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#include "tools/graphite/UniqueKeyUtils.h"
#include "src/gpu/ResourceKey.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/RenderPassDesc.h"
#include "src/gpu/graphite/RendererProvider.h"
Go to the source code of this file.
Namespaces | |
namespace | UniqueKeyUtils |
Functions | |
void | UniqueKeyUtils::FetchUniqueKeys (GlobalCache *globalCache, std::vector< UniqueKey > *keys) |
bool | UniqueKeyUtils::ExtractKeyDescs (Context *context, const UniqueKey &origKey, GraphicsPipelineDesc *pipelineDesc, RenderPassDesc *renderPassDesc) |