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border_mask_blur_filter_contents.cc
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
7
12
13namespace impeller {
14
16
18
20 sigma_x_ = sigma_x;
21 sigma_y_ = sigma_y;
22}
23
25 blur_style_ = blur_style;
26
27 switch (blur_style) {
29 src_color_factor_ = false;
30 inner_blur_factor_ = true;
31 outer_blur_factor_ = true;
32 break;
34 src_color_factor_ = true;
35 inner_blur_factor_ = false;
36 outer_blur_factor_ = true;
37 break;
39 src_color_factor_ = false;
40 inner_blur_factor_ = false;
41 outer_blur_factor_ = true;
42 break;
44 src_color_factor_ = false;
45 inner_blur_factor_ = true;
46 outer_blur_factor_ = false;
47 break;
48 }
49}
50
52 const FilterInput::Vector& inputs,
53 const ContentContext& renderer,
54 const Entity& entity,
55 const Matrix& effect_transform,
56 const Rect& coverage,
57 const std::optional<Rect>& coverage_hint) const {
60
61 //----------------------------------------------------------------------------
62 /// Handle inputs.
63 ///
64
65 if (inputs.empty()) {
66 return std::nullopt;
67 }
68
69 auto input_snapshot =
70 inputs[0]->GetSnapshot("BorderMaskBlur", renderer, entity);
71 if (!input_snapshot.has_value()) {
72 return std::nullopt;
73 }
74
75 auto maybe_input_uvs = input_snapshot->GetCoverageUVs(coverage);
76 if (!maybe_input_uvs.has_value()) {
77 return std::nullopt;
78 }
79 auto input_uvs = maybe_input_uvs.value();
80
81 //----------------------------------------------------------------------------
82 /// Create AnonymousContents for rendering.
83 ///
84
85 auto sigma = effect_transform * Vector2(sigma_x_.sigma, sigma_y_.sigma);
86 RenderProc render_proc = [coverage, input_snapshot, input_uvs = input_uvs,
87 src_color_factor = src_color_factor_,
88 inner_blur_factor = inner_blur_factor_,
89 outer_blur_factor = outer_blur_factor_, sigma](
90 const ContentContext& renderer,
91 const Entity& entity, RenderPass& pass) -> bool {
92 auto& host_buffer = renderer.GetTransientsBuffer();
93
95 auto origin = coverage.GetOrigin();
96 auto size = coverage.GetSize();
97 vtx_builder.AddVertices({
98 {origin, input_uvs[0]},
99 {{origin.x + size.width, origin.y}, input_uvs[1]},
100 {{origin.x, origin.y + size.height}, input_uvs[2]},
101 {{origin.x + size.width, origin.y + size.height}, input_uvs[3]},
102 });
103
104 auto options = OptionsFromPassAndEntity(pass, entity);
105 options.primitive_type = PrimitiveType::kTriangleStrip;
106
107 VS::FrameInfo frame_info;
108 frame_info.mvp = entity.GetShaderTransform(pass);
109 frame_info.texture_sampler_y_coord_scale =
110 input_snapshot->texture->GetYCoordScale();
111
112 FS::FragInfo frag_info;
113 frag_info.sigma_uv = sigma.Abs() / input_snapshot->texture->GetSize();
114 frag_info.src_factor = src_color_factor;
115 frag_info.inner_blur_factor = inner_blur_factor;
116 frag_info.outer_blur_factor = outer_blur_factor;
117
118 pass.SetCommandLabel("Border Mask Blur Filter");
119 pass.SetPipeline(renderer.GetBorderMaskBlurPipeline(options));
120 pass.SetVertexBuffer(vtx_builder.CreateVertexBuffer(host_buffer));
121
122 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
123 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
124
125 const std::unique_ptr<const Sampler>& sampler =
126 renderer.GetContext()->GetSamplerLibrary()->GetSampler({});
127 FS::BindTextureSampler(pass, input_snapshot->texture, sampler);
128
129 return pass.Draw().ok();
130 };
131
132 CoverageProc coverage_proc =
133 [coverage](const Entity& entity) -> std::optional<Rect> {
134 return coverage.TransformBounds(entity.GetTransform());
135 };
136
137 auto contents = AnonymousContents::Make(render_proc, coverage_proc);
138
139 Entity sub_entity;
140 sub_entity.SetContents(std::move(contents));
