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BitmapProcShaderContext Class Reference
Inheritance diagram for BitmapProcShaderContext:
SkShaderBase::Context SkNoncopyable

Public Member Functions

 BitmapProcShaderContext (const SkShaderBase &shader, const SkShaderBase::ContextRec &rec, SkBitmapProcState *state)
 
uint32_t getFlags () const override
 
void shadeSpan (int x, int y, SkPMColor dstC[], int count) override
 
- Public Member Functions inherited from SkShaderBase::Context
 Context (const SkShaderBase &shader, const ContextRec &)
 
virtual ~Context ()
 
- Public Member Functions inherited from SkNoncopyable
 SkNoncopyable ()=default
 
 SkNoncopyable (SkNoncopyable &&)=default
 
SkNoncopyableoperator= (SkNoncopyable &&)=default
 

Additional Inherited Members

- Protected Member Functions inherited from SkShaderBase::Context
uint8_t getPaintAlpha () const
 
const SkMatrixgetTotalInverse () const
 
- Protected Attributes inherited from SkShaderBase::Context
const SkShaderBasefShader
 

Detailed Description

Definition at line 22 of file SkBitmapProcShader.cpp.

Constructor & Destructor Documentation

◆ BitmapProcShaderContext()

BitmapProcShaderContext::BitmapProcShaderContext ( const SkShaderBase shader,
const SkShaderBase::ContextRec rec,
SkBitmapProcState state 
)
inline

Definition at line 24 of file SkBitmapProcShader.cpp.

26 : INHERITED(shader, rec)
27 , fState(state)
28 , fFlags(0)
29 {
30 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
32 }
33 }
bool isOpaque() const
Definition SkPixmap.h:201
@ kOpaqueAlpha_Flag
set if all of the colors will be opaque
AtkStateType state

Member Function Documentation

◆ getFlags()

uint32_t BitmapProcShaderContext::getFlags ( ) const
inlineoverridevirtual

Called sometimes before drawing with this shader. Return the type of alpha your shader will return. The default implementation returns 0. Your subclass should override if it can (even sometimes) report a non-zero value, since that will enable various blitters to perform faster.

Reimplemented from SkShaderBase::Context.

Definition at line 35 of file SkBitmapProcShader.cpp.

35{ return fFlags; }

◆ shadeSpan()

void BitmapProcShaderContext::shadeSpan ( int  x,
int  y,
SkPMColor  [],
int  count 
)
inlineoverridevirtual

Called for each span of the object being drawn. Your subclass should set the appropriate colors (with premultiplied alpha) that correspond to the specified device coordinates.

Implements SkShaderBase::Context.

Definition at line 37 of file SkBitmapProcShader.cpp.

37 {
38 const SkBitmapProcState& state = *fState;
39 if (state.getShaderProc32()) {
40 state.getShaderProc32()(&state, x, y, dstC, count);
41 return;
42 }
43
44 const int BUF_MAX = 128;
45 uint32_t buffer[BUF_MAX];
46 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
47 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
48 const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
49
50 SkASSERT(state.fPixmap.addr());
51
52 for (;;) {
53 int n = std::min(count, max);
54 SkASSERT(n > 0 && n < BUF_MAX*2);
55 mproc(state, buffer, n, x, y);
56 sproc(state, buffer, n, dstC);
57
58 if ((count -= n) == 0) {
59 break;
60 }
61 SkASSERT(count > 0);
62 x += n;
63 dstC += n;
64 }
65 }
int count
#define SkASSERT(cond)
Definition SkAssert.h:116
static const uint8_t buffer[]
static float max(float r, float g, float b)
Definition hsl.cpp:49
double y
double x
ShaderProc32 getShaderProc32() const
void(* MatrixProc)(const SkBitmapProcState &, uint32_t bitmapXY[], int count, int x, int y)
void(* SampleProc32)(const SkBitmapProcState &, const uint32_t[], int count, SkPMColor colors[])

The documentation for this class was generated from the following file: