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◆ Sk4f_fromL32()
Definition at line 49 of file SkSwizzlePriv.h.
49 {
51}
static SKVX_ALWAYS_INLINE Vec Load(const void *ptr)
◆ Sk4f_toL32()
Definition at line 53 of file SkSwizzlePriv.h.
53 {
54 uint32_t l32;
55
56
58 .store(&l32);
59 return l32;
60}
SINT Vec< N, T > pin(const Vec< N, T > &x, const Vec< N, T > &lo, const Vec< N, T > &hi)
◆ swizzle_rb()
Definition at line 37 of file SkSwizzlePriv.h.
37 {
38 return skvx::shuffle<2, 1, 0, 3>(
x);
39}
◆ swizzle_rb_if_bgra()
Definition at line 41 of file SkSwizzlePriv.h.
41 {
42#if defined(SK_PMCOLOR_IS_BGRA)
44#else
46#endif
47}
static skvx::float4 swizzle_rb(const skvx::float4 &x)