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vertices.cpp
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1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
19#include "include/core/SkSize.h"
27#include "src/base/SkRandom.h"
31#include "tools/DecodeUtils.h"
32#include "tools/Resources.h"
33#include "tools/ToolUtils.h"
34
35#include <initializer_list>
36#include <utility>
37
38static constexpr SkScalar kShaderSize = 40;
40 const SkColor colors[] = {
43 };
44 const SkPoint pts[] = {{kShaderSize / 4, 0}, {3 * kShaderSize / 4, kShaderSize}};
45 const SkMatrix localMatrix = SkMatrix::Scale(shaderScale, shaderScale);
46
47 sk_sp<SkShader> grad = SkGradientShader::MakeLinear(pts, colors, nullptr,
48 std::size(colors),
50 &localMatrix);
51 // Throw in a couple of local matrix wrappers for good measure.
52 return shaderScale == 1 ? grad
53 : grad->makeWithLocalMatrix(SkMatrix::Translate(-10, 0))
54 ->makeWithLocalMatrix(SkMatrix::Translate(10, 0));
55}
56
58 return SkShaders::Color(SK_ColorBLUE);
59}
60
64
65static constexpr SkScalar kMeshSize = 30;
66
67// start with the center of a 3x3 grid of vertices.
68static constexpr uint16_t kMeshFan[] = {
69 4,
70 0, 1, 2, 5, 8, 7, 6, 3, 0
71};
72
73static const int kMeshIndexCnt = (int)std::size(kMeshFan);
74static const int kMeshVertexCnt = 9;
75
77 SkColor colors[kMeshVertexCnt], SkScalar shaderScale) {
78 pts[0].set(0, 0);
79 pts[1].set(kMeshSize / 2, 3);
80 pts[2].set(kMeshSize, 0);
81 pts[3].set(3, kMeshSize / 2);
82 pts[4].set(kMeshSize / 2, kMeshSize / 2);
83 pts[5].set(kMeshSize - 3, kMeshSize / 2);
84 pts[6].set(0, kMeshSize);
85 pts[7].set(kMeshSize / 2, kMeshSize - 3);
86 pts[8].set(kMeshSize, kMeshSize);
87
88 const auto shaderSize = kShaderSize * shaderScale;
89 texs[0].set(0, 0);
90 texs[1].set(shaderSize / 2, 0);
91 texs[2].set(shaderSize, 0);
92 texs[3].set(0, shaderSize / 2);
93 texs[4].set(shaderSize / 2, shaderSize / 2);
94 texs[5].set(shaderSize, shaderSize / 2);
95 texs[6].set(0, shaderSize);
96 texs[7].set(shaderSize / 2, shaderSize);
97 texs[8].set(shaderSize, shaderSize);
98
99 SkRandom rand;
100 for (size_t i = 0; i < kMeshVertexCnt; ++i) {
101 colors[i] = rand.nextU() | 0xFF000000;
102 }
103}
104
105class VerticesGM : public skiagm::GM {
107 SkPoint fTexs[kMeshVertexCnt];
108 SkColor fColors[kMeshVertexCnt];
109 sk_sp<SkShader> fShader1;
110 sk_sp<SkShader> fShader2;
111 sk_sp<SkColorFilter> fColorFilter;
112 SkScalar fShaderScale;
113
114public:
115 VerticesGM(SkScalar shaderScale) : fShaderScale(shaderScale) {}
116
117protected:
118
119 void onOnceBeforeDraw() override {
120 fill_mesh(fPts, fTexs, fColors, fShaderScale);
121 fShader1 = make_shader1(fShaderScale);
122 fShader2 = make_shader2();
123 fColorFilter = make_color_filter();
124 }
125
126 SkString getName() const override {
127 SkString name("vertices");
128 if (fShaderScale != 1) {
129 name.append("_scaled_shader");
130 }
131 return name;
132 }
133
