Flutter Engine
The Flutter Engine
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#include "src/gpu/ganesh/gl/GrGLTexture.h"
#include "include/core/SkTraceMemoryDump.h"
#include "include/gpu/ganesh/SkImageGanesh.h"
#include "include/gpu/ganesh/gl/GrGLBackendSurface.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/ganesh/GrSemaphore.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/gpu/ganesh/GrTexture.h"
#include "src/gpu/ganesh/gl/GrGLBackendSurfacePriv.h"
#include "src/gpu/ganesh/gl/GrGLGpu.h"
Go to the source code of this file.
Macros | |
#define | GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
#define | GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
Functions | |
static GrGLenum | target_from_texture_type (GrTextureType type) |
#define GL_CALL | ( | X | ) | GR_GL_CALL(GPUGL->glInterface(), X) |
Definition at line 21 of file GrGLTexture.cpp.
#define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
Definition at line 20 of file GrGLTexture.cpp.
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inlinestatic |
Definition at line 35 of file GrGLTexture.cpp.