OPTIMIZATION: keep inflections precomputed with cubic segment?
1032 int testCount = SkDCubic::FindInflections(pts, testTs);
1033 double startT = fStart->t();
1034 double endT = fEnd->t();
1035 double limitT = endT;
1036 int index;
1037 for (index = 0; index < testCount; ++index) {
1038 if (!::between(startT, testTs[index], limitT)) {
1039 testTs[index] = -1;
1040 }
1041 }
1042 testTs[testCount++] = startT;
1043 testTs[testCount++] = endT;
1044 SkTQSort<double>(testTs, testTs + testCount);
1045 double bestSide = 0;
1046 int testCases = (testCount << 1) - 1;
1047 index = 0;
1048 while (testTs[index] < 0) {
1049 ++index;
1050 }
1051 index <<= 1;
1052 for (; index < testCases; ++index) {
1053 int testIndex = index >> 1;
1054 double testT = testTs[testIndex];
1055 if (index & 1) {
1056 testT = (testT + testTs[testIndex + 1]) / 2;
1057 }
1058 // OPTIMIZE: could avoid call for t == startT, endT
1059 SkDPoint pt = dcubic_xy_at_t(pts, segment->weight(), testT);
1060 SkLineParameters testPart;
1061 testPart.cubicEndPoints(fPart.fCurve.fCubic);
1062 double testSide = testPart.pointDistance(pt);
1063 if (fabs(bestSide) < fabs(testSide)) {
1064 bestSide = testSide;
1065 }
1066 }
1067 fSide = -bestSide; // compare sign only
1068 } break;
1069 default:
1070 SkASSERT(0);
1071 }
1072}
1073
1074void SkOpAngle::setSector() {
1075 if (!fStart) {
1076 fUnorderable = true;
1077 return;
1078 }
1079 const SkOpSegment* segment = fStart->segment();
1080 SkPath::Verb verb = segment->verb();
1081 fSectorStart = this->findSector(verb, fPart.fSweep[0].fX, fPart.fSweep[0].fY);
1082 if (fSectorStart < 0) {
1083 goto deferTilLater;
1084 }
1085 if (!fPart.isCurve()) { // if it's a line or line-like, note that both sectors are the same
1086 SkASSERT(fSectorStart >= 0);
1087 fSectorEnd = fSectorStart;
1088 fSectorMask = 1 << fSectorStart;
1089 return;
1090 }
1092 fSectorEnd = this->findSector(verb, fPart.fSweep[1].fX, fPart.fSweep[1].fY);
1093 if (fSectorEnd < 0) {
1094deferTilLater:
1095 fSectorStart = fSectorEnd = -1;
1096 fSectorMask = 0;
1097 fComputeSector = true; // can't determine sector until segment length can be found
1098 return;
1099 }
1100 if (fSectorEnd == fSectorStart
1101 && (fSectorStart & 3) != 3) { // if the sector has no span, it can't be an exact angle
1102 fSectorMask = 1 << fSectorStart;
1103 return;
1104 }
1105 bool crossesZero = this->checkCrossesZero();
1106 int start = std::min(fSectorStart, fSectorEnd);
1107 bool curveBendsCCW = (fSectorStart == start) ^ crossesZero;
1108 // bump the start and end of the sector span if they are on exact compass points
1109 if ((fSectorStart & 3) == 3) {
1110 fSectorStart = (fSectorStart + (curveBendsCCW ? 1 : 31)) & 0x1f;
1111 }
1112 if ((fSectorEnd & 3) == 3) {
1113 fSectorEnd = (fSectorEnd + (curveBendsCCW ? 31 : 1)) & 0x1f;
1114 }
1115 crossesZero = this->checkCrossesZero();
1116 start = std::min(fSectorStart, fSectorEnd);
1117 int end = std::max(fSectorStart, fSectorEnd);
1118 if (!crossesZero) {
1119 fSectorMask = (unsigned) -1 >> (31 - end + start) << start;
1120 } else {
1121 fSectorMask = (unsigned) -1 >> (31 - start) | ((unsigned) -1 << end);