134 SkISize getISize() override { return SkISize::Make(975, 1175); }
135
136 void onDraw(SkCanvas* canvas) override {
137 const SkBlendMode modes[] = {
167 };
168
170
171 canvas->translate(4, 4);
172 for (auto mode : modes) {
173 canvas->save();
174 for (float alpha : {1.0f, 0.5f}) {
175 for (const auto& cf : {sk_sp<SkColorFilter>(nullptr), fColorFilter}) {
176 for (const auto& shader : {fShader1, fShader2}) {
177 static constexpr struct {
178 bool fHasColors;
179 bool fHasTexs;
180 } kAttrs[] = {{true, false}, {false, true}, {true, true}};
181 for (auto attrs : kAttrs) {
182 paint.setShader(shader);
183 paint.setColorFilter(cf);
184 paint.setAlphaf(alpha);
185
186 const SkColor* colors = attrs.fHasColors ? fColors : nullptr;
187 const SkPoint* texs = attrs.fHasTexs ? fTexs : nullptr;
189 kMeshVertexCnt, fPts, texs, colors,
191 canvas->drawVertices(v, mode, paint);
192 canvas->translate(40, 0);
193 }
194 }
195 }
196 }
197 canvas->restore();
198 canvas->translate(0, 40);
199 }
200 }
201
202private:
203 using INHERITED = skiagm::GM;
204};
205
206/////////////////////////////////////////////////////////////////////////////////////
207
208DEF_GM(return new VerticesGM(1);)
209DEF_GM(return new VerticesGM(1 / kShaderSize);)
210
211static void draw_batching(SkCanvas* canvas) {
212 // Triangle fans can't batch so we convert to regular triangles,
213 static constexpr int kNumTris = kMeshIndexCnt - 2;
217
218 SkPoint* pts = builder.positions();
219 SkPoint* texs = builder.texCoords();
220 SkColor* colors = builder.colors();
221 fill_mesh(pts, texs, colors, 1);
222
223 SkTDArray<SkMatrix> matrices;
224 matrices.append()->reset();
225 matrices.append()->setTranslate(0, 40);
226 matrices.append()
227 ->setRotate(45, kMeshSize / 2, kMeshSize / 2)
228 .postScale(1.2f, .8f, kMeshSize / 2, kMeshSize / 2)
229 .postTranslate(0, 80);
230
231 auto shader = make_shader1(1);
232
233 uint16_t* indices = builder.indices();
234 for (size_t i = 0; i < kNumTris; ++i) {
235 indices[3 * i] = kMeshFan[0];
236 indices[3 * i + 1] = kMeshFan[i + 1];
237 indices[3 * i + 2] = kMeshFan[i + 2];
238
239 }
240
241 canvas->save();
242 canvas->translate(10, 10);
243 for (bool useShader : {false, true}) {
244 for (bool useTex : {false, true}) {
245 for (const auto& m : matrices) {
246 canvas->save();
247 canvas->concat(m);
249 paint.setShader(useShader ? shader : nullptr);
250 paint.setColor(SK_ColorWHITE);
251
252 const SkPoint* t = useTex ? texs : nullptr;
254 pts, t, colors, kNumTris * 3, indices);
256 canvas->restore();
257 }
258 canvas->translate(0, 120);
259 }
260 }
261 canvas->restore();
262}
263
264// This test exists to exercise batching in the gpu backend.
265DEF_SIMPLE_GM(vertices_batching, canvas, 100, 500) {
266 draw_batching(canvas);
267 canvas->translate(50, 0);
268 draw_batching(canvas);
269}
270
271// Test case for skbug.com/10069. We need to draw the vertices twice (with different matrices) to
272// trigger the bug.
