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vertices.cpp File Reference
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/core/SkVertices.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/private/base/SkTDArray.h"
#include "src/base/SkRandom.h"
#include "src/core/SkVerticesPriv.h"
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/utils/SkPatchUtils.h"
#include "tools/DecodeUtils.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
#include <initializer_list>
#include <utility>

Go to the source code of this file.

Classes

class  VerticesGM
 

Functions

static sk_sp< SkShadermake_shader1 (SkScalar shaderScale)
 
static sk_sp< SkShadermake_shader2 ()
 
static sk_sp< SkColorFiltermake_color_filter ()
 
static void fill_mesh (SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], SkColor colors[kMeshVertexCnt], SkScalar shaderScale)
 
static void draw_batching (SkCanvas *canvas)
 
 DEF_SIMPLE_GM (vertices_batching, canvas, 100, 500)
 
 DEF_SIMPLE_GM (vertices_perspective, canvas, 256, 256)
 
 DEF_SIMPLE_GM (skbug_13047, canvas, 200, 200)
 
 DEF_SIMPLE_GM_BG (vertices_collapsed, canvas, 50, 50, SK_ColorWHITE)
 

Variables

static constexpr SkScalar kShaderSize = 40
 
static constexpr SkScalar kMeshSize = 30
 
static constexpr uint16_t kMeshFan []
 
static const int kMeshIndexCnt = (int)std::size(kMeshFan)
 
static const int kMeshVertexCnt = 9
 

Function Documentation

◆ DEF_SIMPLE_GM() [1/3]

DEF_SIMPLE_GM ( skbug_13047  ,
canvas  ,
200  ,
200   
)

Definition at line 310 of file vertices.cpp.

310 {
311 auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
312
313 const float w = image->width();
314 const float h = image->height();
315
316 SkPoint verts[] = {{0, 0}, {200, 0}, {200, 200}, {0, 200}};
317 SkPoint texs[] = {{0, 0}, {w, 0}, {w, h}, {0, h}};
318 uint16_t indices[] = {0, 1, 2, 2, 3, 0};
319
320 auto v = SkVertices::MakeCopy(
321 SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices);
322
323 auto m = SkMatrix::Scale(2, 2); // ignored in CPU ???
325
326 SkPaint p;
327 p.setShader(s);
328
329 canvas->drawVertices(v, SkBlendMode::kModulate, p);
330}
@ kModulate
r = s*d
int width() const
Definition SkImage.h:285
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
Definition SkImage.cpp:179
int height() const
Definition SkImage.h:291
static SkMatrix Scale(SkScalar sx, SkScalar sy)
Definition SkMatrix.h:75
static sk_sp< SkVertices > MakeCopy(VertexMode mode, int vertexCount, const SkPoint positions[], const SkPoint texs[], const SkColor colors[], int indexCount, const uint16_t indices[])
@ kTriangles_VertexMode
Definition SkVertices.h:31
sk_sp< SkImage > image
Definition examples.cpp:29
struct MyStruct s
PODArray< SkRect > texs
Definition SkRecords.h:333
sk_sp< SkImage > GetResourceAsImage(const char *resource)
Definition DecodeUtils.h:25
SkScalar w
SkScalar h

◆ DEF_SIMPLE_GM() [2/3]

DEF_SIMPLE_GM ( vertices_batching  ,
canvas  ,
100  ,
500   
)

Definition at line 265 of file vertices.cpp.

265 {
266 draw_batching(canvas);
267 canvas->translate(50, 0);
268 draw_batching(canvas);
269}
static void draw_batching(SkCanvas *canvas)
Definition vertices.cpp:211

◆ DEF_SIMPLE_GM() [3/3]

DEF_SIMPLE_GM ( vertices_perspective  ,
canvas  ,
256  ,
256   
)

Definition at line 273 of file vertices.cpp.

273 {
276
277 SkRect r = SkRect::MakeWH(128, 128);
278
279 SkPoint pos[4];
280 r.toQuad(pos);
282
283 SkMatrix persp;
284 persp.setPerspY(SK_Scalar1 / 100);
285
286 canvas->save();
287 canvas->concat(persp);
288 canvas->drawRect(r, paint);
289 canvas->restore();
290
291 canvas->save();
292 canvas->translate(r.width(), 0);
293 canvas->concat(persp);
294 canvas->drawRect(r, paint);
295 canvas->restore();
296
297 canvas->save();
298 canvas->translate(0, r.height());
299 canvas->concat(persp);
300 canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
301 canvas->restore();
302
303 canvas->save();
304 canvas->translate(r.width(), r.height());
305 canvas->concat(persp);
306 canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
307 canvas->restore();
308}
SkPoint pos
constexpr SkColor SK_ColorBLACK
Definition SkColor.h:103
constexpr SkColor SK_ColorWHITE
Definition SkColor.h:122
#define SK_Scalar1
Definition SkScalar.h:18
SkMatrix & setPerspY(SkScalar v)
Definition SkMatrix.h:544
@ kTriangleFan_VertexMode
Definition SkVertices.h:33
const Paint & paint
sk_sp< SkShader > create_checkerboard_shader(SkColor c1, SkColor c2, int size)
void toQuad(SkPoint quad[4]) const
Definition SkRect.cpp:50
constexpr float height() const
Definition SkRect.h:769
constexpr float width() const
Definition SkRect.h:762
static constexpr SkRect MakeWH(float w, float h)
Definition SkRect.h:609

