Flutter Engine
The Flutter Engine
Namespaces | Functions
GrGLShaderStringBuilder.h File Reference
#include "include/core/SkTypes.h"
#include "include/gpu/GrContextOptions.h"
#include "include/gpu/gl/GrGLTypes.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/PipelineUtils.h"
#include "src/gpu/ganesh/GrThreadSafePipelineBuilder.h"
#include "src/gpu/ganesh/gl/GrGLContext.h"
#include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"
#include <cstdint>
#include <string>

Go to the source code of this file.

Namespaces

namespace  SkSL
 
namespace  skgpu
 

Functions

bool skgpu::SkSLToGLSL (const SkSL::ShaderCaps *caps, const std::string &sksl, SkSL::ProgramKind programKind, const SkSL::ProgramSettings &settings, std::string *glsl, SkSL::ProgramInterface *outInterface, ShaderErrorHandler *errorHandler)
 
GrGLuint GrGLCompileAndAttachShader (const GrGLContext &glCtx, GrGLuint programId, GrGLenum type, const std::string &glsl, bool shaderWasCached, GrThreadSafePipelineBuilder::Stats *, GrContextOptions::ShaderErrorHandler *errorHandler)
 
bool GrGLCheckLinkStatus (const GrGLGpu *gpu, GrGLuint programID, bool shaderWasCached, GrContextOptions::ShaderErrorHandler *errorHandler, const std::string *sksl[kGrShaderTypeCount], const std::string glsl[kGrShaderTypeCount])
 

Function Documentation

◆ GrGLCheckLinkStatus()

bool GrGLCheckLinkStatus ( const GrGLGpu gpu,
GrGLuint  programID,
bool  shaderWasCached,
GrContextOptions::ShaderErrorHandler errorHandler,
const std::string *  sksl[kGrShaderTypeCount],
const std::string  glsl[kGrShaderTypeCount] 
)

Definition at line 74 of file GrGLShaderStringBuilder.cpp.

79 {
80 const GrGLInterface* gli = gpu->glInterface();
81
82 GrGLint linked = GR_GL_INIT_ZERO;
83 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_LINK_STATUS, &linked));
84 if (!linked && errorHandler) {
85 std::string allShaders;
86 if (sksl) {
87 SkSL::String::appendf(&allShaders, "// Vertex SKSL\n%s\n"
88 "// Fragment SKSL\n%s\n",
89 sksl[kVertex_GrShaderType]->c_str(),
90 sksl[kFragment_GrShaderType]->c_str());
91 }
92 if (glsl) {
93 SkSL::String::appendf(&allShaders, "// Vertex GLSL\n%s\n"
94 "// Fragment GLSL\n%s\n",
95 glsl[kVertex_GrShaderType].c_str(),
96 glsl[kFragment_GrShaderType].c_str());
97 }
98 GrGLint infoLen = GR_GL_INIT_ZERO;
99 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen));
100 SkAutoMalloc log(infoLen+1);
101 if (infoLen > 0) {
102 // retrieve length even though we don't need it to workaround
103 // bug in chrome cmd buffer param validation.
105 GR_GL_CALL(gli, GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get()));
106 }
107 const char* errorMsg = (infoLen > 0) ? (const char*)log.get()
108 : "link failed but did not provide an info log";
109 errorHandler->compileError(allShaders.c_str(), errorMsg, shaderWasCached);
110 }
111 return SkToBool(linked);
112}
#define GR_GL_LINK_STATUS
Definition: GrGLDefines.h:565
#define GR_GL_INFO_LOG_LENGTH
Definition: GrGLDefines.h:865
int GrGLsizei
Definition: GrGLTypes.h:109
int GrGLint
Definition: GrGLTypes.h:108
#define GR_GL_INIT_ZERO
Definition: GrGLUtil.h:244
#define GR_GL_CALL(IFACE, X)
Definition: GrGLUtil.h:381
@ kFragment_GrShaderType
Definition: GrTypesPriv.h:278
@ kVertex_GrShaderType
Definition: GrTypesPriv.h:277
static constexpr bool SkToBool(const T &x)
Definition: SkTo.h:35
const GrGLInterface * glInterface() const
Definition: GrGLGpu.h:103
virtual void compileError(const char *shader, const char *errors)
size_t length
std::string void appendf(std::string *str, const char *fmt,...) SK_PRINTF_LIKE(2
Definition: SkSLString.cpp:92

◆ GrGLCompileAndAttachShader()

GrGLuint GrGLCompileAndAttachShader ( const GrGLContext glCtx,
GrGLuint  programId,
GrGLenum  type,
const std::string &  glsl,
bool  shaderWasCached,
GrThreadSafePipelineBuilder::Stats stats,
GrContextOptions::ShaderErrorHandler errorHandler 
)

Definition at line 21 of file GrGLShaderStringBuilder.cpp.

27 {
28 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_compile_shader");
29 const GrGLInterface* gli = glCtx.glInterface();
30
31 // Specify GLSL source to the driver.
32 GrGLuint shaderId;
33 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
34 if (0 == shaderId) {
35 return 0;
36 }
37 const GrGLchar* source = glsl.c_str();
38 GrGLint sourceLength = SkToInt(glsl.size());
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &source, &sourceLength));
40
41 stats->incShaderCompilations();
42 GR_GL_CALL(gli, CompileShader(shaderId));
43
44 {
45 ATRACE_ANDROID_FRAMEWORK("checkCompiled");
46 GrGLint compiled = GR_GL_INIT_ZERO;
47 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
48
49 if (!compiled) {
50 GrGLint infoLen = GR_GL_INIT_ZERO;
51 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
52 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
53 if (infoLen > 0) {
54 // retrieve length even though we don't need it to workaround bug in Chromium cmd
55 // buffer param validation.
57 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
58 }
59 errorHandler->compileError(
60 glsl.c_str(), infoLen > 0 ? (const char*)log.get() : "", shaderWasCached);
61 GR_GL_CALL(gli, DeleteShader(shaderId));
62 return 0;
63 }
64 }
65
66 // Attach the shader, but defer deletion until after we have linked the program.
67 // This works around a bug in the Android emulator's GLES2 wrapper which
68 // will immediately delete the shader object and free its memory even though it's
69 // attached to a program, which then causes glLinkProgram to fail.
70 GR_GL_CALL(gli, AttachShader(programId, shaderId));
71 return shaderId;
72}
#define GR_GL_COMPILE_STATUS
Definition: GrGLDefines.h:864
unsigned int GrGLuint
Definition: GrGLTypes.h:113
char GrGLchar
Definition: GrGLTypes.h:106
#define GR_GL_CALL_RET(IFACE, RET, X)
Definition: GrGLUtil.h:396
constexpr int SkToInt(S x)
Definition: SkTo.h:29
#define ATRACE_ANDROID_FRAMEWORK(fmt,...)
#define TRACE_EVENT0_ALWAYS(category_group, name)
GLenum type
const GrGLInterface * glInterface() const
Definition: GrGLContext.h:108
SkBitmap source
Definition: examples.cpp:28
static std::string GetShaderInfoLog(const ProcTableGLES &gl, GLuint shader)
dictionary stats
Definition: malisc.py:20