273DEF_SIMPLE_GM(vertices_perspective, canvas, 256, 256) {
276
277 SkRect r = SkRect::MakeWH(128, 128);
278
279 SkPoint pos[4];
280 r.toQuad(pos);
282
283 SkMatrix persp;
284 persp.setPerspY(SK_Scalar1 / 100);
285
286 canvas->save();
287 canvas->concat(persp);
288 canvas->drawRect(r, paint);
289 canvas->restore();
290
291 canvas->save();
292 canvas->translate(r.width(), 0);
293 canvas->concat(persp);
294 canvas->drawRect(r, paint);
295 canvas->restore();
296
297 canvas->save();
298 canvas->translate(0, r.height());
299 canvas->concat(persp);
301 canvas->restore();
302
303 canvas->save();
304 canvas->translate(r.width(), r.height());
305 canvas->concat(persp);
307 canvas->restore();
308}
309
310DEF_SIMPLE_GM(skbug_13047, canvas, 200, 200) {
311 auto image = ToolUtils::GetResourceAsImage("images/mandrill_128.png");
312
313 const float w = image->width();
314 const float h = image->height();
315
316 SkPoint verts[] = {{0, 0}, {200, 0}, {200, 200}, {0, 200}};
317 SkPoint texs[] = {{0, 0}, {w, 0}, {w, h}, {0, h}};
318 uint16_t indices[] = {0, 1, 2, 2, 3, 0};
319
320 auto v = SkVertices::MakeCopy(
321 SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices);
322
323 auto m = SkMatrix::Scale(2, 2); // ignored in CPU ???
325
326 SkPaint p;
327 p.setShader(s);
328
330}
331
332// Makes sure that drawVertices allows for triangles with "collapsed" UVs, where all three vertices
333// have the same texture coordinate. b/40044794
334DEF_SIMPLE_GM_BG(vertices_collapsed, canvas, 50, 50, SK_ColorWHITE) {
335 SkPoint verts[] = {{5, 5}, {45, 5}, {45, 45}, {5, 45}};
336 SkPoint texs[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
337 uint16_t indices[] = {0, 1, 2, 2, 3, 0};
338
340 SkVertices::kTriangles_VertexMode, 4, verts, texs, nullptr, 6, indices);
341
343 surf->getCanvas()->clear(SK_ColorGREEN);
344 sk_sp<SkShader> shader = surf->makeImageSnapshot()->makeShader(SkSamplingOptions{});
346 paint.setShader(shader);
347
349}
SkPoint fPts[2]
SkPoint pos
SkBlendMode
Definition SkBlendMode.h:38
@ kSrcOut
r = s * (1-da)
@ kExclusion
rc = s + d - two(s*d), ra = kSrcOver
@ kSaturation
saturation of source with hue and luminosity of destination
@ kColorBurn
darken destination to reflect source
@ kPlus
r = min(s + d, 1)
@ kLighten
rc = s + d - min(s*da, d*sa), ra = kSrcOver
@ kHue
hue of source with saturation and luminosity of destination
@ kDstIn
r = d * sa
@ kModulate
r = s*d
@ kMultiply
r = s*(1-da) + d*(1-sa) + s*d
@ kColorDodge
brighten destination to reflect source
@ kScreen
r = s + d - s*d
@ kSrcOver
r = s + (1-sa)*d
@ kXor
r = s*(1-da) + d*(1-sa)
@ kLuminosity
luminosity of source with hue and saturation of destination
@ kSoftLight
lighten or darken, depending on source
@ kDifference
rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver
@ kOverlay
multiply or screen, depending on destination
@ kSrcATop
r = s*da + d*(1-sa)
@ kDstATop
r = d*sa + s*(1-da)
@ kDstOver
r = d + (1-da)*s
@ kColor
hue and saturation of source with luminosity of destination
@ kHardLight
multiply or screen, depending on source
@ kDstOut
r = d * (1-sa)
@ kDarken
rc = s + d - max(s*da, d*sa), ra = kSrcOver
@ kSrcIn
r = s * da
@ kClear
r = 0
constexpr SkColor SK_ColorYELLOW
Definition SkColor.h:139
constexpr SkColor SK_ColorMAGENTA
Definition SkColor.h:147
uint32_t SkColor
Definition SkColor.h:37
constexpr SkColor SK_ColorCYAN
Definition SkColor.h:143
constexpr SkColor SK_ColorBLUE
Definition SkColor.h:135
constexpr SkColor SK_ColorRED
Definition SkColor.h:126
constexpr SkColor SK_ColorBLACK
Definition SkColor.h:103
constexpr SkColor SK_ColorGREEN
Definition SkColor.h:131
constexpr SkColor SK_ColorWHITE
