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TextAnimator.cpp
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1/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
15#include "src/base/SkVx.h"
17#include "src/utils/SkJSON.h"
18
19#include <algorithm>
20#include <cmath>
21#include <cstdint>
22#include <utility>
23
24namespace skottie {
25namespace internal {
26
27/*
28 * Text layers can have optional text property animators.
29 *
30 * Each animator consists of
31 *
32 * 1) a list of animated properties (e.g. position, fill color, etc)
33 *
34 * 2) a list of range selectors
35 *
36 * Animated properties yield new values to be applied to the text, while range selectors
37 * determine the text subset these new values are applied to.
38 *
39 * The best way to think of range selectors is in terms of coverage: they combine to generate
40 * a coverage value [0..1] for each text fragment/glyph. This coverage is then used to modulate
41 * how the new property value is applied to a given fragment (interpolation weight).
42 *
43 * Note: Bodymovin currently only supports a single selector.
44 *
45 * JSON structure:
46 *
47 * "t": { // text node
48 * "a": [ // animators list
49 * { // animator node
50 * "s": {...}, // selector node
51 * "a": { // animator properties node
52 * "a": {} // optional anchor point value
53 * "p": {}, // optional position value
54 * "s": {}, // optional scale value
55 * "o": {}, // optional opacity
56 * "fc": {}, // optional fill color value
57 * "sc": {}, // optional stroke color value
58 *
59 * // TODO: more props?
60 * }
61 * },
62 * ...
63 * ],
64 * ...
65 * }
66 */
68 const AnimationBuilder* abuilder,
69 AnimatablePropertyContainer* acontainer) {
70 if (!janimator) {
71 return nullptr;
72 }
73
74 const skjson::ObjectValue* jprops = (*janimator)["a"];
75 if (!jprops) {
76 return nullptr;
77 }
78
79 std::vector<sk_sp<RangeSelector>> selectors;
80
81 // Depending on compat mode and whether more than one selector is present,
82 // BM exports either an array or a single object.
83 if (const skjson::ArrayValue* jselectors = (*janimator)["s"]) {
84 selectors.reserve(jselectors->size());
85 for (const skjson::ObjectValue* jselector : *jselectors) {
86 if (auto sel = RangeSelector::Make(*jselector, abuilder, acontainer)) {
87 selectors.push_back(std::move(sel));
88 }
89 }
90 } else {
91 if (auto sel = RangeSelector::Make((*janimator)["s"], abuilder, acontainer)) {
92 selectors.reserve(1);
93 selectors.push_back(std::move(sel));
94 }
95 }
96
98 new TextAnimator(std::move(selectors), *jprops, abuilder, acontainer));
99}
100
102 // No selectors -> full coverage.
103 const auto initial_coverage = fSelectors.empty() ? 1.f : 0.f;
104
105 // Coverage is scoped per animator.
106 for (auto& mod : buf) {
107 mod.coverage = initial_coverage;
108 }
109
110 // Accumulate selector coverage.
111 for (const auto& selector : fSelectors) {
112 selector->modulateCoverage(maps, buf);
113 }
114
115 // Modulate animated props.
116 for (auto& mod : buf) {
117 mod.props = this->modulateProps(mod.props, mod.coverage);
118 }
119}
120
122 float amount) const {
123 auto modulated_props = props;
124
125 // Transform props compose.
126 modulated_props.position += static_cast<SkV3>(fTextProps.position) * amount;
127 modulated_props.rotation += fTextProps.rotation * amount;
128 modulated_props.tracking += fTextProps.tracking * amount;
129 modulated_props.scale *= SkV3{1,1,1} +
130 (static_cast<SkV3>(fTextProps.scale) * 0.01f - SkV3{1,1,1}) * amount;
131
132 // ... as do blur, line spacing, and stroke width.
133 modulated_props.blur += fTextProps.blur * amount;
134 modulated_props.line_spacing += fTextProps.line_spacing * amount;
135 modulated_props.stroke_width += fTextProps.stroke_width * amount;
136
137 const auto lerp = [](float v0, float v1, float t) {
138 return v0 + (v1 - v0)*t;
139 };
140 const auto lerp_color = [](SkColor c0, SkColor c1, float t) {
141 const auto c0_4f = Sk4f_fromL32(c0),
142 c1_4f = Sk4f_fromL32(c1),
143 c_4f = c0_4f + (c1_4f - c0_4f) * t;
144
145 return Sk4f_toL32(c_4f);
146 };
147
148 // Colors and opacity are interpolated, and use a clamped amount value.