1122 }
1123}
1124
1126 return fStart->starter(fEnd);
1127}
1128
1129bool SkOpAngle::tangentsDiverge(const SkOpAngle* rh, double s0xt0) {
1130 if (s0xt0 == 0) {
1131 return false;
1132 }
1133 // if the ctrl tangents are not nearly parallel, use them
1134 // solve for opposite direction displacement scale factor == m
1135 // initial dir = v1.cross(v2) == v2.x * v1.y - v2.y * v1.x
1136 // displacement of q1[1] : dq1 = { -m * v1.y, m * v1.x } + q1[1]
1137 // straight angle when : v2.x * (dq1.y - q1[0].y) == v2.y * (dq1.x - q1[0].x)
1138 // v2.x * (m * v1.x + v1.y) == v2.y * (-m * v1.y + v1.x)
1139 // - m * (v2.x * v1.x + v2.y * v1.y) == v2.x * v1.y - v2.y * v1.x
1140 // m = (v2.y * v1.x - v2.x * v1.y) / (v2.x * v1.x + v2.y * v1.y)
1141 // m = v1.cross(v2) / v1.dot(v2)
1142 const SkDVector* sweep = fPart.fSweep;
1143 const SkDVector* tweep = rh->fPart.fSweep;
1144 double s0dt0 = sweep[0].dot(tweep[0]);
1145 if (!s0dt0) {
1146 return true;
1147 }
1148 SkASSERT(s0dt0 != 0);
1149 double m = s0xt0 / s0dt0;
1150 double sDist = sweep[0].length() * m;
1151 double tDist = tweep[0].length() * m;
1152 bool useS = fabs(sDist) < fabs(tDist);
1153 double mFactor = fabs(useS ? this->distEndRatio(sDist) : rh->distEndRatio(tDist));
1154 fTangentsAmbiguous = mFactor >= 50 && mFactor < 200;
1155 return mFactor < 50; // empirically found limit
1156}
static bool compare(const SkBitmap &ref, const SkIRect &iref, const SkBitmap &test, const SkIRect &itest)
Definition BlurTest.cpp:100
#define test(name)
int count
static const size_t testCount
#define SkASSERT(cond)
Definition SkAssert.h:116
static bool approximately_zero(double x)
Definition SkCubics.cpp:153
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
#define SkDEBUGCODE(...)
Definition SkDebug.h:23
static constexpr double sk_ieee_double_divide(double numer, double denom)
static bool between(SkScalar a, SkScalar b, SkScalar c)
#define COMPARE_RESULT(append, compare)
Definition SkOpAngle.cpp:41
static SkDVector(*const CurveDSlopeAtT[])(const SkPoint[], SkScalar, double)
static SkDPoint dcubic_xy_at_t(const SkPoint a[4], SkScalar, double t)
static void(*const CurveIntersectRay[])(const SkPoint[], SkScalar, const SkDLine &, SkIntersections *)
#define FAIL_IF(cond)
bool AlmostEqualUlps(const SkPoint &pt1, const SkPoint &pt2)
bool AlmostBequalUlps(float a, float b)
bool approximately_equal(double x, double y)
bool approximately_between_orderable(double a, double b, double c)
#define SkOPASSERT(cond)
bool approximately_equal_orderable(double x, double y)
int SkPathOpsVerbToPoints(SkPath::Verb verb)
#define SK_ScalarNaN
Definition SkScalar.h:28
#define SK_ScalarInfinity
Definition SkScalar.h:26
static T SkTAbs(T value)
Definition SkTemplates.h:43
bool isCurve() const
bool isOrdered() const
SkDVector fSweep[2]
void setCurveHullSweep(SkPath::Verb verb)
const SkDPoint & pt(int index) const
int closestTo(double rangeStart, double rangeEnd, const SkDPoint &testPt, double *dist) const
int mostOutside(double rangeStart, double rangeEnd, const SkDPoint &origin) const
bool cubicEndPoints(const SkDCubic &pts)
double cubicPart(const SkDCubic &part)
