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The Flutter Engine
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#include "src/gpu/graphite/PublicPrecompile.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkColorType.h"
#include "include/gpu/graphite/precompile/Precompile.h"
#include "include/gpu/graphite/precompile/PrecompileColorFilter.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/ContextPriv.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/GraphicsPipeline.h"
#include "src/gpu/graphite/GraphicsPipelineDesc.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/PrecompileInternal.h"
#include "src/gpu/graphite/RenderPassDesc.h"
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/RendererProvider.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/RuntimeEffectDictionary.h"
#include "src/gpu/graphite/UniquePaintParamsID.h"
#include "src/gpu/graphite/precompile/PaintOptionsPriv.h"
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
Functions | |
bool | skgpu::graphite::Precompile (Context *context, RuntimeEffectDictionary *rteDict, const GraphicsPipelineDesc &pipelineDesc, const RenderPassDesc &renderPassDesc) |
void | skgpu::graphite::Precompile (Context *context, const PaintOptions &paintOptions, DrawTypeFlags drawTypes=kMostCommon) |
void | skgpu::graphite::PrecompileCombinations (Context *context, const PaintOptions &options, const KeyContext &keyContext, DrawTypeFlags drawTypes, bool withPrimitiveBlender, Coverage coverage) |