◆ DEF_SIMPLE_GM_BG()

DEF_SIMPLE_GM_BG ( vertices_collapsed  ,
canvas  ,
50  ,
50  ,
SK_ColorWHITE   
)

Definition at line 334 of file vertices.cpp.

334 {
335 SkPoint verts[] = {{5, 5}, {45, 5}, {45, 45}, {5, 45}};
336 SkPoint texs[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
337 uint16_t indices[] = {0, 1, 2, 2, 3, 0};
338
340 SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices);
341
343 surf->getCanvas()->clear(SK_ColorGREEN);
344 sk_sp<SkShader> shader = surf->makeImageSnapshot()->makeShader(SkSamplingOptions{});
346 paint.setShader(shader);
347
348 canvas->drawVertices(v, SkBlendMode::kDst, paint);
349}
constexpr SkColor SK_ColorGREEN
Definition SkColor.h:131
SK_API sk_sp< SkSurface > Raster(const SkImageInfo &imageInfo, size_t rowBytes, const SkSurfaceProps *surfaceProps)
static SkImageInfo MakeN32Premul(int width, int height)

◆ draw_batching()

static void draw_batching ( SkCanvas canvas)
static

Definition at line 211 of file vertices.cpp.

211 {
212 // Triangle fans can't batch so we convert to regular triangles,
213 static constexpr int kNumTris = kMeshIndexCnt - 2;
217
218 SkPoint* pts = builder.positions();
219 SkPoint* texs = builder.texCoords();
220 SkColor* colors = builder.colors();
221 fill_mesh(pts, texs, colors, 1);
222
223 SkTDArray<SkMatrix> matrices;
224 matrices.append()->reset();
225 matrices.append()->setTranslate(0, 40);
226 matrices.append()
227 ->setRotate(45, kMeshSize / 2, kMeshSize / 2)
228 .postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2)
229 .postTranslate(0, 80);
230
231 auto shader = make_shader1(1);
232
233 uint16_t* indices = builder.indices();
234 for (size_t i = 0; i < kNumTris; ++i) {
235 indices[3 * i] = kMeshFan[0];
236 indices[3 * i + 1] = kMeshFan[i + 1];
237 indices[3 * i + 2] = kMeshFan[i + 2];
238
239 }
240
241 canvas->save();
242 canvas->translate(10, 10);
243 for (bool useShader : {false, true}) {
244 for (bool useTex : {false, true}) {
245 for (const auto& m : matrices) {
246 canvas->save();
247 canvas->concat(m);
249 paint.setShader(useShader ? shader : nullptr);
250 paint.setColor(SK_ColorWHITE);
251
252 const SkPoint* t = useTex ? texs : nullptr;
254 pts, t, colors, kNumTris * 3, indices);
256 canvas->restore();
257 }
258 canvas->translate(0, 120);
259 }
260 }
261 canvas->restore();
262}
uint32_t SkColor
Definition SkColor.h:37
void restore()
Definition SkCanvas.cpp:465
void translate(SkScalar dx, SkScalar dy)
int save()
Definition SkCanvas.cpp:451
void concat(const SkMatrix &matrix)
void drawVertices(const SkVertices *vertices, SkBlendMode mode, const SkPaint &paint)
T * append()
Definition SkTDArray.h:191
@ kHasTexCoords_BuilderFlag
Definition SkVertices.h:63
@ kHasColors_BuilderFlag
Definition SkVertices.h:64
PODArray< SkColor > colors
Definition SkRecords.h:276
static sk_sp< SkShader > make_shader1(SkScalar shaderScale)
Definition vertices.cpp:39
static const int kMeshIndexCnt
Definition vertices.cpp:73
static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], SkColor colors[kMeshVertexCnt], SkScalar shaderScale)
Definition vertices.cpp:76
static const int kMeshVertexCnt
Definition vertices.cpp:74
static constexpr SkScalar kMeshSize
Definition vertices.cpp:65
static constexpr uint16_t kMeshFan[]
Definition vertices.cpp:68

◆ fill_mesh()

static void fill_mesh ( SkPoint  pts[kMeshVertexCnt],
SkPoint  texs[kMeshVertexCnt],
SkColor  colors[kMeshVertexCnt],
SkScalar  shaderScale 
)
static

Definition at line 76 of file vertices.cpp.

