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UniqueKeyUtils.cpp File Reference
#include "tools/graphite/UniqueKeyUtils.h"
#include "src/gpu/ResourceKey.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/RenderPassDesc.h"
#include "src/gpu/graphite/RendererProvider.h"

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Namespaces

namespace  UniqueKeyUtils
 

Functions

void UniqueKeyUtils::FetchUniqueKeys (GlobalCache *globalCache, std::vector< UniqueKey > *keys)
 
bool UniqueKeyUtils::ExtractKeyDescs (Context *context, const UniqueKey &origKey, GraphicsPipelineDesc *pipelineDesc, RenderPassDesc *renderPassDesc)