35 const Matrix& camera_transform) {
37 [context = scene_context_]() { context->GetTransientsBuffer().Reset(); });
42 *scene_context_->GetContext()->GetResourceAllocator(),
50 std::shared_ptr<CommandBuffer> command_buffer =
51 encoder.BuildSceneCommandBuffer(*scene_context_, camera_transform,
56 if (!scene_context_->GetContext()
58 ->Submit({command_buffer})