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SkBitmapProcShader.cpp
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1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
16
17#include <algorithm>
18#include <cstdint>
19
20enum class SkTileMode;
21
23public:
26 : INHERITED(shader, rec)
27 , fState(state)
28 , fFlags(0)
29 {
30 if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) {
32 }
33 }
34
35 uint32_t getFlags() const override { return fFlags; }
36
37 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
38 const SkBitmapProcState& state = *fState;
39 if (state.getShaderProc32()) {
40 state.getShaderProc32()(&state, x, y, dstC, count);
41 return;
42 }
43
44 const int BUF_MAX = 128;
45 uint32_t buffer[BUF_MAX];
46 SkBitmapProcState::MatrixProc mproc = state.getMatrixProc();
47 SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32();
48 const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX);
49
50 SkASSERT(state.fPixmap.addr());
51
52 for (;;) {
53 int n = std::min(count, max);
54 SkASSERT(n > 0 && n < BUF_MAX*2);
55 mproc(state, buffer, n, x, y);
56 sproc(state, buffer, n, dstC);
57
58 if ((count -= n) == 0) {
59 break;
60 }
61 SkASSERT(count > 0);
62 x += n;
63 dstC += n;
64 }
65 }
66
67private:
68 SkBitmapProcState* fState;
69 uint32_t fFlags;
70
71 using INHERITED = SkShaderBase::Context;
72};
73
74///////////////////////////////////////////////////////////////////////////////////////////////////
75
76SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext(
77 const SkShaderBase& shader, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling,
78 const SkImage_Base* image, const ContextRec& rec, SkArenaAlloc* alloc)
79{
80 SkMatrix totalInverse;
81 // Do this first, so we know the matrix can be inverted.
82 if (!rec.fMatrixRec.totalInverse(&totalInverse)) {
83 return nullptr;
84 }
85
87 if (!state->setup(totalInverse, rec.fPaintAlpha, sampling)) {
88 return nullptr;
89 }
90 return alloc->make<BitmapProcShaderContext>(shader, rec, state);
91}
int count
#define SkASSERT(cond)
Definition SkAssert.h:116
uint32_t SkPMColor
Definition SkColor.h:205
SkTileMode
Definition SkTileMode.h:13
uint32_t getFlags() const override
void shadeSpan(int x, int y, SkPMColor dstC[], int count) override
BitmapProcShaderContext(const SkShaderBase &shader, const SkShaderBase::ContextRec &rec, SkBitmapProcState *state)
auto make(Ctor &&ctor) -> decltype(ctor(nullptr))
bool isOpaque() const
Definition SkPixmap.h:201
@ kOpaqueAlpha_Flag
set if all of the colors will be opaque
sk_sp< SkImage > image
Definition examples.cpp:29
AtkStateType state
static const uint8_t buffer[]
static float max(float r, float g, float b)
Definition hsl.cpp:49
double y
double x
SkTileMode tmy
SkTileMode tmx
ShaderProc32 getShaderProc32() const
void(* MatrixProc)(const SkBitmapProcState &, uint32_t bitmapXY[], int count, int x, int y)
void(* SampleProc32)(const SkBitmapProcState &, const uint32_t[], int count, SkPMColor colors[])