141 sub_entity.SetBlendMode(entity.GetBlendMode());
142 return sub_entity;
143}
144
146 const FilterInput::Vector& inputs,
147 const Entity& entity,
148 const Matrix& effect_transform) const {
149 if (inputs.empty()) {
150 return std::nullopt;
151 }
152
153 auto coverage = inputs[0]->GetCoverage(entity);
154 if (!coverage.has_value()) {
155 return std::nullopt;
156 }
157 auto transform = inputs[0]->GetTransform(entity) * effect_transform;
158 auto transformed_blur_vector =
159 transform.TransformDirection(Vector2(Radius{sigma_x_}.radius, 0)).Abs() +
160 transform.TransformDirection(Vector2(0, Radius{sigma_y_}.radius)).Abs();
161 return coverage->Expand(transformed_blur_vector);
162}
163
165 const Matrix& effect_transform,
166 const Rect& output_limit) const {
167 auto transformed_blur_vector =
168 effect_transform.TransformDirection(Vector2(Radius{sigma_x_}.radius, 0))
169 .Abs() +
170 effect_transform.TransformDirection(Vector2(0, Radius{sigma_y_}.radius))
171 .Abs();
172 return output_limit.Expand(transformed_blur_vector);
173}
174
175} // namespace impeller
const char * options
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
std::optional< Rect > GetFilterCoverage(const FilterInput::Vector &inputs, const Entity &entity, const Matrix &effect_transform) const override
Internal utility method for |GetLocalCoverage| that computes the output coverage of this filter acros...
std::optional< Entity > RenderFilter(const FilterInput::Vector &input_textures, const ContentContext &renderer, const Entity &entity, const Matrix &effect_transform, const Rect &coverage, const std::optional< Rect > &coverage_hint) const override
Converts zero or more filter inputs into a render instruction.
std::optional< Rect > GetFilterSourceCoverage(const Matrix &effect_transform, const Rect &output_limit) const override
Internal utility method for |GetSourceCoverage| that computes the inverse effect of this transform on...
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
Definition contents.h:50
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
Definition contents.h:49
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition entity.cc:50
BlendMode GetBlendMode() const
Definition entity.cc:119
void SetContents(std::shared_ptr< Contents > contents)
Definition entity.cc:90
void SetBlendMode(BlendMode blend_mode)
Definition entity.cc:115
const Matrix & GetTransform() const
Get the global transform matrix for this Entity.
Definition entity.cc:46
@ kNormal
Blurred inside and outside.
@ kOuter
Nothing inside, blurred outside.
@ kInner
Blurred inside, nothing outside.
@ kSolid
Solid inside, blurred outside.
std::vector< FilterInput::Ref > Vector
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:33
FragmentShader_ FragmentShader
Definition pipeline.h:106
VertexBuffer CreateVertexBuffer(HostBuffer &host_buffer) const
VertexBufferBuilder & AddVertices(std::initializer_list< VertexType_ > vertices)
Point Vector2
Definition point.h:320
SolidFillVertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition contents.cc:35
static SkColor4f transform(SkColor4f c, SkColorSpace *src, SkColorSpace *dst)
Definition p3.cpp:47
A 4x4 matrix using column-major storage.
Definition matrix.h:37
constexpr Vector4 TransformDirection(const Vector4 &v) const
Definition matrix.h:469
For convolution filters, the "radius" is the size of the convolution kernel to use on the local space...
Definition sigma.h:48
In filters that use Gaussian distributions, "sigma" is a size of one standard deviation in terms of t...
Definition sigma.h:32
Scalar sigma
Definition sigma.h:33
constexpr TRect< T > Expand(T left, T top, T right, T bottom) const
Returns a rectangle with expanded edges. Negative expansion results in shrinking.
Definition rect.h:582