Definition SkColor.h:122
#define SK_Scalar1
Definition SkScalar.h:18
Type::kYUV Type::kRGBA() int(0.7 *637)
void drawRect(const SkRect &rect, const SkPaint &paint)
void restore()
Definition SkCanvas.cpp:465
void translate(SkScalar dx, SkScalar dy)
int save()
Definition SkCanvas.cpp:451
void concat(const SkMatrix &matrix)
void drawVertices(const SkVertices *vertices, SkBlendMode mode, const SkPaint &paint)
static sk_sp< SkColorFilter > Blend(const SkColor4f &c, sk_sp< SkColorSpace >, SkBlendMode mode)
static sk_sp< SkShader > MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
int width() const
Definition SkImage.h:285
sk_sp< SkShader > makeShader(SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions &, const SkMatrix *localMatrix=nullptr) const
Definition SkImage.cpp:179
int height() const
Definition SkImage.h:291
static SkMatrix Scale(SkScalar sx, SkScalar sy)
Definition SkMatrix.h:75
static SkMatrix Translate(SkScalar dx, SkScalar dy)
Definition SkMatrix.h:91
SkMatrix & setPerspY(SkScalar v)
Definition SkMatrix.h:544
uint32_t nextU()
Definition SkRandom.h:42
T * append()
Definition SkTDArray.h:191
@ kHasTexCoords_BuilderFlag
Definition SkVertices.h:63
@ kHasColors_BuilderFlag
Definition SkVertices.h:64
static sk_sp< SkVertices > MakeCopy(VertexMode mode, int vertexCount, const SkPoint positions[], const SkPoint texs[], const SkColor colors[], int indexCount, const uint16_t indices[])
@ kTriangleFan_VertexMode
Definition SkVertices.h:33
@ kTriangles_VertexMode
Definition SkVertices.h:31
VerticesGM(SkScalar shaderScale)
Definition vertices.cpp:115
SkISize getISize() override
Definition vertices.cpp:134
void onOnceBeforeDraw() override
Definition vertices.cpp:119
void onDraw(SkCanvas *canvas) override
Definition vertices.cpp:136
SkString getName() const override
Definition vertices.cpp:126
const Paint & paint
sk_sp< SkImage > image
Definition examples.cpp:29
float SkScalar
Definition extension.cpp:12
struct MyStruct s
const char * name
Definition fuchsia.cc:50
#define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR)
Definition gm.h:52
#define DEF_GM(CODE)
Definition gm.h:40
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H)
Definition gm.h:50
SK_API sk_sp< SkSurface > Raster(const SkImageInfo &imageInfo, size_t rowBytes, const SkSurfaceProps *surfaceProps)
sk_sp< SkShader > create_checkerboard_shader(SkColor c1, SkColor c2, int size)
sk_sp< SkImage > GetResourceAsImage(const char *resource)
Definition DecodeUtils.h:25
SkScalar w
SkScalar h
static constexpr SkISize Make(int32_t w, int32_t h)
Definition SkSize.h:20
static SkImageInfo MakeN32Premul(int width, int height)
void toQuad(SkPoint quad[4]) const
Definition SkRect.cpp:50
constexpr float height() const
Definition SkRect.h:769
constexpr float width() const
Definition SkRect.h:762
static constexpr SkRect MakeWH(float w, float h)
Definition SkRect.h:609
static sk_sp< SkShader > make_shader1(SkScalar shaderScale)
Definition vertices.cpp:39
static sk_sp< SkShader > make_shader2()
Definition vertices.cpp:57
static const int kMeshIndexCnt
Definition vertices.cpp:73
static void fill_mesh(SkPoint pts[kMeshVertexCnt], SkPoint texs[kMeshVertexCnt], SkColor colors[kMeshVertexCnt], SkScalar shaderScale)
Definition vertices.cpp:76
static const int kMeshVertexCnt
Definition vertices.cpp:74
static constexpr SkScalar kShaderSize
Definition vertices.cpp:38
static constexpr SkScalar kMeshSize
Definition vertices.cpp:65
static constexpr uint16_t kMeshFan[]
Definition vertices.cpp:68
static sk_sp< SkColorFilter > make_color_filter()
Definition vertices.cpp:61
static void draw_batching(SkCanvas *canvas)
Definition vertices.cpp:211