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conical_gradient_contents.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
14
15namespace impeller {
16
18
20
22 center_ = center;
23 radius_ = radius;
24}
25
27 tile_mode_ = tile_mode;
28}
29
30void ConicalGradientContents::SetColors(std::vector<Color> colors) {
31 colors_ = std::move(colors);
32}
33
34void ConicalGradientContents::SetStops(std::vector<Scalar> stops) {
35 stops_ = std::move(stops);
36}
37
38const std::vector<Color>& ConicalGradientContents::GetColors() const {
39 return colors_;
40}
41
42const std::vector<Scalar>& ConicalGradientContents::GetStops() const {
43 return stops_;
44}
45
46void ConicalGradientContents::SetFocus(std::optional<Point> focus,
47 Scalar radius) {
48 focus_ = focus;
49 focus_radius_ = radius;
50}
51
53 const Entity& entity,
54 RenderPass& pass) const {
55 if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
56 return RenderSSBO(renderer, entity, pass);
57 }
58 return RenderTexture(renderer, entity, pass);
59}
60
61bool ConicalGradientContents::RenderSSBO(const ContentContext& renderer,
62 const Entity& entity,
63 RenderPass& pass) const {
66
67 VS::FrameInfo frame_info;
68 frame_info.matrix = GetInverseEffectTransform();
69
70 PipelineBuilderCallback pipeline_callback =
71 [&renderer](ContentContextOptions options) {
72 return renderer.GetConicalGradientSSBOFillPipeline(options);
73 };
74 return ColorSourceContents::DrawGeometry<VS>(
75 renderer, entity, pass, pipeline_callback, frame_info,
76 [this, &renderer](RenderPass& pass) {
77 FS::FragInfo frag_info;
78 frag_info.center = center_;
79 frag_info.radius = radius_;
80 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
81 frag_info.decal_border_color = decal_border_color_;
82 frag_info.alpha = GetOpacityFactor();
83 if (focus_) {
84 frag_info.focus = focus_.value();
85 frag_info.focus_radius = focus_radius_;
86 } else {
87 frag_info.focus = center_;
88 frag_info.focus_radius = 0.0;
89 }
90
91 auto& host_buffer = renderer.GetTransientsBuffer();
92 auto colors = CreateGradientColors(colors_, stops_);
93
94 frag_info.colors_length = colors.size();
95 auto color_buffer =
96 host_buffer.Emplace(colors.data(), colors.size() * sizeof(StopData),
98
99 FS::BindFragInfo(
100 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
101 FS::BindColorData(pass, color_buffer);
102
103 pass.SetCommandLabel("ConicalGradientSSBOFill");
104 return true;
105 });
106}
107
108bool ConicalGradientContents::RenderTexture(const ContentContext& renderer,
109 const Entity& entity,
110 RenderPass& pass) const {
113
114 auto gradient_data = CreateGradientBuffer(colors_, stops_);
115 auto gradient_texture =
116 CreateGradientTexture(gradient_data, renderer.GetContext());
117 if (gradient_texture == nullptr) {
118 return false;
119 }
120
121 VS::FrameInfo frame_info;
122 frame_info.matrix = GetInverseEffectTransform();
123
124 PipelineBuilderCallback pipeline_callback =
125 [&renderer](ContentContextOptions options) {
126 return renderer.GetConicalGradientFillPipeline(options);
127 };
128 return ColorSourceContents::DrawGeometry<VS>(
129 renderer, entity, pass, pipeline_callback, frame_info,
130 [this, &renderer, &gradient_texture](RenderPass& pass) {
131 FS::FragInfo frag_info;
132 frag_info.center = center_;
133 frag_info.radius = radius_;
134 frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
135 frag_info.decal_border_color = decal_border_color_;
136 frag_info.texture_sampler_y_coord_scale =
137 gradient_texture->GetYCoordScale();
138 frag_info.alpha = GetOpacityFactor();
139 frag_info.half_texel =
140 Vector2(0.5 / gradient_texture->GetSize().width,
141 0.5 / gradient_texture->GetSize().height);
142 if (focus_) {
143 frag_info.focus = focus_.value();
144 frag_info.focus_radius = focus_radius_;
145 } else {
146 frag_info.focus = center_;
147 frag_info.focus_radius = 0.0;
148 }
149
150 pass.SetCommandLabel("ConicalGradientFill");
151
152 FS::BindFragInfo(
153 pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
154 SamplerDescriptor sampler_desc;
155 sampler_desc.min_filter = MinMagFilter::kLinear;
156 sampler_desc.mag_filter = MinMagFilter::kLinear;
157 FS::BindTextureSampler(
158 pass, gradient_texture,
159 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
160 sampler_desc));
161
162 return true;
163 });
164}
165
167 const ColorFilterProc& color_filter_proc) {
168 for (Color& color : colors_) {
169 color = color_filter_proc(color);
170 }
171 decal_border_color_ = color_filter_proc(decal_border_color_);
172 return true;
173}
174
175} // namespace impeller
const char * options
SkColor4f color
static SkScalar center(float pos0, float pos1)
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
std::function< std::shared_ptr< Pipeline< PipelineDescriptor > >(ContentContextOptions)> PipelineBuilderCallback
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
void SetFocus(std::optional< Point > focus, Scalar radius)
bool ApplyColorFilter(const ColorFilterProc &color_filter_proc) override
If possible, applies a color filter to this contents inputs on the CPU.
void SetStops(std::vector< Scalar > stops)
void SetCenterAndRadius(Point center, Scalar radius)
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
const std::vector< Scalar > & GetStops() const
void SetTileMode(Entity::TileMode tile_mode)
const std::vector< Color > & GetColors() const
void SetColors(std::vector< Color > colors)
std::function< Color(Color)> ColorFilterProc
Definition contents.h:38
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition render_pass.h:33
FragmentShader_ FragmentShader
Definition pipeline.h:106
PODArray< SkColor > colors
Definition SkRecords.h:276
Point Vector2
Definition point.h:320
float Scalar
Definition scalar.h:18
SolidFillVertexShader VS
std::vector< StopData > CreateGradientColors(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the color and stop data for a gradient.
std::shared_ptr< Texture > CreateGradientTexture(const GradientData &gradient_data, const std::shared_ptr< impeller::Context > &context)
Create a host visible texture that contains the gradient defined by the provided gradient data.
GradientData CreateGradientBuffer(const std::vector< Color > &colors, const std::vector< Scalar > &stops)
Populate a vector with the interpolated color bytes for the linear gradient described by colors and s...
Definition gradient.cc:20
constexpr size_t DefaultUniformAlignment()
Definition platform.h:15
Scalar alpha
Definition color.h:143