Flutter Engine
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command_buffer_gles.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_COMMAND_BUFFER_GLES_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_COMMAND_BUFFER_GLES_H_
7
11
12namespace impeller {
13
14class CommandBufferGLES final : public CommandBuffer {
15 public:
16 // |CommandBuffer|
18
19 private:
20 friend class ContextGLES;
21
22 ReactorGLES::Ref reactor_;
23 bool is_valid_ = false;
24
25 CommandBufferGLES(std::weak_ptr<const Context> context,
26 ReactorGLES::Ref reactor);
27
28 // |CommandBuffer|
29 void SetLabel(const std::string& label) const override;
30
31 // |CommandBuffer|
32 bool IsValid() const override;
33
34 // |CommandBuffer|
35 bool OnSubmitCommands(CompletionCallback callback) override;
36
37 // |CommandBuffer|
38 void OnWaitUntilScheduled() override;
39
40 // |CommandBuffer|
41 std::shared_ptr<RenderPass> OnCreateRenderPass(RenderTarget target) override;
42
43 // |CommandBuffer|
44 std::shared_ptr<BlitPass> OnCreateBlitPass() override;
45
46 // |CommandBuffer|
47 std::shared_ptr<ComputePass> OnCreateComputePass() override;
48
49 CommandBufferGLES(const CommandBufferGLES&) = delete;
50
51 CommandBufferGLES& operator=(const CommandBufferGLES&) = delete;
52};
53
54} // namespace impeller
55
56#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_COMMAND_BUFFER_GLES_H_
A collection of encoded commands to be submitted to the GPU for execution. A command buffer is obtain...
std::function< void(Status)> CompletionCallback
std::shared_ptr< ReactorGLES > Ref
Definition: reactor_gles.h:86
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
uint32_t * target