Flutter Engine
The Flutter Engine
SkMallocPixelRef.h
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1/*
2 * Copyright 2008 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkMallocPixelRef_DEFINED
9#define SkMallocPixelRef_DEFINED
10
13
14#include <cstddef>
15
16class SkData;
17class SkPixelRef;
18struct SkImageInfo;
19
20/** We explicitly use the same allocator for our pixels that SkMask does,
21 so that we can freely assign memory allocated by one class to the other.
22*/
24 /**
25 * Return a new SkMallocPixelRef, automatically allocating storage for the
26 * pixels. If rowBytes are 0, an optimal value will be chosen automatically.
27 * If rowBytes is > 0, then it will be respected, or NULL will be returned
28 * if rowBytes is invalid for the specified info.
29 *
30 * All pixel bytes are zeroed.
31 *
32 * Returns NULL on failure.
33 */
34 SK_API sk_sp<SkPixelRef> MakeAllocate(const SkImageInfo&, size_t rowBytes);
35
36 /**
37 * Return a new SkMallocPixelRef that will use the provided SkData and
38 * rowBytes as pixel storage. The SkData will be ref()ed and on
39 * destruction of the PixelRef, the SkData will be unref()ed.
40 *
41 * Returns NULL on failure.
42 */
44} // namespace SkMallocPixelRef
45#endif
#define SK_API
Definition: SkAPI.h:35
Definition: SkData.h:25
SK_API sk_sp< SkPixelRef > MakeWithData(const SkImageInfo &, size_t rowBytes, sk_sp< SkData > data)
SK_API sk_sp< SkPixelRef > MakeAllocate(const SkImageInfo &, size_t rowBytes)
std::shared_ptr< const fml::Mapping > data
Definition: texture_gles.cc:63