Flutter Engine
The Flutter Engine
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#include <array>
#include <memory>
#include <optional>
#include <sstream>
#include "fml/closure.h"
#include "fml/time/time_point.h"
#include "impeller/playground/image/backends/skia/compressed_image_skia.h"
#include "impeller/playground/image/decompressed_image.h"
#include "impeller/renderer/command_buffer.h"
#include "impeller/runtime_stage/runtime_stage.h"
#include "third_party/glfw/include/GLFW/glfw3.h"
#include "flutter/fml/paths.h"
#include "impeller/base/validation.h"
#include "impeller/core/allocator.h"
#include "impeller/core/formats.h"
#include "impeller/playground/backend/vulkan/swiftshader_utilities.h"
#include "impeller/playground/image/compressed_image.h"
#include "impeller/playground/imgui/imgui_impl_impeller.h"
#include "impeller/playground/playground.h"
#include "impeller/playground/playground_impl.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/renderer.h"
#include "third_party/imgui/backends/imgui_impl_glfw.h"
#include "third_party/imgui/imgui.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Macros | |
#define | GLFW_INCLUDE_NONE |
Functions | |
std::string | impeller::PlaygroundBackendToString (PlaygroundBackend backend) |
static void | impeller::InitializeGLFWOnce () |
static void | impeller::PlaygroundKeyCallback (GLFWwindow *window, int key, int scancode, int action, int mods) |
static std::shared_ptr< Texture > | impeller::CreateTextureForDecompressedImage (const std::shared_ptr< Context > &context, DecompressedImage &decompressed_image, bool enable_mipmapping) |
Variables | |
static std::atomic_bool | impeller::gShouldOpenNewPlaygrounds = true |
#define GLFW_INCLUDE_NONE |
Definition at line 17 of file playground.cc.