bool quadEndPoints(const SkDQuad &pts)
double pointDistance(const SkDPoint &pt) const
void lineEndPoints(const SkDLine &pts)
double dx() const
double dy() const
double distEndRatio(double dist) const
bool unorderable() const
Definition SkOpAngle.h:104
bool loopContains(const SkOpAngle *) const
SkOpSegment * segment() const
SkOpSpanBase * end() const
Definition SkOpAngle.h:73
int loopCount() const
SkOpAngle * next() const
Definition SkOpAngle.h:82
int debugID() const
Definition SkOpAngle.h:45
void debugValidateNext() const
bool tangentsAmbiguous() const
Definition SkOpAngle.h:100
SkOpAngle * previous() const
void set(SkOpSpanBase *start, SkOpSpanBase *end)
SkOpSpanBase * start() const
Definition SkOpAngle.h:94
bool insert(SkOpAngle *)
SkOpSpan * starter()
SkOpSpanBase * lastMarked() const
SkPath::Verb verb() const
const SkOpSpanBase * tail() const
int debugID() const
SkScalar weight() const
SkOpGlobalState * globalState() const
bool subDivide(const SkOpSpanBase *start, const SkOpSpanBase *end, SkDCurve *result) const
const SkOpSpan * head() const
SkDPoint dPtAtT(double mid) const
const SkPoint * pts() const
const SkPoint & pt() const
Definition SkOpSpan.h:306
const SkOpSpan * prev() const
Definition SkOpSpan.h:298
void setChased(bool chased)
Definition SkOpSpan.h:326
SkOpGlobalState * globalState() const
Definition SkOpSpan.cpp:239
bool final() const
Definition SkOpSpan.h:271
bool contains(const SkOpSpanBase *) const
Definition SkOpSpan.cpp:197
const SkOpSpan * starter(const SkOpSpanBase *end) const
Definition SkOpSpan.h:347
double t() const
Definition SkOpSpan.h:375
SkOpSpan * upCast()
Definition SkOpSpan.h:383
bool chased() const
Definition SkOpSpan.h:192
SkOpSegment * segment() const
Definition SkOpSpan.h:318
SkOpSpanBase * next() const
Definition SkOpSpan.h:495
@ kConic_Verb
Definition SkPath.h:1461
@ kCubic_Verb
Definition SkPath.h:1462
@ kQuad_Verb
Definition SkPath.h:1460
@ kLine_Verb
Definition SkPath.h:1459
void printf(const char format[],...) SK_PRINTF_LIKE(2
Definition SkString.cpp:534
const char * c_str() const
Definition SkString.h:133
static void append(char **dst, size_t *count, const char *src, size_t n)
Definition editor.cpp:211
glong glong end
GAsyncResult * result
static float min(float r, float g, float b)
Definition hsl.cpp:48
double y
double x
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace Enable an endless trace buffer The default is a ring buffer This is useful when very old events need to viewed For during application launch Memory usage will continue to grow indefinitely however Start app with an specific route defined on the framework flutter assets dir
Definition switches.h:145
Definition ref_ptr.h:256
static int FindInflections(const SkPoint a[kPointCount], double tValues[2])
SkDQuad fQuad
SkDLine fLine
SkDCubic fCubic
const SkDLine & set(const SkPoint pts[2])
void set(const SkPoint &pt)
SkDVector & set(const SkVector &pt)
double crossNoNormalCheck(const SkDVector &a) const
double length() const
double dot(const SkDVector &a) const
double crossCheck(const SkDVector &a) const
double lengthSquared() const
float fX
x-axis value
float fY
y-axis value