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#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrTypes.h"
#include "include/gpu/d3d/GrD3DBackendContext.h"
#include "include/gpu/ganesh/SkSurfaceGanesh.h"
#include "tools/gpu/d3d/D3DTestUtils.h"
#include "tools/window/DisplayParams.h"
#include "tools/window/WindowContext.h"
#include "tools/window/win/WindowContextFactory_win.h"
#include <d3d12.h>
#include <dxgi1_4.h>
#include <wrl/client.h>
Go to the source code of this file.
Namespaces | |
namespace | skwindow |
Macros | |
#define | GR_D3D_CALL_ERRCHECK(X) |
Functions | |
std::unique_ptr< WindowContext > | skwindow::MakeD3D12ForWin (HWND hwnd, const DisplayParams ¶ms) |
#define GR_D3D_CALL_ERRCHECK | ( | X | ) |
Definition at line 23 of file D3D12WindowContext_win.cpp.