149 const auto clamped_amount = std::max(amount, 0.0f);
150 if (fHasFillColor) {
151 modulated_props.fill_color = lerp_color(props.fill_color,
152 fTextProps.fill_color,
153 clamped_amount);
154 }
155 if (fHasStrokeColor) {
156 modulated_props.stroke_color = lerp_color(props.stroke_color,
157 fTextProps.stroke_color,
158 clamped_amount);
159 }
160 if (fHasFillOpacity) {
161 // 255-based
162 const auto alpha = lerp(SkColorGetA(props.fill_color),
163 fTextProps.fill_opacity*2.55f,
164 clamped_amount);
165 modulated_props.fill_color = SkColorSetA(modulated_props.fill_color,
166 static_cast<U8CPU>(std::round(alpha)));
167 }
168 if (fHasStrokeOpacity) {
169 // 255-based
170 const auto alpha = lerp(SkColorGetA(props.stroke_color),
171 fTextProps.stroke_opacity*2.55f,
172 clamped_amount);
173 modulated_props.stroke_color = SkColorSetA(modulated_props.stroke_color,
174 static_cast<U8CPU>(std::round(alpha)));
175 }
176 if (fHasOpacity) {
177 modulated_props.opacity = lerp(props.opacity, fTextProps.opacity*0.01f, clamped_amount);
178 }
179
180 return modulated_props;
181}
182
183TextAnimator::TextAnimator(std::vector<sk_sp<RangeSelector>>&& selectors,
184 const skjson::ObjectValue& jprops,
185 const AnimationBuilder* abuilder,
186 AnimatablePropertyContainer* acontainer)
187 : fSelectors(std::move(selectors))
188 , fRequiresAnchorPoint(false)
189 , fRequiresLineAdjustments(false) {
190
191 acontainer->bind(*abuilder, jprops["p" ], fTextProps.position);
192
193 // Tracking and line spacing affect all line fragments.
194 fRequiresLineAdjustments |= acontainer->bind(*abuilder, jprops["t" ], fTextProps.tracking);
195 fRequiresLineAdjustments |= acontainer->bind(*abuilder, jprops["ls"], fTextProps.line_spacing);
196
197 // Scale and rotation are anchor-point-dependent.
198 fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["s"], fTextProps.scale);
199
200 // Depending on whether we're in 2D/3D mode, some of these will stick and some will not.
201 // It's fine either way.
202 fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["rx"], fTextProps.rotation.x);
203 fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["ry"], fTextProps.rotation.y);
204 fRequiresAnchorPoint |= acontainer->bind(*abuilder, jprops["r" ], fTextProps.rotation.z);
205
206 fHasFillColor = acontainer->bind(*abuilder, jprops["fc"], fTextProps.fill_color );
207 fHasStrokeColor = acontainer->bind(*abuilder, jprops["sc"], fTextProps.stroke_color );
208 fHasFillOpacity = acontainer->bind(*abuilder, jprops["fo"], fTextProps.fill_opacity );
209 fHasStrokeOpacity = acontainer->bind(*abuilder, jprops["so"], fTextProps.stroke_opacity);
210 fHasOpacity = acontainer->bind(*abuilder, jprops["o" ], fTextProps.opacity );
211 fHasBlur = acontainer->bind(*abuilder, jprops["bl"], fTextProps.blur );
212
213 acontainer->bind(*abuilder, jprops["sw"], fTextProps.stroke_width);
214}
215
216} // namespace internal
217} // namespace skottie
unsigned U8CPU
Definition SkCPUTypes.h:18
uint32_t SkColor
Definition SkColor.h:37
static constexpr SkColor SkColorSetA(SkColor c, U8CPU a)
Definition SkColor.h:82
#define SkColorGetA(color)
Definition SkColor.h:61
static skvx::float4 Sk4f_fromL32(uint32_t px)
static uint32_t Sk4f_toL32(const skvx::float4 &px)
static sk_sp< RangeSelector > Make(const skjson::ObjectValue *, const AnimationBuilder *, AnimatablePropertyContainer *)
void modulateProps(const DomainMaps &, ModulatorBuffer &) const
std::vector< AnimatedPropsModulator > ModulatorBuffer
static sk_sp< TextAnimator > Make(const skjson::ObjectValue *, const AnimationBuilder *, AnimatablePropertyContainer *acontainer)
Definition ref_ptr.h:256
Definition SkM44.h:56
float y
Definition SkM44.h:57
float z
Definition SkM44.h:57
float x
Definition SkM44.h:57
static SkPoint lerp(const SkPoint &a, const SkPoint &b, float T)