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rippleshadergm.cpp
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1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
11#include "include/core/SkData.h"
14#include "include/core/SkSize.h"
21#include "src/base/SkRandom.h"
24#include "tools/DecodeUtils.h"
25#include "tools/Resources.h"
26
27#include <cmath>
28
29class RippleShaderGM : public skiagm::GM {
30public:
31 static constexpr SkISize kSize = {512, 512};
32
33 void onOnceBeforeDraw() override {
34 // Load the mandrill into a shader.
35 sk_sp<SkImage> img = ToolUtils::GetResourceAsImage("images/mandrill_512.png");
36 if (!img) {
37 SkDebugf("Unable to load mandrill_512 from resources directory");
38 return;
39 }
41
42 // Load RippleShader.rts into a SkRuntimeEffect.
43 sk_sp<SkData> shaderData = GetResourceAsData("sksl/realistic/RippleShader.rts");
44 if (!shaderData) {
45 SkDebugf("Unable to load ripple shader from resources directory");
46 return;
47 }
49 SkString(static_cast<const char*>(shaderData->data()), shaderData->size()));
50 if (!effect) {
51 SkDebugf("Ripple shader failed to compile\n\n%s\n", error.c_str());
52 }
53 fEffect = std::move(effect);
54 }
55
56 SkString getName() const override { return SkString("rippleshader"); }
57 SkISize getISize() override { return kSize; }
58 bool onAnimate(double nanos) override {
59 fMillis = nanos / (1000. * 1000.);
60 return true;
61 }
62
63 void onDraw(SkCanvas* canvas) override {
65 base.setShader(fMandrill);
67
68 // Uniform setting logic was imperfectly adapted from:
69 // frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java
70 // frameworks/base/graphics/java/android/graphics/drawable/RippleAnimationSession.java
71
73 constexpr float ANIM_DURATION = 1500.0f;
74 constexpr float NOISE_ANIMATION_DURATION = 7000.0f;
75 constexpr float MAX_NOISE_PHASE = NOISE_ANIMATION_DURATION / 214.0f;
76 constexpr float PI_ROTATE_RIGHT = SK_ScalarPI * 0.0078125f;
77 constexpr float PI_ROTATE_LEFT = SK_ScalarPI * -0.0078125f;
78
79 builder.uniform("in_origin") = SkV2{kSize.width() / 2, kSize.height() / 2};
80 builder.uniform("in_touch") = SkV2{kSize.width() / 2, kSize.height() / 2};
81 // Note that `in_progress` should actually be interpolated via FAST_OUT_SLOW_IN.
82 builder.uniform("in_progress") = this->sawtoothLerp(0.0f, 1.0f, ANIM_DURATION);
83 builder.uniform("in_maxRadius") = 400.0f;
84 builder.uniform("in_resolutionScale") = SkV2{1.0f / kSize.width(), 1.0f / kSize.height()};
85 builder.uniform("in_noiseScale") = SkV2{2.1f / kSize.width(), 2.1f / kSize.height()};
86 builder.uniform("in_hasMask") = 1.0f;
87
88 float phase = this->sawtoothLerp(0, MAX_NOISE_PHASE, NOISE_ANIMATION_DURATION);
89 builder.uniform("in_noisePhase") = phase;
90 builder.uniform("in_turbulencePhase") = phase * 1000.0f;
91
92 const float scale = 1.5f;
93 builder.uniform("in_tCircle1") = SkV2{scale * .5f + (phase * 0.01f * cosf(scale * .55f)),
94 scale * .5f + (phase * 0.01f * sinf(scale * .55f))};
95 builder.uniform("in_tCircle2") = SkV2{scale * .2f + (phase * -.0066f * cosf(scale * .45f)),
96 scale * .2f + (phase * -.0066f * sinf(scale * .45f))};
97 builder.uniform("in_tCircle3") = SkV2{scale + (phase * -.0066f * cosf(scale * .35f)),
98 scale + (phase * -.0066f * sinf(scale * .35f))};
99
100 float rotation1 = phase * PI_ROTATE_RIGHT + 1.7f * SK_ScalarPI;
101 builder.uniform("in_tRotation1") = SkV2{cosf(rotation1), sinf(rotation1)};
102
103 float rotation2 = phase * PI_ROTATE_LEFT + 2.0f * SK_ScalarPI;
104 builder.uniform("in_tRotation2") = SkV2{cosf(rotation2), sinf(rotation2)};
105
106 float rotation3 = phase * PI_ROTATE_RIGHT + 2.75f * SK_ScalarPI;
107 builder.uniform("in_tRotation3") = SkV2{cosf(rotation3), sinf(rotation3)};
108
109 builder.uniform("in_color") = SkV4{0.0f, 0.6f, 0.0f, 1.0f}; // green
110 builder.uniform("in_sparkleColor") = SkV4{1.0f, 1.0f, 1.0f, 1.0f}; // white
111 builder.child("in_shader") = fMandrill;
112
113 SkPaint sparkle;
114 sparkle.setShader(builder.makeShader());
115 canvas->drawRect(SkRect::MakeWH(kSize.width(), kSize.height()), sparkle);
116 }
117
118 float sawtoothLerp(float a, float b, float windowMs) {
119 float t = std::fmod(fMillis, windowMs) / windowMs;
120 return a * (1. - t) + b * t;
121 }
122
123protected:
126 float fMillis = 500.0f; // this allows a non-animated single-frame capture to show the effect
127
128};
129
130DEF_GM(return new RippleShaderGM;)
sk_sp< SkData > GetResourceAsData(const char *resource)
Definition: Resources.cpp:42
void SK_SPI SkDebugf(const char format[],...) SK_PRINTF_LIKE(1
#define SK_ScalarPI
Definition: SkScalar.h:21
float sawtoothLerp(float a, float b, float windowMs)
bool onAnimate(double nanos) override
SkISize getISize() override
sk_sp< SkRuntimeEffect > fEffect
void onDraw(SkCanvas *canvas) override
SkString getName() const override
sk_sp< SkShader > fMandrill
static constexpr SkISize kSize
void onOnceBeforeDraw() override
void drawRect(const SkRect &rect, const SkPaint &paint)
Definition: SkCanvas.cpp:1673
const void * data() const
Definition: SkData.h:37
size_t size() const
Definition: SkData.h:30
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
Definition: SkImage.cpp:179
void setShader(sk_sp< SkShader > shader)
static Result MakeForShader(SkString sksl, const Options &)
Definition: gm.h:110
static bool b
struct MyStruct a[10]
const uint8_t uint32_t uint32_t GError ** error
#define DEF_GM(CODE)
Definition: gm.h:40
sk_sp< SkImage > GetResourceAsImage(const char *resource)
Definition: DecodeUtils.h:25
SkSamplingOptions(SkFilterMode::kLinear))
const Scalar scale
Definition: SkSize.h:16
constexpr int32_t width() const
Definition: SkSize.h:36
constexpr int32_t height() const
Definition: SkSize.h:37
static constexpr SkRect MakeWH(float w, float h)
Definition: SkRect.h:609
Definition: SkM44.h:19
Definition: SkM44.h:98