77 {
78 pts[0].set(0, 0);
79 pts[1].set(kMeshSize / 2, 3);
80 pts[2].set(kMeshSize, 0);
81 pts[3].set(3, kMeshSize / 2);
82 pts[4].set(kMeshSize / 2, kMeshSize / 2);
83 pts[5].set(kMeshSize - 3, kMeshSize / 2);
84 pts[6].set(0, kMeshSize);
85 pts[7].set(kMeshSize / 2, kMeshSize - 3);
86 pts[8].set(kMeshSize, kMeshSize);
87
88 const auto shaderSize = kShaderSize * shaderScale;
89 texs[0].set(0, 0);
90 texs[1].set(shaderSize / 2, 0);
91 texs[2].set(shaderSize, 0);
92 texs[3].set(0, shaderSize / 2);
93 texs[4].set(shaderSize / 2, shaderSize / 2);
94 texs[5].set(shaderSize, shaderSize / 2);
95 texs[6].set(0, shaderSize);
96 texs[7].set(shaderSize / 2, shaderSize);
97 texs[8].set(shaderSize, shaderSize);
98
99 SkRandom rand;
100 for (size_t i = 0; i < kMeshVertexCnt; ++i) {
101 colors[i] = rand.nextU() | 0xFF000000;
102 }
103}
uint32_t nextU()
Definition SkRandom.h:42
void set(float x, float y)
static constexpr SkScalar kShaderSize
Definition vertices.cpp:38

◆ make_color_filter()

static sk_sp< SkColorFilter > make_color_filter ( )
static

Definition at line 61 of file vertices.cpp.

61 {
63}
@ kDarken
rc = s + d - max(s*da, d*sa), ra = kSrcOver
static sk_sp< SkColorFilter > Blend(const SkColor4f &c, sk_sp< SkColorSpace >, SkBlendMode mode)

◆ make_shader1()

static sk_sp< SkShader > make_shader1 ( SkScalar  shaderScale)
static

Definition at line 39 of file vertices.cpp.

39 {
40 const SkColor colors[] = {
43 };
44 const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}};
45 const SkMatrix localMatrix = SkMatrix::Scale(shaderScale, shaderScale);
46
47 sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr,
48 std::size(colors),
50 &localMatrix);
51 // Throw in a couple of local matrix wrappers for good measure.
52 return shaderScale == 1 ? grad
53 : grad->makeWithLocalMatrix(SkMatrix::Translate(-10, 0))
54 ->makeWithLocalMatrix(SkMatrix::Translate(10, 0));
55}
constexpr SkColor SK_ColorYELLOW
Definition SkColor.h:139
constexpr SkColor SK_ColorMAGENTA
Definition SkColor.h:147
constexpr SkColor SK_ColorCYAN
Definition SkColor.h:143
constexpr SkColor SK_ColorBLUE
Definition SkColor.h:135
constexpr SkColor SK_ColorRED
Definition SkColor.h:126
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
static SkMatrix Translate(SkScalar dx, SkScalar dy)
Definition SkMatrix.h:91

◆ make_shader2()

static sk_sp< SkShader > make_shader2 ( )
static

Definition at line 57 of file vertices.cpp.

57 {
58 return SkShaders::Color(SK_ColorBLUE);
59}

Variable Documentation

◆ kMeshFan

constexpr uint16_t kMeshFan[]
staticconstexpr
Initial value:
= {
4,
0, 1, 2, 5, 8, 7, 6, 3, 0
}

Definition at line 68 of file vertices.cpp.

68 {
69 4,
70 0, 1, 2, 5, 8, 7, 6, 3, 0
71};

◆ kMeshIndexCnt

const int kMeshIndexCnt = (int)std::size(kMeshFan)
static

Definition at line 73 of file vertices.cpp.

◆ kMeshSize

constexpr SkScalar kMeshSize = 30
staticconstexpr

Definition at line 65 of file vertices.cpp.

◆ kMeshVertexCnt

const int kMeshVertexCnt = 9
static

Definition at line 74 of file vertices.cpp.

◆ kShaderSize

constexpr SkScalar kShaderSize = 40
staticconstexpr

Definition at line 38 of file vertices.cpp.