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conical_gradient_contents.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
6#define FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
7
8#include <functional>
9#include <memory>
10#include <vector>
11
12#include "flutter/fml/macros.h"
19
20namespace impeller {
21
23 public:
25
27
28 // |Contents|
29 bool Render(const ContentContext& renderer,
30 const Entity& entity,
31 RenderPass& pass) const override;
32
33 // |Contents|
34 [[nodiscard]] bool ApplyColorFilter(
35 const ColorFilterProc& color_filter_proc) override;
36
38
39 void SetColors(std::vector<Color> colors);
40
41 void SetStops(std::vector<Scalar> stops);
42
43 const std::vector<Color>& GetColors() const;
44
45 const std::vector<Scalar>& GetStops() const;
46
47 void SetTileMode(Entity::TileMode tile_mode);
48
49 void SetFocus(std::optional<Point> focus, Scalar radius);
50
51 private:
52 bool RenderTexture(const ContentContext& renderer,
53 const Entity& entity,
54 RenderPass& pass) const;
55
56 bool RenderSSBO(const ContentContext& renderer,
57 const Entity& entity,
58 RenderPass& pass) const;
59 Point center_;
60 Scalar radius_ = 0.0f;
61 std::vector<Color> colors_;
62 std::vector<Scalar> stops_;
63 Entity::TileMode tile_mode_;
64 Color decal_border_color_ = Color::BlackTransparent();
65 std::optional<Point> focus_;
66 Scalar focus_radius_ = 0.0f;
67
69
70 ConicalGradientContents& operator=(const ConicalGradientContents&) = delete;
71};
72
73} // namespace impeller
74
75#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_CONICAL_GRADIENT_CONTENTS_H_
static SkScalar center(float pos0, float pos1)
void SetFocus(std::optional< Point > focus, Scalar radius)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetStops(std::vector< Scalar > stops)
void SetCenterAndRadius(Point center, Scalar radius)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
const std::vector< Scalar > & GetStops() const
void SetTileMode(Entity::TileMode tile_mode)
const std::vector< Color > & GetColors() const
void SetColors(std::vector< Color > colors)
std::function< Color(Color)> ColorFilterProc
Definition contents.h:38
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:33
float Scalar
Definition scalar.h:18
static constexpr Color BlackTransparent()
Definition color.h:262