8#ifndef SkSwizzlePriv_DEFINED
9#define SkSwizzlePriv_DEFINED
38 return skvx::shuffle<2, 1, 0, 3>(
x);
42#if defined(SK_PMCOLOR_IS_BGRA)
static skvx::float4 swizzle_rb_if_bgra(const skvx::float4 &x)
static skvx::float4 Sk4f_fromL32(uint32_t px)
static uint32_t Sk4f_toL32(const skvx::float4 &px)
static skvx::float4 swizzle_rb(const skvx::float4 &x)
void(*)(uint32_t *, const uint8_t *, int) Swizzle_8888_u8
void(*)(uint32_t *, const uint32_t *, int) Swizzle_8888_u32
Swizzle_8888_u8 gray_to_RGB1
Swizzle_8888_u32 RGBA_to_rgbA
Swizzle_8888_u8 RGB_to_RGB1
Swizzle_8888_u8 grayA_to_rgbA
Swizzle_8888_u8 RGB_to_BGR1
Swizzle_8888_u8 grayA_to_RGBA
Swizzle_8888_u32 RGBA_to_BGRA
Swizzle_8888_u32 RGBA_to_bgrA
Swizzle_8888_u32 rgbA_to_BGRA
Swizzle_8888_u32 inverted_CMYK_to_BGR1
Swizzle_8888_u32 inverted_CMYK_to_RGB1
Swizzle_8888_u32 rgbA_to_RGBA
SINT Vec< N, T > pin(const Vec< N, T > &x, const Vec< N, T > &lo, const Vec< N, T > &hi)
static SKVX_ALWAYS_INLINE Vec Load(const void *ptr)